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CRASH LANIA Omega T4
   
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2024 年 1 月 1 日 下午 8:11
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CRASH LANIA Omega T4

在 CasualCole 的 1 个合集中
The CRASH Car Collection
31 件物品
描述
Happy New Years! Hope everyone has had a wonderful holiday!
Been a bit since I uploaded something, but I promise I have some special stuff in the works.

_____ DA LOR _____

I saw a Lancia Delta and said yes. This is a homologation model of a neat 5 door hatchback. Homologation cars are street legal variants of their rally counterparts, involving a lot of the fun and visual flare of the rally model. These cars aren't made for the joy of the consumers however, as manufacturers need to create 200 identical versions within a 12 month period in order for the rally variant to be able to compete in Group B events.

I will add more to this later.

____ BEFORE NOTES_____

- CPU INTENSIVE!
- The hood opens backwards. Sorry, I was unable to make a rear opening hood design that I liked, so I decided to take the easier route.

----Keybinds----

F - Clutch
U - Left Door
I - Right Door
J - Rear Right Door
K - Rear Left Door
O - Hood
P - Hatch
SHIFT - lock Diffs
L - Lights
SPACEBAR - Handbrake
2 - Interior camera

_____ FEATURES _____

- AWD, 50/50 Power Distribution
- 255Hp sortof-detailed Turbo Inline 4, Topping out at 129MPH

- Long Travelling Independent Rally Front A-arm McPherson Struts + Swaybars
- Independent Rally AntI-Toe Link McPherson Struts + Swaybars
- Proper Ackermann steering geometry and positive caster

- Detailed Interior with a functional Wheel
- Opening panels! See Keybinds

- There is a color changer at the bottom of the group menu, just in case you wanted to paint it red
- Detailed unibody with removable panels and parts!

List of removable parts:

+ Front Bumper
+ Grille
+ Headlights
+ Hood
+ Fenders
+ Radiator Support
+ Front Sub-frame Cradle
+ Front Doors
+ Rear Doors
+ Side-skirts
+ Rear Spoiler
+ Rear Hatch
+ Taillights
+ Rear Bumper
+ Rear Sub-frame Cradle
+ Wheels
+ Engine
+ Exhaust
+ Suspension


_____ CREATOR'S NOTES _____

This build was made before the Phoenix, so this build has been in the works for a while. I ended up making 4 new projects within that time, so this build felt outdated and not finished in comparison. However, I'd randomly feel motivated after working on another build to go back to this one and tweak and improve it a bit. This build was made originally in 0.0125, but after finishing the Phoenix in 0.005, I felt like the next way to modernize this build was to switch it over to 0.005 too. Switching it over to 0.005 was a frustrating mess to fix; a lot of things stopped being in symmetry with each other and a lot of nodes got connected to other nodes that they shouldn't have been connected to. I'm glad I made the change.
I am really happy with how this thing handles. It is fine on the road, but it can still drive straight when the trail gets rough. It does wide AWD powerslides that snap back into a straight with ease. This is probably the reason I kept coming back to this build.
This build has one of the best damage models that I have made so far. Try it for yourself and compare it to one of my previous builds, the difference in damage model quality is hard to miss.
With all that being said, I am happy with this build, and I am happy that I'm able to share this experience with others.

Got any recommendations or critiques? Thank you for taking the time to look at this this build! Kind words are never wasted!


CRASH Car Collection - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2766715939
Previous Build - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2955496407
7 条留言
CasualCole  [作者] 2024 年 1 月 4 日 下午 5:46 
p4 - I'm keeping the new design though, because A, due to the designs being functionally identical, there is no real harm to keep the better looking one (apart from a slight increase in weight), and B, anything trying to simulate the magnificence of the greatest hot-hatch ever made should come correct, and authenticity should be a major priority, even if this build was intended to be another "I wanna build something like this" car. I was originally going to re-upload the build with the slightly modified rear suspension, but while watching videos and researching stuff about this car, I realized I did not respect this car enough, so I plan on uploading a complete remaster to this car very soon, complete with a visual overhaul, better suspension tune, major decrease in body flex, 1-1 weight, more accurate engine dynamics, and an improved damage model.

Thank you for your input! I cherish any feedback that leads towards improvement, so thank you for your time. :steamhappy:
CasualCole  [作者] 2024 年 1 月 4 日 下午 5:44 
p3 - As it goes for the new modified suspension, I added a node with 3 extra frames that act as a bottom extension to the knuckle. I removed The biggest inaccuracy on my suspension design was that there was a frame spanning from the bushing of the toe bar that connects a midpoint on the control arm, which isn't a thing on the delta. It is harmless as it doesn't change the suspension travel due to it's long diameter and it's flexibility, but it's not necessary, so I removed this in my modification. With the removal of the old control arm, I added a simple 2 frame connection from the toe-arm bushing to the new node underneath the knuckle, one of those frames are visible to resemble the 1-1 toe bar. Did the handling change? No, it still drove the exact same way. Same performance on the suspension tests and around the track. They both do their job of preventing toe, so they're visually different, but functionally identical.
CasualCole  [作者] 2024 年 1 月 4 日 下午 5:44 
p2 - The magic of triangle knuckles is that they can save on a bunch of weight and frames at the cost of 2 more added midpoints, but I do use Rhombus knuckles when I need the suspension to be on a swivel, or if I'm replicating complex multi-link suspension. The placement of the Anti-toe bar on the corner of the triangle knuckle in this case was to save a bit of weight while retaining it's functionality. The toe bar is shorter, and is less accurate to the original, but still serves the exact same purpose if it were to be on the bottom of a rhombus knuckle.
CasualCole  [作者] 2024 年 1 月 4 日 下午 5:44 
p1 - @ch1nch!nsuke I slightly modified the rear suspension, and after some extensive testing, a bunch of researching, and a lot of Lancia delta Integrale videos, I found that the method I use is visually different, but functionally identical. The linkage is a simple anti-toe bar, attached to the knuckle to prevent the wheel from rotating in. The knuckle design I used on my build is a simple 3 frame triangle with centered midpoints that connect the breakgroup of the wheel.
ch1nch!nsuke 2024 年 1 月 3 日 上午 7:00 
looking at some pictures i think the way you did it isnt very accurate to the real linkage, so i made a more realistic version, https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3130346185
CasualCole  [作者] 2024 年 1 月 2 日 下午 1:02 
@ch1nch!nsuke Weird indeed, but functional. I tried to make a 1-1 recreation of the Delta Integrale's suspension set up using pictures and diagrams. The white slider frame on the A-arms are just for show though. I just now noticed that I mislabeled the rear suspension in the description. Oops.
ch1nch!nsuke 2024 年 1 月 2 日 上午 8:04 
the way you did the rear trailing link is weird