Age of Wonders 4

Age of Wonders 4

PBEM Competitive
16 条留言
DreadReapr  [作者] 10 月 8 日 上午 2:28 
@bradcq
this mod will require certain town hall or wizard tower to control specific unit tier after battle, if you see 9999 cost it means you dont have the required building
bradcq 9 月 28 日 下午 2:03 
Another question, does this mod change war spoils costs for subdued unit recruitment? I'm playing my first reaver game and all the tier 2 units I try to recruit with subdue cost 9999 war spoils and I can't figure out why.
DreadReapr  [作者] 9 月 5 日 上午 3:08 
@bradcq yea i disabled it for now. i might buff it later on and add it again
bradcq 9 月 4 日 下午 2:11 
The society trait Guardians of Nature is unselectable when creating a faction. It always says "not enough points available" when hovered over, so I'm guessing a value accidentally got changed to make it "cost" more than 2 society traits or something?
DreadReapr  [作者] 8 月 2 日 上午 1:53 
i reworked the game balance a little bit as a start, check out description for changelog

looking forward for future updates amd your feedback about balance, bug reports and more
DreadReapr  [作者] 7 月 27 日 上午 6:34 
@ewalden @eq @electro
i am working again on the mod and i will post updates soon, thanks for feedbacks
my game works fine when i launch mod by the way
Electrohead777 5 月 13 日 下午 3:54 
@EQ- same, every time I select Wizard King...

OP you able to fix this?
EQandcivfanatic 4 月 1 日 上午 6:56 
Causes crashes when attempting to create a new faction with a Wizard King, with the new patch.
Ewalden 2024 年 7 月 4 日 下午 4:23 
The auto-generated description of "Guardians of Nature" trait simply says "Placeholder". Just thought I'd mention it.
DreadReapr  [作者] 2024 年 2 月 29 日 上午 1:19 
@Roderus thanks for report, i will see what i can do
Roderus 2024 年 2 月 28 日 上午 11:25 
Love this mod. Only thing I've noticed with latest update is that in character creation it doesn't show the option to add city capital name/change bio on the finalise part of the process with this mod on. I've just been making them and then restarting and turning on the mod and it recognizes what i've done when I use this mod afterwards in play. Txs for your hard work.
DreadReapr  [作者] 2024 年 2 月 16 日 下午 10:34 
@Ecgbert, i havent tested but in theory it should allow integration
Ecgbert 2024 年 2 月 13 日 下午 1:41 
Does 'No Coloniser' still allow the integration of Vassals?
Noin Trongaz 2024 年 2 月 10 日 上午 7:55 
Great stuff! Happy to see more peaople make mods for AoW4!
DreadReapr  [作者] 2024 年 2 月 6 日 下午 10:12 
hello Saline, i have no idea if you will encounter any conflict with other mods.
Saline 2024 年 2 月 5 日 上午 8:53 
This mod is compatible with "Unofficial Patch Age of Wonders 4" by Kaige? Both work, but it's hard for me to understand where the mods may conflict.