Total War: WARHAMMER III

Total War: WARHAMMER III

Victory Conditions Overhaul
1.607 kommentarer
Romano For 6 timer siden 
THE BEST MOD EVER !!!

i hope you will keep working on it.

You deserve donations.
Lost In Draft 9. okt. kl. 22:27 
Wow I just finished Route 1 of Throt's Campaign and wow I'm blown away at the quality of this right out of the gates. The fact that this is a fully Custom Quest Battle, that feels legit accurate, and with legit Voice acting on top of it?

Nahhh like this shit is so unmatched it's crazy and the fact you've put in all this work for basically every faction, and continue to do more and improve, cannot be applauded enough.
Mushroomancer 9. okt. kl. 21:54 
Do you have any mods that affect Daemon Prince?
Velber 9. okt. kl. 21:01 
for some reason the mod isnt working for Daemon Prince...just has regular win conditions..
Mushroomancer 9. okt. kl. 7:19 
@Nhadir There's an SFO submod.
Nhadir 9. okt. kl. 6:48 
This mod looks amazing. Can anyone confirm if this mod compatible with SFO? Would love to give it a try but I could never go back to vanilla!
joshwiz23 9. okt. kl. 4:23 
hey they are updating teclis with tides specifically they said maybe u could also do that? would be great if u move it up in the timeline
Yigy 8. okt. kl. 7:22 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
Oh_Man[TFE]  [ophavsmand] 8. okt. kl. 6:06 
yigy, it would help me a lot if you came to discord to give me your save file then I could play with it and track down a fix. just because CA's is broken doesn't stop me from fixing it
palefield86 8. okt. kl. 3:40 
Hello! It seems that somehow last update broke my save. Is there any old versions of your mod? Thanks!
Yigy 8. okt. kl. 3:26 
The third time, the lizardmen and captives showed up, but the Oxyotl didn't. The fourth time, even the lizardmen and captives didn't show up. This battle is one big glitch.
Yigy 8. okt. kl. 3:12 
It seems like the bug is in the original game and CA is unlikely to ever fix it: https://www.reddit.com/r/totalwar/comments/1n60bje/tww3_the_heart_of_the_dark_battle_enemies_not/
Yigy 8. okt. kl. 3:09 
I replayed the battle, and now neither the lizardmen nor the prisoners showed up. The battle glitched halfway through.
Oh_Man[TFE]  [ophavsmand] 8. okt. kl. 3:08 
Did u try restarting the battle?
Yigy 8. okt. kl. 2:52 
I've walked the entire map, especially through the bushes and trees. There are also reports of this bug on Reddit, but as far as I understand, it wasn't triggered by a mod.
Oh_Man[TFE]  [ophavsmand] 8. okt. kl. 2:44 
he hides in the bushes man, check the bushes
Yigy 8. okt. kl. 1:52 
Taurox the Brass Bull critical bug with The Heart of the Dark. Oxyotl doesn't spawn, so it can't be killed, which means the battle can't be completed.
Shatilov 7. okt. kl. 15:32 
Suddenly this mod is working in IEE for me ?? was it working before ?
In addition it had conflicts with Heroes no More: Aekold Helbrass Legendary Lord mod, as it prevented his Victory Condition to appear,

but now after the recent update, when this was added
New placeholder victory conditions for all remaining playable factions

i noticed the difference.

Can someone please confirm this change.
Jason 7. okt. kl. 13:48 
Awesome, glad you fixed Durthu for others. I'll just use Steam Achievement Manager to give myself the victory.
Oh_Man[TFE]  [ophavsmand] 7. okt. kl. 8:27 
Thanks Jason - it was because it was the wrong Temple of Isha building turns out there are multiple that share that name. I fixed it now, BUT that won't affect your current campaign unfortunately (victory conditions are locked in at turn 1).
Premier666 6. okt. kl. 19:12 
@glospey ah, I see. Not a big fan of rolling the settlement conquest gacha until I get the ingredients but whatever. Thanks for explaining!
glospey 6. okt. kl. 19:08 
"Search" usually means you or a teammate has to conquer those settlements until the appropriate number have been found. (If you only need 1, it's POSSIBLE you only need to conquer the first settlement you find.)
Premier666 6. okt. kl. 19:03 
What does "search for reagents" mean? Do I have to conquer every one of those settlements?
Jason 6. okt. kl. 17:43 
Durthu Route 2 seems bugged. I've pacified the donut and that works OK. But I also built the Temple of Isha in Avelorn which doesn't show as being finished in the victory conditions. Forest is awakened, the special building is built, and I tried leveling the tree up to tier 5. Tried reloading. Can't get the victory to fire.
Mushroomancer 6. okt. kl. 8:46 
@Vende Clarion Yeah, I went ahead and made a personal submod for VCO and Wez Speshul to make some VCO-styled victory conditions. It's pretty fun, and I learned a lot from it. 10/10 I do recommend learning modding and making your own personal-use submod for Mixu factions.
Vende Clarion 6. okt. kl. 1:30 
Yeah, the placeholder objectives seem to work as intended, thank you. Gonna make the game more consistent for the time being.

It still doesn't apply to minor factions with Mixu's Unlocker(By default they had a generic destroy 60 settlements objective, but using this mod makes them blank). But I came to a realization that it's actually a job for a different mod to fill in those blanks.

The problem is that some lords from Legendary Characters mod simply don't have a unique campaign objective yet, so it's kinda not really an issue with this mod. Anyway, thank you for the mod, it brings quite a bit of flavor to the campaign.
Lost In Draft 6. okt. kl. 0:29 
Awesome work as always and super excited for trying out Drycha now!!
Vende Clarion 5. okt. kl. 22:01 
Ah, you asked me a question about why I'm running modded races while playing with VCO.

The thing is that in the current multiplayer playthrough I'm playing Kholek(who also had blank objectives), but in the next one I might be playing some modded Ogres. Like Legendary Characters mod adds a couple of new lords to Ogres race, and I haven't really played Ogres before, but might try them soon.
Vende Clarion 5. okt. kl. 21:53 
Ah so you added the placeholder victory conditions?

Damn, I should start a new campaing to see how it looks. It was kinda silly prior that the only way to get a complete campaing achievement as a specific race with some lord was to defeat the end game crisis. But now it should be good. Thank you.
Salix 4. okt. kl. 17:38 
Orion has a victory condition (III) that has the requirement to build 5 of the following building: "Wardstone". I can't find any reference to that building in game or online anywhere. Is it a typo and meant to say "Waystone"?
COREEENAVIRUS 4. okt. kl. 4:25 
What rewards do the placeholder conditions give? Is it the standard campaign rewards?

Also just to try and make people aware Imgur has been banned in the uk which makes a lot of mod pages really difficult to navigate. I don't expect this to be anybodies priority but it would be nice if you can keep it in mind :)
LuisGRM 3. okt. kl. 20:29 
Do you upload past versions anywhere?
I'm having problems with the latest update.
6.0 - The Season of Retribution and 5.28.3 - Hotfix works fine for me
Amogus 3. okt. kl. 19:19 
Did you guys remove the domination campaign victory condition?
Im playing as durthu and i dont have it currently.
Dragon32 2. okt. kl. 12:05 
@Shatilov
Oh_Man[TFE] [author] 17 hours ago
There is no framework needed. Look at Order of Solland mod it uses VCO. I will make a video on how to do it soon. Watch this space
Shatilov 2. okt. kl. 11:18 
how can i integrate custom victory conditions for custom factions into this,
Human bean 2. okt. kl. 11:02 
Good job :)
Karazykrew 2. okt. kl. 10:18 
* new placeholder victory conditions for all remaining playable factions

:Khappy:
Kaiwr 2. okt. kl. 8:51 
Great work !
Oh_Man[TFE]  [ophavsmand] 2. okt. kl. 8:19 
6.1 - Hotfix
* New placeholder victory conditions for all remaining playable factions
* Chainsword reward added to Valkia, Skarbrand, Skulltaker and Arbaal
* Restored Immortal Empires victory cinematics for Changeling, Mother Ostankya and Jade Dragon

Still in progress: default Chaos Dwarf victory rewards
Mushroomancer 2. okt. kl. 0:54 
@VKFarmagedon_CZE Grove of Woe is a landmark building that Drycha can build in faction capitals (I believe). There are quite a few around her Gryphon Wood capital, like in Kislev, Praag, and some of the minor Empire factions.
VKFarmagedon_CZE 1. okt. kl. 23:42 
anyone know what is grove of woe?
Mushroomancer 1. okt. kl. 19:20 
Oh, that's fantastic then. Thank you for all the hard work you do.
Oh_Man[TFE]  [ophavsmand] 1. okt. kl. 18:58 
There is no framework needed. Look at Order of Solland mod it uses VCO. I will make a video on how to do it soon. Watch this space
Mushroomancer 1. okt. kl. 18:47 
Gotcha gotcha, my bad on that then. I thought the cost of the new markers was erasing the vanilla conditions. Would it be possible to release some sort of framework for modders to make their own compatibility patch between their modded factions and VCO? After all the vanilla factions have had their turn being given full VCOs of course.
Oh_Man[TFE]  [ophavsmand] 1. okt. kl. 18:33 
No no no those are separate issues. I could restore the vanilla conditions easily, but I won't, because I had people complaining about them for years, and I didn't like it either.

But all the issues Pez has raised are valid and I have actually already been working on a patch to fix them all except the modded factions issue. Currently I do not know any fix to the modded factions issue. People playing with modded factions just have to turn VCO off.
Mushroomancer 1. okt. kl. 17:24 
The issue is, when they took away the marker for what faction had VCO enabled on the screen, people pestered over and over about them and who had them despite the modpage linking to a guide that details that exact thing. So, to enable the marks again, they had to remove the vanilla conditions. Now people are commenting about the removal of vanilla conditions, so it's like the developer loses either way.
Pezhetairos 1. okt. kl. 13:18 
I agree with the suggestion of reactivating the vanilla conditions. If trying to deactivate them creates its own headaches, potential incompatibilities, takes away unique items and discourages coop campaigns with lords where 1 has modded conditions and the other now doesnt have any at all (for example Snikch + Lokhir), then I would question if its even a net positive in the end.

It would probably be less of an issue if every Lord would quickly get rudimentary victory conditions, but its likely going to take a long time for the mod to reach that point, so until then there would be this weird vacuum. But I will gladly be corrected if I misunderstood anything.
Mushroomancer 1. okt. kl. 12:42 
@Human bean They can't reinstate the vanilla conditions, that's a cost of making the mod work in the latest patch.
Mushroomancer 1. okt. kl. 12:41 
@OLIVERCFC26 I've found a lot of them in the capitals of factions, like Kislev, Praag, etc. There are quite a few around Drycha in the beginning -- look for the Landmarks in settlements.
Mandras 1. okt. kl. 12:25 
"Vanilla CA objectives have been disabled"
Does this impact some of the more interesting rewards like the Chainsword and 'Drill of Hashut' relic quest battles/items that are normally only available through the default victory conditions in IE?