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Unless this is reworked at some point to include more actually original work, which takes the aesthetic design of the Empire more seriously, its not worth using IMO unless you just want Witcher 2/3 Nilfgaard in your game.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3547558354
It includes this submod aswell (Regional recruitment):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3540934713
I must admit that all six of your mods work great. I currently have 375 mods enabled including all six of yours and everything works great.
The problem was in the Army Carousel mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789868216
This mod behaves very strangely. Sometimes it works and sometimes it doesn't. So it was very difficult to find this problem, because of it other mods seemed to be the culprit.
In the end, it turned out that this mod is the reason for the game crashing when trying to view lords, heroes and units in detail.
Units of the Imperial Provinces I: Averland
Units of the Imperial Provinces IV: Talabecland
Units of the Imperial Provinces V: Nordland
Works fine alone, all together or with other mods:
Units of the Imperial Provinces II: Ostermark
Units of the Imperial Provinces III: Hochland
Units of the Imperial Provinces VI: Ostland
There is a crash when opening "Units & Spell browser" for Units of the Imperial Provinces : Averland / Nordland / Talabecland , I've tested all 6 mods individually, only the mod enabled and for those 3 it crashes each time when scrolling a bit in browser
The following mods cause a crash to the Database:
Chema_Averland_Mod.pack
The first invalid database record is
wh_main_anc_enchanted_item_the_crown_of_sorcerywh_main_effect_a
ncillary_crown_of_sorcery in table ancillary_to_effects_tables
and pack file Chema_Averland_Mod.pack
The application will terminate now.
I really like this mod and its siblings. However, I've noticed a terrible bug: when I access the empire's unit list, the game crashes. After several tests, I've discovered it's due to one or all of the province mods.
Do you think it could be fixed?
Next, yes, I plan to create specific buildings for unit recruitment to make it more immersive (I might have one soon).
Thanks for the heads-up on the Imperial Captain bug; I'll check it out now when I have a free slot.
And finally, thank you so much again for your offer; it means a lot. I might get back to you soon to see if you could help me with a couple of things that are giving me a headach :)
One small thing, just to make you aware; this update does something to the Southern Realms mod that replaces Borgio the Besieger's horse with an Averland Horse from this mod and also messes with the textures of one helmet variant in the basic troops.
these new units need to be tied to landmarks in their state capital, with only their origin faction being able to recruit them freely.
I have noticed a bug with this latest version, it has caused my Empire Captain menu to go invisible which forced me to disable it, but I gotta say, this series is the most immersive and impressive work I have seen for the Empire, after the really early ones for warhammer 1 where apollo made reikland and the other provinces, but even then, the graphical fidelity in these ones by spanish inquistion is what I needed, what I craved the entire Empire to be
Please someone with network, you gotta tell Sigmar's Heirs about this, even if they know remind them
also, Spanish Inquisition, if you require assistence with graphical matters, unit cards, feel free to tell me I'll pitch in however I can if you have a discord