边缘世界 RimWorld

边缘世界 RimWorld

[Discontinued]GoGaTio's Mechanoids
32 条留言
GoGaTio  [作者] 8 月 3 日 上午 1:49 
下次一定 8 月 3 日 上午 12:43 
1.6:steamhappy:
GoGaTio  [作者] 2024 年 11 月 18 日 上午 3:24 
@...... сам об этом думал, скорее всего перевыпущу, проблем довольно много и текстуры хотелось бы получше сделать
...... 2024 年 11 月 18 日 上午 3:06 
нууу , этот мод явно нужно обновить
GoGaTio  [作者] 2024 年 10 月 7 日 上午 10:34 
@Veltaris Yes, you can use it, Also thanks for a feedback, that probably was caused by some changes in scenario hediff giver part in 1.5
Veltaris 2024 年 10 月 7 日 上午 8:36 
Yoo - you guys actually succeded where I failed, dropping the mechanitor shuttle from the sky :D
I gave up when I saw that the arrival method was an enum XD
Do you mind if I copy LFM_ScenPart_PlayerArrivesShuttle over to my mod and change it up to my needs?
Sadly I can't just make it an optional mod interaction since I want to use a custom shuttleDef.

Also starting your scenario sometimes throws errors when the pawns get created (not always, but a lot of the times):
"MechFormfeederImplant has null Part. It should be set before PostAdd."
"LFM_ProcessBoosterImplant has null Part. It should be set before PostAdd."
Karkino 2024 年 8 月 11 日 下午 7:57 
nah i dont mind that... i just loved your designs and the custom start!
GoGaTio  [作者] 2024 年 8 月 11 日 下午 4:43 
@SaltyCrab Oh, I just firgot to change description. It was patched already, but I am know CE not very good, so if there any balance issues or other problems, please write about em
Karkino 2024 年 8 月 11 日 上午 11:57 
sorry for bothering with this question but is already patched for CE?
GoGaTio  [作者] 2024 年 8 月 11 日 上午 5:41 
@iQmanen_ thanks for feedback, I fixed it
iQmanen_ 2024 年 8 月 10 日 上午 10:34 
Thought i should add a quick little thing when you have the lowest amount of mechanoids its says scacre instead of scarce but other than that its a great mod. :steamthumbsup:
GoGaTio  [作者] 2024 年 5 月 23 日 下午 9:19 
@meep34524 you could add <allowInMechClusters>false</allowInMechClusters> into the specific mechanoid PawnKindDef to prevent it spawn in clusters and ancient shrines
To control their spawning in raids you should find Patch that affect Mechanoid FactionDef pawnGroupMakers and remove specific PawnKind(this patch usually located in modname/1.5/Patches or modname/Patches)
meep34524 2024 年 5 月 22 日 下午 9:00 
this probably isn't the best place to ask this but is there a way to disable specific mechanoids from spawning as enemies? just got kraltech lite again and these guys still slap me around, was hoping i could build them but not have to really fight them. these are great additions though, they blend with vanilla really well.
totally not a lootbug 2024 年 4 月 22 日 上午 8:45 
@Kitty Of Pathos , dude, CE isn't even PATCHED YET FOR 1.5! Let them update it for 1.5 THEN wait for someone to make a damn patch for these mechanoids!
GoGaTio  [作者] 2024 年 4 月 1 日 上午 11:30 
@Squire_lord Yes, it is
Squire lord 2024 年 3 月 31 日 下午 4:36 
Is this compatible with Vanilla mechanoids expanded?
Sorcia 2024 年 3 月 15 日 下午 8:11 
If it's not CE it's not for ME.
hYPERION 2024 年 3 月 4 日 下午 4:37 
Fantastic mod, love the designs of the mechanoids here and the extra mech cluster buildings, particularly the beam graser turret are such cool additions. Not to mention the extra ideology goodies. Quality work all around.

Balance wise so far I feel the Slinger's weapon is abit too strong compared to lancers, especially with them being 1 bandwidth cheaper.

Only other minor "issue" I've noticed is that mechs for the precept mood only count ones on the current map, so while caravaning with a good chunk of my mechanoids my colonists back at base tend to suffer mood penalties. But this is a reasonable caveat and even perfect makes sense flavor wise. So it's not really a problem.
GoGaTio  [作者] 2024 年 3 月 4 日 上午 11:30 
@赵大虾233 Oh, it's great. Also, can you tell me about this ineffectives more, because I didn't understand completely (this mod is my first one and I don't know all modding features). Anyway, if you tell me how to fix omessions I will do it.
赵大虾233 2024 年 3 月 3 日 上午 5:17 
Hello, I plan to translate your mod, but I found some areas to be ineffective, such as the interface background setting at the beginning. There are also mechanical bodies in the research interface: slinger and rocket slinger
oleoletox 2024 年 1 月 22 日 下午 6:19 
thanks a lot.
D3K43 2024 年 1 月 22 日 下午 2:49 
Maybe add more service/labor Mechanoids? Like drillers, who can operate drilling machines. Auto-researchers, nurses? There are a ton of jobs that Mechanoids can't do in vanilla Biotech.
Candy 2024 年 1 月 19 日 下午 3:18 
you spelled completed wrong
GoGaTio  [作者] 2024 年 1 月 19 日 上午 9:44 
@oleoletox
High mechtech:
Slinger: regular subcore, 1 advanced component, 110x plasteel, 6x component,
Rocket slinger: slinger cost + 40x plasteel, 3x component(jump packs technology required)
Ultra mechtech:
Arbiter: high subcore, 1 signal chip, 150x plasteel, 8x component
Taintor: high subcore, 200x steel, 165x plasteel, 8x component
If there are problems with recipes(bug or not working recipe) please text me

P. S. Now I am creating pictures for steam page and then they will give full information about all mechs, items and abilities.
oleoletox 2024 年 1 月 19 日 上午 9:03 
Sorry, how to craft them? i dont see nothing anywhere...
TurtleShroom 2024 年 1 月 18 日 上午 9:04 
The WVC Mod does, IIRC.
GoGaTio  [作者] 2024 年 1 月 18 日 上午 4:06 
@TurtleShroom
Thanks for feedback, I creating patch for compatibility with Vanilla Ideology Expanded precepts now. If you know any other mod that adds mechanoids or mech gestating precept, please tell me their names and I will create pathes with them too
Vororo 2024 年 1 月 17 日 下午 2:27 
sorry to be that guy but...

CE?
TurtleShroom 2024 年 1 月 17 日 上午 11:36 
(Also, there are several Mods that add Precepts that mirror yours. Please consider separating those, because I don't want them to keep coming more than once.)
TurtleShroom 2024 年 1 月 17 日 上午 11:35 
GIVE ME MORE. IT'LL NEVER BE ENOUGH.
spoogly 2024 年 1 月 16 日 上午 9:25 
YIPPEE
Unofficial Status 2024 年 1 月 16 日 上午 7:15 
huh the one in the middle makes me remember of the collectors from mass effect...sigh I'm still hoping for someone to make them kek