安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
As for mine, I don't have immediate ideas about powers/abilities but here's the source material - the Vulture is mainly based on Hopi/Pueblo vulture tales, the Bat is largely from Navajo bat mythology, the Creator Coyote is based on West Coast myths of Coyote making beings out of clay and the Spirit of the Southern West is based on the Shasta Coyote myth about evil moons. Spirit of the Northern West is loosely based on Skinwalkers.
The centaur pretenders are all about their magical items, so those themes could be built on. As for the humans, I guess the Priest might have domstrength/priest-generating bonuses, and the Judge might have order/unrest bonuses. I hope that's a helpful starting point. If you need any further ideas, please don't hesitate to reach out!
As for LA Salem's research, like the nation, it's torn between two ideals. You can build for very efficient research if you push Salem against type and buy magic scales. Alternatively, you can dump magic scales to buy a scary bless/pretender - at which point the drain-immune Witchfinder becomes your best researcher. That gives you comparable efficiency to some EA & MA nations, though its well below the LA average - which might not be a huge concern if an early-game gambit pays off.
Thanks again!
LA salem seems to lack heroes entirely.
It seems sad that the current situation is the case as ma salem has the interesting tidbit of being the first blood nation that likes drain that I have yet to see yet playing them feels like a chore because of this issue.
Thank you very much for your answer!
I like EA Tuhuya's out of fort sacreds. It changes the way I normally play the game. The only other nation that made me to build unforted temples was Ind.
I have a plan to introduce two nations based on the Puritan settlers who eventually made their way to America, as an update to Wild West. I've only just started, but watch this space!
Also I wanted to ask two thing:
1) Do you plan to give the added Titan Pretenders Scale adjustments?
2) Do you have plans for any more mods and/or nations?
Whaaa....?