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报告翻译问题






I need a bit more information to have some idea of what's happening. :)
@COMRADE - You can't build this building if you don't have the Napoleonic Warfare tech researched. What country were you playing as and did you have the tech researched? Additionally, this mod was not compatible with 1.10 until today, so you may have run into issues with that if you were using it with 1.10 prior to this update.
@---fk--- I made some improvements to the code for how the AI values this building. Theoretically, this should have made the situation with overbuilding a lot better. The problem is that the game's economy changed massively with the addition of the new trade rework, and as a result, the AI has a lot more money to throw around than before. Hopefully things are better. I'm still testing things out, but I'll be making further changes in the next month or so.
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- Updated for 1.10.x compatibility.
- Distribution centers now start to open when a country is a committed participant in a diplomatic play.
- Slightly buffed logistics center convoys additions to address convoy requirement for troops.
- Slightly buffed logistics center bureaucracy additions.
- Added logic for logistics center ai_value.
- Small nations should no longer bankrupt themselves with logistics.
- Larger nations that use conscription will be more inclined to build logistics centers.
- The formula will be improved over time with testing and feedback.
- Distribution centers will now remember the last distribution setting.
- Logistics centers will now remain after a state gets a new owner.
- Makes capturing stockpiles easier to notice, but some stockpile will still be lost.
@Eric Hmmm, it makes sense that the save would crash without the mod. I don't know of a way to fix this, since removing similar mods would cause the same effect. The game engine is looking for something that isn't there anymore.
@LightNino I have not written any compatibility mods for Ultra Historical Warfare, so this is unlikely to work with it, unfortunately.
I'm planning on making major changes to this mod after 1.9 releases. After that, if the war system is actually working as intended at that point, I'll possibly reach out to some other mod devs to collaborate on compatibility patches.
Right now, I'm really waiting for the next Victoria 3 release to make major changes. The devs said that they're going to do more improvements to the military system in the future. I imagine they're looking at making supply of military goods matter.
My ultimate goal would be to have a hearts of iron style supply system, but there is no support in the game right now to add this; I would know, I've tried several times and failed.
I'll experiment with this for the next version.
- Improved stockpile maximums, they are now scaled to accumulation/usage
- Added "Low Volume Distribution" method to distribution centers
- Updated building details panel override for 1.7.x and 1.8.x
- Reduced ai_value to prevent AI overbuilding
- Fixed building ownership issues, for 1.7.x compatibility
- Removed distribution centers from government lens to reduce clutter
- Included korean translation from https://github.com/dungsil
I wanted to release this now so that I could use it as I'm about to get back into playing Victoria 3, and I would welcome feedback as I didn't have time to test as much as I would have liked.
Please note - if you were using the old version with 1.7/1.8 already, it was NOT working as intended before this update. The goods were sold and this did improve supply, but you were not receiving any income from the sales. Today's update is an improvement and makes things work the way that they used to. Mostly.
I've been waiting for this mod to update since I thought it was incompatible with the new update, wow I'm an idiot... xd
@CaNaDiaN TWiN I don't know how it works in multiplayer. Theoretically, it should work fine in multiplayer, since it's based on states and they only have one owner at a time. There's code for when a state changes hands, and I think it would sync just fine.
@Azure As long as your economy can keep the centers stocked, then yes, it would enable you to support an army twice as large. However, once you're out of supplies, it will really hurt your military as you'll be trying to stock while continuing to supply your army.
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As a general update, I'll just say that I have a lot of fixes and enhancements that I want to add for 1.7. However, my priority when 1.7 comes out will be pushing out a quick patch first and then adding other stuff later.