Ravenfield

Ravenfield

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Weapon Tweaker [COMMISSION]
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Content Type: Mutators
标签: Modded Content
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2024 年 1 月 17 日 下午 4:59
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Weapon Tweaker [COMMISSION]

描述
This is a commission!

Allows you to set multipliers for weapon damage. Both health and balance damage have separate multipliers.

Format is: weaponName|damageMultiplier|balanceMultiplier. Separate entries using ",".

A few caveats:
  • Explosion damage is not yet modifieable. This will be fixed in the future once it is possible.
  • Sub weapons are also affected.
  • Vehicle damage cannot be modified at this time.
  • These multipliers do not currently work with Ars Telum Weapons as of release due to the weapons having their own method of modifying damage. I will address this in the future.

Optimized this as much as I could, but you still may see some performance impact.

[discord.gg]
[ko-fi.com]
40 条留言
f 3 月 24 日 下午 8:39 
Ok
RadioactiveJellyfish  [作者] 3 月 24 日 下午 8:34 
Depends on what you want. Contact me on Discord and we can discuss further.
f 3 月 24 日 下午 8:33 
Can i commission an addition to this, or does it have to be a new mutator?
RadioactiveJellyfish  [作者] 3 月 17 日 下午 6:02 
Oh huh, that might be something to do with the game's projectile pooling system then. I'll see if I can fix the issue.
AnnoyedCardboard 3 月 17 日 上午 7:44 
i was just wondering if you could set separate damage values for different weapons using the same projectile, because when i set the RK's damage, use it, and then switch to the Greaser, it has RK's damage. but if i choose the Greaser first, it has normal damage, but once i switch to the RK and back, it deals modified damage
RadioactiveJellyfish  [作者] 3 月 16 日 下午 6:54 
Weapon projectiles are tracked and modified individually by the mutator. It has no way to know if two weapons use the same projectile.
RadioactiveJellyfish  [作者] 3 月 16 日 下午 6:53 
You mean set the damage of all weapons using the same projectile? Then no.
AnnoyedCardboard 3 月 16 日 上午 11:43 
is there a way to separate the damage of weapons that use the same bullet? for example: the Greaser and RK-44 use the same bullet, as well as the S-IND7 and Automatico
Novice_Rifleman 2024 年 11 月 28 日 上午 11:01 
Noticed this doesn't affect melee weapons. Is this intentional?
Mover and Shaker 2024 年 11 月 26 日 下午 8:36 
If the gun name contains an English comma the function is disabled. Is the comma being used as a line break? How can I fix it?