Stormworks: Build and Rescue

Stormworks: Build and Rescue

Zizo's Trawler Fishing (Deprecated)
137 条留言
alex.zaytsev.3000 1 月 25 日 下午 3:07 
THATS SO MANY FISH ON THE AI PICTURES
Kingdom 2024 年 12 月 15 日 下午 5:36 
or realy sus blender
Kingdom 2024 年 11 月 8 日 下午 1:08 
cool AI images
LeoCraft20 2024 年 6 月 17 日 上午 8:37 
can you rework this addon or make another one wich increases fish spawn close to the fishing net anchors?
Goose 2024 年 5 月 28 日 上午 7:40 
Endeyfire, check out my implementation of the net system. It requires a little more thinking to get the nets above where you want them. I use a dual gantry design to handoff the winch pod for dropping the fish.
endeyfire 2024 年 5 月 13 日 下午 6:32 
im sorry but please undepreciate this. its ligit the only "net" the makes any functional sense aside from the cheese. maybe call it easy mode, but nets atm have so much jank and junk in them that its hard to use them let alone make any with a fair and useable size. no collison alone just makes them unbearable in their implementation and i cant thank you enough for just having this addon up and running still.
LittleGroove 2024 年 5 月 13 日 下午 6:05 
If the devs ever add a way to edit the contents of their nets, you should totally make their nets work with this addon haha, it is absolutely not worth net fishing, you catch maybe 1 fish every 15 minutes in the dev hotspots.

and yeah you yourself would have to code in those biomes like the JSI Marine Addon did, theres supposed to be one more fishing update I believe, I wonder what thatll add.
Zizo  [作者] 2024 年 5 月 12 日 上午 5:05 
This will not be updated, the way it has been implemented in the main game is such that variables like the fish biomes/depth that define spawn and hotspots are not accessible by the addon editor.
I don't see a way to implement the missing day/night and coastal/open-ocean variables.
MrDefiance 2024 年 5 月 10 日 上午 2:13 
Will this be updated to add any funcitonality that the major update might be missing? Been using this since it got released and loved it.
Rigben 2024 年 5 月 9 日 上午 9:10 
Imagine getting emotionally effected by a picture of a boat.
CqmrdeUwU 2024 年 5 月 9 日 上午 8:53 
you don't have to pretend that yur sorry yo /gen
Zizo  [作者] 2024 年 5 月 9 日 上午 8:04 
Hello CqmrdeUwU, I am indescribably sorry that it bothers you.
CqmrdeUwU 2024 年 5 月 9 日 上午 5:59 
it can't be that hard to just put yur vehicle into blender
CqmrdeUwU 2024 年 5 月 9 日 上午 5:58 
stfu with these AI pictures
Sev097 2024 年 5 月 8 日 上午 11:50 
Well done with this one, was pretty awesome before the update. We can only hope the real deal is just as good
NotNice 2024 年 5 月 4 日 下午 12:22 
Was this nerfed? I still am catching fish but a lot less than before.
soyteam6 2024 年 4 月 20 日 下午 12:25 
are there any premade ships and tutorials
MarcusTheGamer 2024 年 4 月 13 日 上午 4:53 
The last picture: You
The AI generated pictures: The guy she tells you not to worry about
fmforbes 2024 年 4 月 2 日 上午 8:39 
@whowwe25 I just release my "Northrandy fishing vessel" that works with this mod. This mod is awesome and exactly what I was looking for in an update.
whowwe25 2024 年 4 月 1 日 上午 10:55 
is there any workshop ships with this already?
WarShip 2024 年 3 月 17 日 上午 11:44 
Why the ai generated trawlers
Papers The King Of Papers 2024 年 3 月 11 日 上午 6:47 
Hey, does each hopper need to be named Net1, net2, net3 n such, or each hopper system? Like hoppers linked together?
Boof 2024 年 3 月 10 日 上午 3:56 
Yeah i did read back through the comments Zizo and i see your point about not wanting to add pots yet - I've been playing around a fair bit with pot fishing ideas and until we get more options from the devs its not really viable to get pots on the bottom atm anyways

Another pot fishing kind of vessel

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3177250791
Zizo  [作者] 2024 年 3 月 9 日 上午 10:41 
Hello dreadway2, thank you for reporting the issue, should be fixed now.

Hello DerangedCombatant, adding pots has already been discussed, I will in the future add that possibility depending on which direction the game devs take regarding fishing.
dreadway2 2024 年 3 月 9 日 上午 10:08 
I applied your mod in multiplayer mode and it is working well. However, in certain situations (I'm still looking for it), after the following code appears, the fish cannot be caught because the script is broken.

65:attempt to index a number value(local 'LOADED_VEHICLE_DATA')

Can you check the script when you have time?
Boof 2024 年 3 月 1 日 下午 5:56 
Hey Zizo - Great mod mate, Idea for an update adding the ability to name a hopper POT and have it catch fish without needing to be moving so we can simulate pot fishing
GrumpyOldMan 2024 年 2 月 25 日 上午 10:53 
Thanks for looking into it, much appreciated.
Eager to see what you'll come up with.

Been enjoying this addOn very much, currently finishing the 32m trawler with a 64m version halfway done.
Zizo  [作者] 2024 年 2 月 25 日 上午 3:47 
Thanks for the detail, with all the variables accounted for when spawning fish and the randomness factor I might have done something wrong. I will look into it as soon as possible.
GrumpyOldMan 2024 年 2 月 24 日 下午 2:43 
Makes sense indeed, however doesn't seem to match my observations.
With 3 large hoppers the surface area (of the hoppers open side) would be 135 cubes (3x5x9) and 30 small hoppers being 270 (30x3x3), both being within ~100 fish per hour on average of each other (~4500 fish per hour total +-100), measured over 60 minutes with locked daytime and net at same depth. Wouldn't the difference be bigger with twice the surface area?
Zizo  [作者] 2024 年 2 月 24 日 上午 11:58 
Hey @GrumpyOldMan, I tried to approximately match the catch by the surface of nets, so a large net and the amount of small nets that make the same surface, give the same catch.
I was thinking in terms of, if the net entrance is this big, no matter of what composition of hoppers is used, it should give the same catch.
The pros of using a larger net is it's increased capacity compared to area of the top face ratio.
Does that make sense?
GrumpyOldMan 2024 年 2 月 24 日 上午 5:16 
@Zizo: Would it be possible to increase the catch rate for larger nets/more nets? I've tested various net sizes and automated the net handling to reduce possible errors and always seem to end up with ~4500 fish per hour, no matter if the net is made out of 3x large hoppers or 30 small ones.
The Nameless 2024 年 2 月 19 日 上午 2:17 
@JDealer18 I've dropped hoppers into the water and found them to already have a fish or two in them before I started moving the boat, so they may collect fish passively. It would take a long time though, and things go inactive when nobody's around. Kind of like if a tree falls in the woods and nobody's around to hear it sort of argument, only when you're talking about game programming it tends to be all too real. The usual way to get around that is to key it in to the game timer and have it calculate how many fish it should have whenever the player re-enters the area and add them to the container then, but since this is a trawling mod not a trapping mod, I suspect Zizo hasn't done that.
The Nameless 2024 年 2 月 19 日 上午 2:13 
Huh. I thought you just programmed any hopper labeled 'net' etc to automatically spawn whatever fish the vanilla game would spawn around it normally when it was in the water.
JDealer18 2024 年 2 月 18 日 下午 10:12 
so you cant drop a hopper can come back using it like a pod fishing boat? i made a system for that but didn't know you had to move around.
Zizo  [作者] 2024 年 2 月 18 日 上午 11:44 
Hello The Nameless, all the fish restriction in this addon, are simulated in this addon only. I don't think the vanilla game has any resctriction, and you can use the fishing rod to catch anything anytime no matter what.

Regarding the data, I suggest you watch this tutorial: https://www.youtube.com/watch?v=7JyxV3mw4Dg
The Nameless 2024 年 2 月 17 日 下午 6:08 
Also, I have my hopper's 'fill level' outputs connected to dials, but they're not registering anything. The dials are powered, the hoppers don't have any power connection. I have them hooked up to electrical cables, not ropes. I'm guessing that the data just can't reach the ship, since there's no connection pathway. :P So, how exactly _do_ you keep track of how full the 'net' hoppers are? Other than diving down to them or hauling them up, that is.
The Nameless 2024 年 2 月 17 日 下午 6:06 
Ok yeah, I'm loving this. Simple, minimalist, very functional. And I bet someday the devs will add this as an update to the vanilla game. I predict that they will make a model that looks like a net, and otherwise copy what you did here with just a couple little tweaks so they can pretend they didn't. :P

I have to wonder, how exactly are we supposed to find all these rare fish in the vanilla game? The fishing lure on the rod just sits on the surface. Are we supposed to dive and try to hunt all these fish with the speargun?
Zizo  [作者] 2024 年 2 月 13 日 下午 4:43 
Hello again SENS, that is fine. Also depends where you are in the map but that are not extremely long gaps and the player can focus on other activities.
SENS 2024 年 2 月 13 日 上午 9:03 
There's also a problem between 00:30 and 00:55.
SENS 2024 年 2 月 13 日 上午 9:00 
Hello again, there is a problem from ~22:15 to 23:05 fish density is -nand.
glutén 2024 年 2 月 13 日 上午 5:14 
Hopefully the devs will take notes from this
Novum33 2024 年 2 月 12 日 下午 3:54 
AI aaaaaaaaaaaaaaaaaaaa
SENS 2024 年 2 月 12 日 下午 12:45 
Thank you very much for your promptness!
Zizo  [作者] 2024 年 2 月 12 日 下午 12:42 
Hey SENS, thank you for the report. I just rebalanced the fish activity times.
SENS 2024 年 2 月 12 日 上午 8:48 
Good afternoon, can you please correct the error so that from 00:00 to 06:00 nothing can be caught at any depth.
random guy from the internet 2024 年 2 月 11 日 上午 9:35 
is the capitalization important for naming hoppers?
majkl.cz 2024 年 2 月 11 日 上午 7:07 
please have the option to turn off time, place, climate...
when I build a new ship, this method of acquisition
fish takes time and I don't have 100% proof of the boat's functionality.
GrumpyOldMan 2024 年 2 月 10 日 上午 7:52 
@zgravata
Turn off infinite fuel, might help.
zgravata 2024 年 2 月 10 日 上午 5:51 
My net catches infinite fish