Dominions 6

Dominions 6

EA Myrmecos, Clan Confederation
16 条留言
GladioSanctus 10 月 2 日 下午 12:50 
what do you guys mean by MA?
Creepis 8 月 24 日 下午 2:16 
Would it be possible for this mod and your other nation mods to have a version that puts them in MA? I want to try them out more but I mostly play in MA. Personally, I wouldn't mind if they weren't perfectly balanced for the age.
Paladin Ranty 4 月 21 日 下午 9:47 
Gotcha, thank you!
Coleslaw  [作者] 4 月 21 日 下午 9:35 
You can recruit the faction units according to normal Dominiosn rules: you need forts for most troops, temples for priests/sacreds and labs for mage commanders. You can only recruit some units in the capitol.
Paladin Ranty 4 月 20 日 下午 5:15 
Hi, love this mod, really scratches the itch for a tribal ant faction. Question: can I only recruit the faction troops in the capital, or do I have to have temples or forts to recruit?
Helios 2024 年 4 月 19 日 下午 11:01 
Sorry I didn't know how modding works in dominions.I do have two other questions. Are they just not underground starts due to just being imported from 5 or is there a reason i don't know about? Also why do they have so few pretender choices? With scale changes on pretenders it's a bit constraining with so little choice but the two custom they have are so great I doubt i'd play anything else anyway. This really is my favorite nation in dominions and I love how they play and how much they love communions. Only possible thing I could ask for would be sacred troops outside the capital or some national spells besides the single summon as nice as it is.
Hajduk 2024 年 4 月 19 日 下午 2:16 
Great mod, I remember it from Dom 5

Because two-handed weapons now take a penalty while mounted, the ants on the beetle's back only have 6 attack so they are almost useless at repelling. There are two ways to fix this, either give them an additional 3 attack or make a separate new weapon for them that has the same name but a different ID that is not tagged as two-handed.
Coleslaw  [作者] 2024 年 4 月 8 日 上午 2:13 
Unfortunately due to how modding in Dominions works, conflicts like that between different mods are inevitable. It's not really something I can fix, because if I change it to fit around one mod some other mod will also want to use the same weapon/monster IDs. I can guarantee that my mods work with each other, but beyond that it's a bit of a crapshoot.
Helios 2024 年 4 月 2 日 上午 10:26 
When using this with worthy heroes the clan spears weapon spear is replaced with hateful vines and the actiana/lunar sovereign lose the anti undead touch for a wing swat.
jirizelenkajun 2024 年 3 月 6 日 上午 10:27 
I am enjoying your mods a lot!
Will you be giving the custom Titan Pretenders any scale adjustments?
Rephreshmint 2024 年 2 月 8 日 下午 2:47 
Really enjoy the mod, the commanders are really cool. Great work and thanks.
Coleslaw  [作者] 2024 年 1 月 26 日 下午 5:12 
Small update to fix unit sizes
Picklefather Nurgle 2024 年 1 月 26 日 下午 3:10 
Nice! Didn't love these guys as much as Vespika, but they were up there with my top 5 custom nation mods.
MK3 MK-X14Z 2024 年 1 月 26 日 上午 6:47 
hi not importend
your mod uses the same ID as EA phlegton
i will write the other Creater too
Coleslaw  [作者] 2024 年 1 月 23 日 上午 4:54 
Great catch. Dominions 6 changed how item slots are defined, so all the values had to be adjusted. I've fixed it.
isiarca 2024 年 1 月 23 日 上午 3:38 
The units in this and Vespika all seem to have 5 arms and 2 or 3 slots for bows. 4-armed beings dual-wielding bows makes perfect sense in itself, but the 5th arm and some of them having 3 bow slots looks like a bug. The 3 bow problem is almost exclusively a myrmecosa thing, with no vespikan units affected other than the Warden of the Distant Prison.

Very happy to see your mods in dom6 btw. I've had a lot of fun with them in the past, and I'm looking forward to playing them again soon.