Dream Car Builder

Dream Car Builder

CRASH LANIA Omega T4
7 条留言
CasualCole  [作者] 2024 年 1 月 4 日 下午 5:46 
p4 - I'm keeping the new design though, because A, due to the designs being functionally identical, there is no real harm to keep the better looking one (apart from a slight increase in weight), and B, anything trying to simulate the magnificence of the greatest hot-hatch ever made should come correct, and authenticity should be a major priority, even if this build was intended to be another "I wanna build something like this" car. I was originally going to re-upload the build with the slightly modified rear suspension, but while watching videos and researching stuff about this car, I realized I did not respect this car enough, so I plan on uploading a complete remaster to this car very soon, complete with a visual overhaul, better suspension tune, major decrease in body flex, 1-1 weight, more accurate engine dynamics, and an improved damage model.

Thank you for your input! I cherish any feedback that leads towards improvement, so thank you for your time. :steamhappy:
CasualCole  [作者] 2024 年 1 月 4 日 下午 5:44 
p3 - As it goes for the new modified suspension, I added a node with 3 extra frames that act as a bottom extension to the knuckle. I removed The biggest inaccuracy on my suspension design was that there was a frame spanning from the bushing of the toe bar that connects a midpoint on the control arm, which isn't a thing on the delta. It is harmless as it doesn't change the suspension travel due to it's long diameter and it's flexibility, but it's not necessary, so I removed this in my modification. With the removal of the old control arm, I added a simple 2 frame connection from the toe-arm bushing to the new node underneath the knuckle, one of those frames are visible to resemble the 1-1 toe bar. Did the handling change? No, it still drove the exact same way. Same performance on the suspension tests and around the track. They both do their job of preventing toe, so they're visually different, but functionally identical.
CasualCole  [作者] 2024 年 1 月 4 日 下午 5:44 
p2 - The magic of triangle knuckles is that they can save on a bunch of weight and frames at the cost of 2 more added midpoints, but I do use Rhombus knuckles when I need the suspension to be on a swivel, or if I'm replicating complex multi-link suspension. The placement of the Anti-toe bar on the corner of the triangle knuckle in this case was to save a bit of weight while retaining it's functionality. The toe bar is shorter, and is less accurate to the original, but still serves the exact same purpose if it were to be on the bottom of a rhombus knuckle.
CasualCole  [作者] 2024 年 1 月 4 日 下午 5:44 
p1 - @ch1nch!nsuke I slightly modified the rear suspension, and after some extensive testing, a bunch of researching, and a lot of Lancia delta Integrale videos, I found that the method I use is visually different, but functionally identical. The linkage is a simple anti-toe bar, attached to the knuckle to prevent the wheel from rotating in. The knuckle design I used on my build is a simple 3 frame triangle with centered midpoints that connect the breakgroup of the wheel.
ch1nch!nsuke 2024 年 1 月 3 日 上午 7:00 
looking at some pictures i think the way you did it isnt very accurate to the real linkage, so i made a more realistic version, https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3130346185
CasualCole  [作者] 2024 年 1 月 2 日 下午 1:02 
@ch1nch!nsuke Weird indeed, but functional. I tried to make a 1-1 recreation of the Delta Integrale's suspension set up using pictures and diagrams. The white slider frame on the A-arms are just for show though. I just now noticed that I mislabeled the rear suspension in the description. Oops.
ch1nch!nsuke 2024 年 1 月 2 日 上午 8:04 
the way you did the rear trailing link is weird