Killing Floor

Killing Floor

ScrN Testing Grounds (TestMap)
58 条留言
Chick'n'Duck 2021 年 2 月 10 日 上午 8:19 
I downloaded an older version of it. One file was different. It seems to work as I am used to.
Chick'n'Duck 2021 年 1 月 27 日 下午 12:14 
Items from Workshop:
Unicode Support
de_dust2
Drum and Bass wave music (1-4)
Neptunia (2 skins)

It appears, one of the Neptunias was added after this map, but I do not remember when.
[ScrN]PooSH  [作者] 2021 年 1 月 27 日 上午 10:42 
What mods do you use?
Chick'n'Duck 2021 年 1 月 27 日 上午 10:33 
I can't access the trader anymore (2021). It worked the last time (2018).
skyla 2020 年 5 月 15 日 下午 1:13 
thanks a lot
[ScrN]PooSH  [作者] 2020 年 5 月 15 日 下午 12:42 
You need a separate debug mutator to show hitboxes. For example this:

https://www.dropbox.com/s/1uhoizzoqtvxc2d/ScrnDebug.zip?dl=1
skyla 2020 年 5 月 15 日 上午 9:20 
hi anyone know how to show hitbox in this version?
Trader 2019 年 3 月 19 日 下午 11:10 
Nice map, thanks for sharing!
[ScrN]PooSH  [作者] 2018 年 12 月 8 日 上午 11:40 
@𝓐-𝓜𝓔𝓘-𝓩𝓘𝓝
If you are using ScrN Balance, then you need to switch to GameLength=8 for Test Mode.

Example:
KF-ScrnTestGrounds.rom?Listen?Game=ScrnBalanceSrv.ScrnGameType?Difficulty=7?GameLength=8?VACSecured=true?MaxPlayers=6
Tiny_Tina 2018 年 12 月 8 日 上午 12:01 
Thanks for the update! Tho I can't enter the trader during free mode, only after a wave ends
[ScrN]PooSH  [作者] 2018 年 12 月 1 日 上午 4:30 
Added bonfire so players can hurt themselves.
coffeediction 2017 年 11 月 12 日 上午 5:54 
Thanks!
[ScrN]PooSH  [作者] 2017 年 11 月 12 日 上午 5:52 
Manual download link updated
coffeediction 2017 年 11 月 12 日 上午 5:29 
Subscription doesnt work, doesnt download anything, steam just sucks with workshop. Manual link is dead. Ty
Indianon Jones 2017 年 7 月 25 日 下午 5:12 
Im being honest here, I have no idea what to do, im new to this coding in games. And saying how to do it via text doesnt help that much either. Some of us are visual learners, so if theres any way you could make a video on how to do this then this would make things run a whole lot smoother.
[ScrN]PooSH  [作者] 2017 年 7 月 25 日 上午 2:46 
In KillingFloor\System\ folder
Indianon Jones 2017 年 7 月 24 日 下午 3:14 
Where is ScrnBalanceSrv.ini located?
[ScrN]PooSH  [作者] 2017 年 7 月 24 日 上午 10:43 
The map isn't fully compatible with latest ScrN Balance. To spawn custom monsters on ScrnTestGrounds you need to set bScrnWaves=False in ScrnBalanceSrv.ini and then use Zed Manager.
Indianon Jones 2017 年 7 月 23 日 下午 4:59 
I have tried everything that the Scrn Balance and ZED manager told me to do but i cant get any custom zeds to spawn in this practice map. I even followed your video on how to install it and it still didnt work
Davz 2016 年 11 月 11 日 下午 1:35 
how do you get the event zeds
[ScrN]PooSH  [作者] 2016 年 5 月 10 日 下午 12:04 
In your Killing Floor folder. By default it is:
C:\Program Files (x86)\Steam\steamapps\common\KillingFloor\
alucard 2016 年 5 月 9 日 下午 12:39 
where do i drop the manual download?
[ScrN]PooSH  [作者] 2016 年 5 月 8 日 下午 10:48 
No extra steps required. The map should appear in the list, when clicking solo or host game. But sometimes workshop subscription doesn't work as it should. In that case try manual download.
alucard 2016 年 5 月 8 日 下午 4:20 
i dont see it on the list, is there an extra step like open consol and open it or what?
[ScrN]PooSH  [作者] 2016 年 5 月 8 日 上午 10:05 
@alucard
Just select it from the list.-
alucard 2016 年 5 月 8 日 上午 8:19 
how do you start this?
Ze Ubermensch 2016 年 2 月 28 日 上午 3:36 
Thx
Ze Ubermensch 2016 年 2 月 28 日 上午 3:28 
Could you attach a mirror link?
WaffleTime 2016 年 2 月 14 日 上午 10:57 
Is the female fp mk|| already done or is still in the works, if its done does it just spawn randomly with the female fp already downloaded
WaffleTime 2016 年 2 月 11 日 下午 4:33 
What is female fp mk||
nmmblez 2014 年 12 月 1 日 上午 10:55 
You're right, I didn't recheck the logs, assumed it was related to high cpu usage. Logs are clean, but CPU usage remained the same.
[ScrN]PooSH  [作者] 2014 年 12 月 1 日 上午 10:45 
Strange. I though I removed most log outputs. Can I see your log?
nmmblez 2014 年 12 月 1 日 上午 7:39 
I host a server dedicated to running this map, and got two one somewhat minor issues (before and after the update):

- Once spawned, players can't switch perk unless they mapvote nvm, had bAlwaysAllowPerkChanges to false

- CPU usage/Log spam is quite high (when idling, stays higher than a busy vehicle mod server)

archive01.org:7707 pw:lolz
Just_Julius 2014 年 11 月 30 日 下午 9:04 
requirements
[ScrN]PooSH  [作者] 2014 年 11 月 29 日 下午 12:37 
Updated:
Supports Female Fleshpound MKII.
Players now are spawning in the main room instead of bot room.
Button "Respawn Bots" also teleports all bots back to their room (in case when they have managed to escape via window).
Button "Damage Bots" replaced with "Kill One Bot".
Added button to kill all zeds on the map.
Boss plate moved to the trader.
Removed many unnecessary log messages.
[ScrN]PooSH  [作者] 2014 年 11 月 25 日 上午 11:53 
The is no such button
I, Robot 2014 年 11 月 24 日 上午 11:34 
where is "remove all zeds" button?
[ScrN]PooSH  [作者] 2014 年 11 月 24 日 上午 11:18 
What do you mean with "delete"?
I, Robot 2014 年 11 月 23 日 下午 2:51 
how to delete zeds?
[ScrN]PooSH  [作者] 2014 年 11 月 8 日 上午 8:10 
You can't level up perks on this map. It uses non-whitelisted mutator, and that was done in purpose. If should be used for testing zeds / zed squads. Yes, of course you can give some weapons to the bots and see how they are dealing with zeds :)
milkmanus 2014 年 11 月 8 日 上午 3:50 
awesome. i like it
Henry Stickman 2014 年 10 月 22 日 下午 7:56 
so this is just to test weapons, see what the Potato does, and level up all your perks. I LOVE IT!!!!
Taco Bell® Crunchwrap Supreme® 2014 年 10 月 17 日 下午 12:44 
Doesn't work. Subscribed and restarted killing floor and it isn't in the list of maps.
[ScrN]PooSH  [作者] 2014 年 9 月 16 日 上午 6:46 
Updated:
- Bots now have an axe instead of 9mm pistols.
- However, if died and respawned, they will have 9mm again.
- Bot window now can be welded.
[ScrN]PooSH  [作者] 2014 年 9 月 15 日 上午 10:20 
I'll remove spawn inventory from bots in the next update. If you want them to shoot, then you can give them guns.
K_nerf1204 2014 年 9 月 15 日 上午 8:40 
nice like it
nmmblez 2014 年 9 月 15 日 上午 7:59 
Just suggesting out loud, If the plates were on the ceiling or the opposite wall, that would be much harder to hit by accident by bots or humans
nmmblez 2014 年 9 月 15 日 上午 7:37 
Also had to do it with Ghosts for some reason but it works fine now, no uninvited zeds shows up. But these new bots are way too smart :) They're interested by zeds that come through the barrier, they will lift up the metal sheet and fire at all the plates on the wall and spawn tons of stuff.