安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






OK think some code was tripping out that shouldn't in Single Player. Please try new release r53 - see how you get on.
Yeaaaaaaaaaah
so, that's the problem?
re: captured flags spawn, do you mean for SinglePlayer or Multiplayer? I know this is currently under discussion. Of course for MP this would be up to their discretion anyway.
Can you please add an option to be able to spawn on captured flags, just like it was before the 0.14.0 OHD update? I really don't find it fun that I have to traverse the entire map (and 0.14.0 did deliver some large-scale maps) after dying just so I could return to the action faster. I know that squad spawns exist, but there can be moments where the entire squad can be eliminated, so it will only allow you to spawn at the beginning.
someone's card is too weak.
People can turn down their settings (if they feel like they're at a disadvantage), but they can't always afford to turn them up, especially on older/weaker hardware.
We have tested the game on graphics cards that are 8-10 years old and the game is still running very well. I am afraid there has to be some cut-off point, and having forest levels with virtually no forest is as you'd appreciate, a pointless experience.
I really think OHD multiplayer would benefit significantly with a set of [at least] US/EU official servers. Ideally a non-profit community organisation would crowdfund/Patreon/etc. to run these. The initial experience of a new OHD MP player would then not suffer from the multitude of issues caused by playing on a high ping server.
On the subject of ping/packet loss...yeah. being based in the UK, my ping to most playable EU/NA servers isn't bad but has some wild inconsistencies and likewise for how the server's both register, receive and send the packets is problematic in its own right. All in all, it's been enjoyable to play your mod with space jumps imo.
https://clips.twitch.tv/EmpathicDeliciousTeaItsBoshyTime-z7iVDa4okoZqcuaH