Ravenfield

Ravenfield

Weapon Tweaker [COMMISSION]
40 条留言
f 3 月 24 日 下午 8:39 
Ok
RadioactiveJellyfish  [作者] 3 月 24 日 下午 8:34 
Depends on what you want. Contact me on Discord and we can discuss further.
f 3 月 24 日 下午 8:33 
Can i commission an addition to this, or does it have to be a new mutator?
RadioactiveJellyfish  [作者] 3 月 17 日 下午 6:02 
Oh huh, that might be something to do with the game's projectile pooling system then. I'll see if I can fix the issue.
AnnoyedCardboard 3 月 17 日 上午 7:44 
i was just wondering if you could set separate damage values for different weapons using the same projectile, because when i set the RK's damage, use it, and then switch to the Greaser, it has RK's damage. but if i choose the Greaser first, it has normal damage, but once i switch to the RK and back, it deals modified damage
RadioactiveJellyfish  [作者] 3 月 16 日 下午 6:54 
Weapon projectiles are tracked and modified individually by the mutator. It has no way to know if two weapons use the same projectile.
RadioactiveJellyfish  [作者] 3 月 16 日 下午 6:53 
You mean set the damage of all weapons using the same projectile? Then no.
AnnoyedCardboard 3 月 16 日 上午 11:43 
is there a way to separate the damage of weapons that use the same bullet? for example: the Greaser and RK-44 use the same bullet, as well as the S-IND7 and Automatico
Novice_Rifleman 2024 年 11 月 28 日 上午 11:01 
Noticed this doesn't affect melee weapons. Is this intentional?
Mover and Shaker 2024 年 11 月 26 日 下午 8:36 
If the gun name contains an English comma the function is disabled. Is the comma being used as a line break? How can I fix it?
MaxSu0908 2024 年 8 月 15 日 下午 6:46 
Is it possible to add more slots?
RadioactiveJellyfish  [作者] 2024 年 8 月 7 日 上午 2:36 
It's definitely possible, but as this is a commission I generally don't update them unless the original commissioner wants to.
snippyasitgoes1930 2024 年 8 月 7 日 上午 2:35 
Just imagine the entire WW2 Collection or Any Weapons Pack Categories having to deal 100 damage to the enemy...
RadioactiveJellyfish  [作者] 2024 年 8 月 7 日 上午 2:30 
No, there's no option for categories
snippyasitgoes1930 2024 年 8 月 7 日 上午 2:12 
Does this affect weapon categories???
Diamondback 2024 年 3 月 27 日 上午 7:18 
I am going to do a full review of this at length later on, I cannot express enough right now how much I love this mod.
NaiChanNuadKheo 2024 年 3 月 14 日 上午 1:47 
Does this work with vehicles weapons? for example I wanted to balance the damage of a tank cannon
RadioactiveJellyfish  [作者] 2024 年 3 月 5 日 上午 1:47 
Nope. Firerate is possible but also introduces sound bugs, hence why I never pursued it beyond a few tests. If you're fine with sound issues you can contact me via Discord for commissions.
Yoki "Omnipresent" Ono 2024 年 3 月 4 日 上午 10:06 
Are you in the works of a Firerate Mutator? If not are comms opened currently?
RadioactiveJellyfish  [作者] 2024 年 3 月 3 日 上午 5:32 
Balance is what determines when you get knocked down. It's a separate value from health. If Balance gets reduced to 0, you get ragdolled. Each weapon has a separate balance damage value separate from health damage. Values can only be multipliers, if you put a value like 30 then the damage will get multiplied by 30.
Atexpredator 2024 年 3 月 3 日 上午 1:26 
I do not fully understand how this works : what is balance damage multiplier for and what makes it differ from the damage multiplier itself? If we merely set a number for each, how does it work then? Otherwise very creative, I must say.
SCP-▮▮▮▮ 2024 年 3 月 2 日 上午 1:50 
It's clear) but I have one idea how to do this not in RS - probably there are some triggers in the map editor that allow certain missions to appear at a certain point. If suddenly this is the case and you make an assembly of standard maps, but without this mission, I think many who play in this mode will be happy, because the mission with ammunition is the most broken in Spec-Ops)
RadioactiveJellyfish  [作者] 2024 年 3 月 1 日 下午 7:56 
Not that I know of no. Probably via BepInEx it's possible. Definitely not in RS.
SCP-▮▮▮▮ 2024 年 3 月 1 日 下午 3:59 
Is it possible to make a script that removes the task from "destroy ammunition" from Spec-Ops mode? Or, in principle, a script in which you could remove tasks from Spec-Ops?
RadioactiveJellyfish  [作者] 2024 年 2 月 2 日 下午 4:56 
This was not made with RavenM in mind and will not be so unless the client wishes it to be.
ツIdiotjakeyツ 2024 年 2 月 2 日 下午 12:44 
I don't know if this is intentional or it is a bug but it doesn't seem to work with RavenM. When enabled, only the lobby host can join the game, while other players just stuck at the menu.
stinker 2024 年 1 月 28 日 上午 5:23 
tweaking so hard rn
RadioactiveJellyfish  [作者] 2024 年 1 月 26 日 下午 6:31 
There's a mod for that already. And again this is a commission, the features here were decided by them.
Totally Not Ed 2024 年 1 月 26 日 下午 6:16 
why not ammo capacity?
Gonfuzion 2024 年 1 月 23 日 上午 6:32 
peak gun engineering
NaiChanNuadKheo 2024 年 1 月 22 日 上午 3:33 
If this works with vehicles then It would be awesome. I love using LETMS vehicles but they are far too op for normal gameplay.
RadioactiveJellyfish  [作者] 2024 年 1 月 21 日 上午 12:55 
Same with the previous comment, depends on the commissioner.
Sasquatch 2024 年 1 月 20 日 下午 10:22 
At last. So many guns in this game are great...but I cant use them because the author had a (ahem..) unique vision of characteristics. This open up possibilities. Fantastic

Now normally I hate the "could you do this next!" post, but, ummm...bullet velocity and drop?
RadioactiveJellyfish  [作者] 2024 年 1 月 18 日 上午 8:54 
Possible, but it'd depend on if the commissioner wants it or not
HazardRail 2024 年 1 月 18 日 上午 8:47 
Amazing. I love this mutator alot. I can make pistols do some average damage in my ww2 configs now. Btw, is there a way to make it so a weapon, when fired, can damage vehicles? For example: [weaponname] originally can't damage vehicles but you can enable it with 1 and disable it with 0. Basically, the projectile editor mutator.
Titanus 2024 年 1 月 18 日 上午 7:07 
Noice
KRAN 2024 年 1 月 17 日 下午 7:02 
please make a new stop time mutator in the game (except for the player)
AoiYuui 2024 年 1 月 17 日 下午 7:01 
coole
Yoki "Omnipresent" Ono 2024 年 1 月 17 日 下午 5:46 
This is legendary, now I dont get one shot by a Signal 50 and without hurting other weapons
f 2024 年 1 月 17 日 下午 5:24 
THANK YOU AND THE COMMISSIONER, now I can finally balance weapons 🙏🙏🙏