Age of Wonders 4

Age of Wonders 4

PBEM Competitive
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更新于:11 月 14 日 下午 12:11
作者:DreadReapr

- Crusader major ambition: 100-> 150 renown & requires killing 2 T4+ units
- T1 and T2 units that evolve now have more xp required to level up instead of % xp penalty, it's now +150% required (equals -60% xp penalty)
- Mark of butcher: -2 stability per pop -> -1 , +50% xp -> 25%
- Fixed descriptions of Giant hammer weapon (item forge) damage channel: +4 per tier -> +2

更新于:11 月 12 日 上午 8:23
作者:DreadReapr

- Fixed game crashing after last devs update
- Astral wisp cosmic ability: 60% sundered resistance -> 30%
- Devastator sphere - detonate ability back to vanilla
- Possession ability can no longer target units resurrected from Claim Soul ability to the bug where you can keep units after battle for free

更新于:10 月 8 日 上午 2:27
作者:DreadReapr

Misc
- Unblockable Damage ignores 70% of defense and resistance instead of 100%
- Dispel and Greater Dispel Magic are now free action abilities
- Fixed the description of Damage Channels infusion for Heavy Ranged, Light Ranged & Polearm in the item forge (they have wrong damage amount per tier in the description)

Hero Items
- Demoralizing Mask: Remorse -> Demoralized
- Gloomwatch Beacon: tier 3 -> tier 2
- Book of Siegecraft: tier 3 -> tier 2

- Hunter Spider mount: web damage 16 -> 28
- Vampire Spider mount: barbed webs damage 14 -> 24

- Veteran's Pike: tier 1 -> tier 2
- Punisher's Halberd: tier 2 -> tier 3
- Green Lance: blight damage 17 -> 18, 60% poison -> 90% diseased
- Archon's deliverance: summoned lightbringer lasts until end of combat

- Architect Staffs & Hunter's crossbow: damage 20 -> 22
- Crossbow: damage 20 -> 26
- Staff of fire, blight....: damage 16 -> 22
- Staff of Necromancy: damage 8-8 -> 10-10
- Umbral Staff, Druid's Staff, Cryomancer's Staff and all 7 Primal staffs: damage 16 -> 20
- Purging Staff: damage 18 -> 24
- Staff of Decay: damage 12-12 -> 13-13
- Staff of Radiance & Heavy Crossbow: damage 20 -> 24
- Satirical Orb: tier 2 -> tier 3
- Staff of Blossom: damage 24 -> 30
- Storm Orb: effect jump twice -> once
- The Magekiller: heavy magelock damage 36 -> 41 , snapshot damage 20 -> 27
- Staff of Inioch & Eternal Grace: damage 26 -> 30

- Demonic Shield: tier 3 -> tier 2
- Fangir's Defender: max stacks 10 -> 5
- Lucky Ring: 5% -> 10% critical
- Ring of Opportunity: 30% -> 50% damage
- Ring of Endurance: tier 2 -> tier 1

Item Forge
- Inflict Marked: 2x marked
- Inflict Stun: 1 -> 2 points
- Inflict Immobilized: 30/60% -> 60/90%
- Inflict Remorse: 2 -> 1 point & inflict 2x remorse
- Infecting: 1-> 2 Archon blood required
- Cleansing Fire: 3 -> 2 points
- True Damage: ignore 100% -> 70%
- Retaliation: 20/40/60 % damage -> 30/60/90
- Slip Away (Ring): 2 -> 1 point
- Unyielding (Ring): 5 -> 3 points
- Bolstering Regeneration (Torso): 4 -> 3 points
- Staff: added +6 damage to starting damage
- Animate Flora (Staff): 1 -> 2 points
- Mass Heal (Wand): 4 -> 3 points
- Resurrection (Wand): 5 -> 4 points

更新于:9 月 19 日 上午 1:58
作者:DreadReapr

PBEM mod updated, just fixed a bug that i accidently did while testing vision of destiny

更新于:9 月 5 日 上午 6:09
作者:DreadReapr

update 1977
Fixed a bug where founding new cities counts as conquering cities with Vision of Destiny - Chaos

更新于:9 月 5 日 上午 3:03
作者:DreadReapr

update 1933

Misc
- Runesmith: -40 -> -30% research
- Fixed bug where Zealous ignition doesnt replace the cleansing flames effect timer when casted on the same hex
- added points reward to texts in Vision of Promise & Destiny

Magic Materials
before & after pictures https://i.imgur.com/NP5l4c0.jpeg or read below:
- Cosmoflux Elixir: +5 -> +3 research
- Changed magic material spawn locations so a specific type cannot be targeted by adaptations or cultures
- Tranquility pool:
- +20 -> +15 research
- spells -10% research -> spells -10% mana cost
- Arcanium Ore now also give 25% city hurry production discount
- Haste Berries: +20 -> +30 draft
- Silvertongue Fruit: +10 -> +15 food/draft
- Rainbow Clover: +10 -> +20 food/stability


Vision of Promise/Destiny
before & after pictures https://i.imgur.com/Y4y7gd0.png or read below:

Vision of destiny
- Chaos:
- conquer cities: 80 -> 100 points
- slay heroes: 10 -> 25 points
- defeat empire: 500 -> 250 points
- added "vassalize cities": -100 points
- Order:
- vassalize cities: 50 -> 75 points
- destroy infestations: 25 -> 50 points
- added "conquer cities": -75 points
- Astral:
- Mark of astral: +20% xp -> Astral torrent
- Materium
- SPI: 20 -> 15 points
- city tier: 25-50-75 -> 10-25-50 points
- Nature:
- added "lose province": -10 points
- Mark of nature: removed strenghened on enemy dying
- removed food to mana conversion bonus
- Shadow:
- removed points for friendly units
- Mark of shadow: removed healing on enemy dying


Vision of Promise
- Order: paladin -> celestial griffon
- Nature: glade runner -> wildspeaker
- Materium:
- t4 / 16 pop -> t3 / 12 pop
- 50 -> 30% throne income
- t5 earth titan -> rock giant, also now works on water & lava

更新于:8 月 31 日 上午 11:25
作者:DreadReapr

Misc
- Imperium guarded pickup reward: 80-100 -> 40-60
- Rank banner pickup now gives rank to the best unit in stack (first in order) instead of all units
- Astral wisp ritual spell cost: 45 -> 60 casting points
- Town hall tier 2,3 and 4 now give +5 renown per turn to city governer

Exploit and Bug Fixes
fixed the following bugs:
- AOW4 game + pbem mod launching in english language even if you select diffrent languages
- Summon phantasam warrior cannot target water hexes
- Titan Guardian spell summoning an extra unit the 2nd turn in combat
- Recruiting free units after battle by using polymorph then dominating them, in order to fix this i gave units Control loss immunity while they are transformed

更新于:8 月 27 日 上午 3:21
作者:DreadReapr

check out before & after picture https://i.imgur.com/ycSdRw2.png or read below

- Renown level 3 & 4 now reduce the chance of routed units dying by flat 5% (default is 40%)
- Agriculture:
- lvl 2: 5 -> 4 stability
- lvl 3 is now lvl 4 without +1 knowledge per population
- lvl 4 is now lvl 3, 30% -> 20% less food required
- Trollkin:
- lvl 1: 2 -> 4 stability
- lvl 2: 2 draft -> 5 production
- lvl 3: river +2 -> +4 food , also forest, mangrove forest, mushroom forest grant 4 food
- lvl 4: 2 -> 3 mana
- Specialist lvl 3: 5 -> 3 research
- Industrious lvl 2: 5 -> 4 stability
- Scholar:
- lvl 1 is now lvl 2, 5 -> 3 research per post
- lvl 2 is now lvl 3
- lvl 1: research city structures + special improvement research posts cost -20% gold & production
- Nautical:
- lvl 2: removed pillage delay and added fishing ground & pearl reef grant + 10 stability
- Recruiting: replaced lvl 2 with lvl 3
- Fortifying:
- lvl 2: +10 stability -> +5 stability + 5 draft
- lvl 3: +10 draft -> +5 gold
- lvl 4: added pillage delay 2 turns

更新于:8 月 22 日 上午 8:47
作者:DreadReapr

Misc
- Perfectionist Artisans: 100 -> 20% prod, 5 -> 1 gold
- Recall Ruler and Teleportation Circle spells: units lose full mp after teleport
- Devastator Sphere - detonate ability: inflict 30% burning 30% bleeding
- Slow Learner: unit also gets 50% less experience from strategic turn xp bonuses like Experienced leader skill

Heroes Ambitions
Check out before and after picture https://i.imgur.com/gdIocvD.jpeg or read below
- Challenger: Aggressive tactician becomes free action ability (once per combat - cannot be refreshed) that give adjacent friendly units hastened & strenghened for 3 turns
- Shepherd:
- replaced minor with major ambition
- minor: 50 -> 35 renown
- Druid: 20 -> 10 hp
- Fearmonger:
- major: 5 -> 3 enemies routed / 200 -> 150 renown
- Intimidating -> Fearmonger (units in army: when killing a unit in combat, enemies within 3 hexes get a stack of Demoralized)
- Raider:
- major: win combats in enemy territory -> 2 combats
- minor: 25 -> 50 renown
- added 2nd minor ambition: win vs armies with 200 less power, 25 renown
- resourceful -> Raider: non hero units in army get Fiery Arrows and Searing Blades upgrades
- Crusader:
- major: 150 -> 100 renown
- Duelist:
- major: ruler -> level 5+ ruler or hero
- minor: 50 -> 75 renown
- Duelist: 50% damage + 3 def/res -> 30% + 2
- Gloryseeker:
- major: unit legendary rank -> 3 T4+ units of soldier+ rank
- minor: unit elite rank -> soldier+ rank
- rank slayer reward -> Gloryseeker: non-hero units in army get Rank Slayer
- rank slayer: +10% damage -> +4%
- Conquerer:
- major: throne city -> any empire city
- Demolitionist -> Ascenion Artificer
- Imperialist:
- major: free city -> level 3+ free city
- minor: 35 -> 50 renown
- siege master -> imperialist: governed city + 15% gold + 20 stability
- Delver:
- major: infestation -> ancient wonder
- minor: 25 -> 50 renown
- added 2nd minor: clear resource node underground, 25 renown
- major reward also include Summon Devastatot Sphere
- Summon Devastator Sphere is now 3 turn cooldown + sphere lasts for 3 turns + full mp on summon
- Privateer:
- major: water infestation 100 renown -> gold level water infestation 150 renown
- minor: 35 -> 20 renown
- Ambusher -> Privateer: at the start of water combat summon a t3 ballista warship until end of combat (receives upgrades)
- Lawbringer:
- minor: 50 -> 100 renown
- pragmatic leader: -20% -> -30% upkeep
- Explorer:
- major: gold ancient wonder 100 renown -> silver or gold 150 renown
- farseer: 6 -> 4 vision
- Elitist:
- ruler's retinue: +2 def/res -> +1
- Collector:
- major: fully equip t2+ items for 5 turns, 200 -> 150 renown
- minor: 2 -> 5 renown
- Instructor:
- major: lead army of legendary rank for 3 turns, 200 -> 150 renown
- minor: 5 -> 10 renown
- trainer: +50% xp -> +2 xp per strategic turn
- Defender:
- major: govern city 40+ fortification for 5 turns
- minor: 50 -> 75 renown
- added 2nd minor: win a combat as defender 75 renown
- Steward:
- major: govern city 16 population -> 12+ population for 5 turns, 200 -> 150 renown
- minor: 5 -> 3 turns positive stability
- protector -> steward: governed city +20% food +20 stability
- Prospector
- major: govern city 200+ gold income -> 100+ for 5 turns
- artisan equipment no longer give +1 def/res, upkeep 50 -> 30 gold

更新于:8 月 15 日 上午 11:40
作者:DreadReapr

- Morale penalty after losing 66% of army is back but lowered to -5/turn
- Vicious killer back to vanilla state (-16 -> 0 -4 per hex)
- Unlocked Astrological Diviners society trait
- Lesser spirit, Feudal defender, Feudal archer and Feudal knight now have Slow learner
- Call of chaos no longer give tier 4 units

- Vassalizing conquered and owned cities starting duration: 1 -> 3 turns
- Vassalzing conquered cities cost: 0 -> 200 imperium
- Vassalizing owned cities rising cost: +25 -> +100
- Vassalizing owned cities maximum rising cost: 100 -> infinite

- Strengthened, Weakened, Bolstered defense and Bolstered resistance maximum stacks: 5 -> 3
- Sundered defense and Sundered resistance maximum stacks: 10 -> 5

- Subdue, Dominate abilities and Crystallize Essence now require wizard towers to capture units
- Uncooperative: 10% -> 15% fumble
- Keepers of knowledge: +10 -> 5 knowledge from open borders
- Equipment Hoard: 1-3-5-9 -> 1-2-3-5 mana per item tier
- Insanity now attacks units at random
- Diseased: -4 -> -3 resistance
- Willbreaker: 2 -> 1 weakened in 3 hex
- Giant sundering skills: removed +10 damage
- Knowledge extraction: 150 - > 75 per hero

- removed the following from mod (fixed by devs)
- skip intro at game launch
- reduced combat banner size
- pestilent escape missing movement tag

Fixed the following bugs:
- Preacher affects stack leader
- Storm Giant - Empowered throw give additional +10 damage for single shot hurl boulder