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报告翻译问题
Any plans for all your factions to get custom campaign capitol settlements and/or battle-maps?
I love the custom ones for Altdorf and a few others which really make them look spectacular in both look and immersion as they progress. OvN for the win!
It should be fixed after todat morning's patch
If it's a machine specific issue, we need step by step figuring out which part causes the problem walkthrough
The hotfix today seems to have caused some sort of issue with the Grand Bazaar, merging the "race" ancillaries into the weapon/armor/enchanted/talisman/arcane item list, and now they're all horizontal (and non scrollable) meaning I can't select between the weapon/armor/enchanted/talisman/arcane items properly.
Resubscribe or force update, or you have local pack in your data or something like that
arb_golden_magus_aether_tether1wh3_main_effect_spell_mastery in table character_skill_level_to_effects_junctions_tables and pack file ovn_araby.pack
I doubt continuing a save from before 6.3 is possible, if you haven't planned for that.
I'd guess the SFO submod hasn't been updated.
The following mods cause a crash to the database: ovn_araby.pack
The first invalid databaserecord is
arb_golden_magus_aether_tether1wh3_main_effect_spell_mastery in table character_skill_level_to_effects_junctions_tables and pack file ovn_araby.pack
any help would be appreciated as im trying to continue my save in SFO old world
I have the 2 mods below but the new races dont show up to select and play as in the immortal empires campaign race select menu
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2324125194
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2299942334
-> https://ibb.co/FkVS3FQ2
Anyways, just tried it out and wanted to say I'm very impressed, I sure as hell didn't expect actual voice acting for units and such. Feels much more like actual vanilla content than any other faction mod I've seen for this game. Great work on this