全面战争:战锤3

全面战争:战锤3

Infrastructure - Tier Four & Five Greenline
110 条留言
The Oprah of Grenades 12 月 9 日 下午 6:43 
Ok, having looked at the pack and the number of errors in it, I'll leave it to the pros. God help you.
The Oprah of Grenades 12 月 9 日 下午 6:28 
Hey man, this mod is straight up preventing the game from starting. White error box pops up, saying it causes a crash to database. First database is wh_main_nor_loot_4wh_main_effect_force_all_campaign_post_battle_loot_mod in table building_effects_junction_tables

I've been dabbling with modding, so I'll see if I can't figure this out. But I'd really appreciate an update. Know things are tough, you've got alot of mods and not alot of time, and CA breaks everything every tiny patch. But it would be nice.
Ganon Cannon 12 月 6 日 上午 3:49 
How big is the update from the patch? it seems like its taking modders a while i assume they changed a lot of High elf stuff
Predaking_20 12 月 5 日 上午 8:28 
New Dlc, new buildings... needs update pls.
RagnaroK  [作者] 9 月 9 日 上午 7:45 
Fixed Khorne and Kislev, let me know if any other factions needs adjustments. :lunar2019piginablanket:
Illumantii 8 月 8 日 上午 2:21 
Hey i have the infrastructure mod and resourceful purpose but its still saying i need Armageddon?
RagnaroK  [作者] 7 月 10 日 上午 8:24 
I haven't updated this mod in a long time, probably needs it with new Kislev buildings etc. and heard some Khorne ones too.

Will look into it as soon as time permits. Sorry for the long wait. :steamsad:
andymactree 7 月 7 日 上午 11:42 
Even though i'm using the tier 4 setup i still have tier 5 buildings showing and all tier 5 green line /minor settlement losses all bonuses if your daft enough to level them up. Playing as Dwarfs btw
RagnaroK  [作者] 6 月 24 日 下午 1:36 
@rases thank you so much for the detailed feedback, helps me a ton, since going through all factions is very time consuming. Anymore like this is very welcome info.

Will fix and update it tomorrow.

@ScholarVahid - I have yet to try Yuan Bo and/or check, since I did not know this was a thing, if you happen to know by now, kindly let me know.

@Avery - is the quest broken/unfinishable due to the new name? or is it the quest text you refer to?
rases 4 月 2 日 下午 11:34 
This mod works as of 6.1.1, but since CA likes to shuffle buildings' stats every patch it has a few glaring issues.

On kislev side, obviously the churches still give supporters instead of the new currency, while the ice court tree doesn't have any upgrades. The farm/forest trees has a different coefficients, so you lose money upgrading t3 > t4, but if you keep t3 farm + t4 forest you'll be swimming in gold.

On Tzeentch side, the Income tree loses money when upgrading to T4.
ScholarVahid 4 月 1 日 上午 10:10 
Does Yuan Bo's mechanic (matters of state) affect the new buildings?
Avery 2 月 3 日 下午 3:45 
Hey i think this is messing with the Karanak quest as it changes the name of the trophy hall to the trophy atreum. Can you confirm this?
RagnaroK  [作者] 1 月 14 日 上午 4:02 
I am planning to add custom faction infrastructure soon, but nothing yet, so only benefits vanilla factions.

I will probably make a sub-version for my custom resources, as their is no way to remove the grey squares, if you don't use my resources and that does not really fly in my book.

So much stuff to mod lately and so little time. :ratcoon:
Ganon Cannon 1 月 14 日 上午 3:15 
So if were using araby does this work?
RagnaroK  [作者] 1 月 12 日 下午 5:32 
Fixed :steamthumbsup:
Blitz 1 月 12 日 下午 5:06 
Hey Ragnarok, I think I ran into a bug with the Dark Elves (Malekith), I went to upgrade the Fighting Pits (the base version name) into the tier 4 variant called Brawling Arena with having the tier 3 variant built and the settlement being tier 4, but said I needed the previous upgrade.

Thank you as always for what you do, always appreciated
RagnaroK  [作者] 1 月 2 日 上午 8:01 
Added compatability for my Sensical Garrisons mod, but I am not quite happy with the results, as it adds garrison units to the custom tiers despite not using my sensical garrison mod.

Might have to do individual variants after all, due to leftover 'residue' so to speak, if someone does not use my custom resources or sensical garrisons.
Avery 2024 年 12 月 31 日 下午 5:22 
hell yeah thank you!
RagnaroK  [作者] 2024 年 12 月 31 日 上午 4:03 
Fixed, thanks for letting me know. :steamthumbsup:
Avery 2024 年 12 月 30 日 下午 7:04 
Hey I'm not sure if this is specifically an issue with your mod, but if it's possible could you check and see if for ogre camps you can upgrade the spare tent to level five? It's a greenline that goes up to three and then skips four to go to five, that being the "Recrooter'z Hut". I can't upgrade it to that because it says I need the previous upgrade, but there is no previous upgrade. Looking at the image itself at level five it appears as if there are two images overlapping each other in a buggy way. Am I alone here?
RagnaroK  [作者] 2024 年 12 月 22 日 上午 7:53 
Almost all buildings have names now and a few more oversights have been corrected.

I removed all the duplicate flavour texts for the buildings, as those will be added gradually over time, once 'Kalessin' finishes them, as he has accepted the task of making them. :KneelingBow:
Rustic "Kalessin" Citrus 2024 年 12 月 21 日 下午 2:40 
Please add away! Ill holds off until we get a solid idea of what you need <3 I'm a little too eager to help at the moment :WH3_greasus_rofl:
RagnaroK  [作者] 2024 年 12 月 21 日 下午 2:36 
I was thinking friend chat here on Steam, if I add you?

Seems easier, but hold on untill tomorrow, then I have time to finish up the rest and it will be easier for you to see which ones need a description.

Take all the time you need, descriptions is a slow process. :WHII_BallAndChain::KneelingBow:
Rustic "Kalessin" Citrus 2024 年 12 月 21 日 下午 2:23 
<3 Awww thank you very much!!!! :WH3_clasp:
With that kind of feedback, i definitely want to write up some descriptions!

This might take me a tad longer however... do you want me to just drop them here when I'm done like before?
RagnaroK  [作者] 2024 年 12 月 21 日 下午 2:16 
Awesome Rustic, you even added lore stuff in there, love that and would never have come up with it myself.

If you really feel like doing descriptions for all the custom ones, that would be great. It is a lot of work though.

I am currently wrapping up the rest of the missing names and some building bugs left behind by CA.

I'll add you to the description for the support whether or not you wish to do more down the line. Those Slaneeshi ones are great. :WH3_clasp:
Rustic "Kalessin" Citrus 2024 年 12 月 21 日 下午 2:07 
I can and would love offer to help with building names and descriptions as a native Canadian English speaker!

A few ideas off the top of my head looking at the N'kari building tree for example: Hookah / Pleasure / Perfume Houses ( as in the 6 Perfume Houses of Slaanesh, their sacred number is 6 ).

Starting with the Favoured Income branch: Tier 4: Arca of Excess, Tier 5: Reliquary of Riches

I noticed the Excess tree does not have devotee at T4 and above. That said : Tier 4: Orb of Pearlescence. Tier 5: Splendorous Speculum

Corruption tree also does not have devotees at T4/T5. Tier 4: Citadel of Corruption. Tier 5: Sanctuary of Indulgence
Thavara 2024 年 12 月 21 日 上午 4:23 
Awesome. You're awesome.
RagnaroK  [作者] 2024 年 12 月 21 日 上午 4:07 
Your in luck, I was sitting and working on the mod, so it is now fixed. CA leaves a lot of stuff behind in the files whenever they change/remove stuff, like building tiers in this instance, so I did not notice. Thanks for telling me.

Besides that, I added names to a ton of the buildings now, with more to come later, as there are many factions.

If anyone has any suggestions for like the Slaneeshi buildings, I happily accept those, as a none native english speaker, some of the names are pretty funky.

I also corrected a lot of minor misshaps, typos, oversights etc. Nothing game breaking.
Thavara 2024 年 12 月 21 日 上午 3:58 
Minor lil thing, but the Khornate Tribute (Mortal Champions) building line cannot be upgraded from tier 4 to tier 5 even though the icon is there.
Rustic "Kalessin" Citrus 2024 年 12 月 20 日 下午 1:04 
@Ragnarok

Thank you for all the hard work and updates! <3

As you have included the green skin building lock out fix, would you be able to integrate one for Khorne as well? (To me, it doesn't sound like its included but it may just be my misunderstanding) Example: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3386002650
RagnaroK  [作者] 2024 年 12 月 20 日 下午 12:10 
Oh and this mod also removes the restriction on greenskin greenline buildings, so you can build both.
RagnaroK  [作者] 2024 年 12 月 20 日 上午 11:13 
:steamthis:Update:steamthis:

:sealdeal: Fixed & added greenline buildings for Greenskins, Ogres & Khorne and adjusted values to match all their new stuff.

:sealdeal: Found a way to finally add the remaining missing building names, but after several hours of modding, I am a little creatively bankrupt and will add the remaining ones soon.

:sealdeal: Been working on adding my custom resources without the need of other mods/variants and so far it works to a degree, as without 'Armourygeddon' or 'Resourceful Purpose', you will see a grey box on those buildings normally using my custom resources.

If you have 1 of the 2 mentioned mods enabled, my custom resources for those buildings will be added and shown.

I hope to find a proper fix to hide that grey little box in the future.
Thavara 2024 年 12 月 19 日 上午 7:21 
I believe this needs an update for Khorne at the very least that I'm aware of. Perhaps greenskins and ogres as well, but I haven't played either of them yet.
Ganon Cannon 2024 年 7 月 24 日 上午 4:00 
Cool will do!
RagnaroK  [作者] 2024 年 7 月 24 日 上午 3:59 
No one has reported any issues yet, so no changes on my end. As far as I can tell it was mostly faction mods that were hit, but let me know if you encounter any issues. :steamthumbsup:
Ganon Cannon 2024 年 7 月 24 日 上午 3:54 
not sure if all your mods need update from the patch it changed and botched a good amount of mods.
RagnaroK  [作者] 2024 年 5 月 15 日 上午 4:10 
Fixed Nurgle greenline buildings and cost values again. :WH3_bear:
RagnaroK  [作者] 2024 年 5 月 15 日 上午 4:10 
Thanks for the feedback! :WH3_clasp:
unero21 2024 年 5 月 15 日 上午 12:57 
there seems to be a problem after this new hotfix, Nurgle infection chain building is broken, tier 3 and 4 are disconnected.
RagnaroK  [作者] 2024 年 5 月 11 日 上午 9:38 
Yeah its rather unfortunate with all the great faction mods out there, but I really can't justify to myself by making submods for so many besides all the mods I already have to fix, maintain and expand upon on top of my own ideas for mods.

Should you or anyone else feel like making submods, you have my blessing and I will happily provide a link in the description, should said submods be made. :WH3_clasp:

Hope that makes sense in some way. :lunar2019piginablanket:
Flashcrash 2024 年 5 月 11 日 上午 8:56 
It's Agemouk's Tomb Kings Extended what I mean with my previous post. Adds some things to infrastructure building.
Flashcrash 2024 年 5 月 11 日 上午 8:20 
Also other technology driven adds to the infrastructure that ain't there at the higher infrastructure buildings. Not sure if that from mods of the base game atm. Tho they are missing.
Flashcrash 2024 年 5 月 11 日 上午 8:10 
Hey RaknaroK, just noticed something while using this mod. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2815401013&searchtext=Food

Basically saw that the food the mod gives isn't added for the tier 4 and 5 buildings. Maybe a submod for this?
RagnaroK  [作者] 2024 年 5 月 3 日 下午 2:42 
:steamthis:Update:steamthis:

-Fixed new vanilla values for custom buildings for Dwarfs, Nurgle and Empire.

-Fixed custom buildings for Dwarfs, Nurgle and Empire.
RagnaroK  [作者] 2024 年 5 月 1 日 上午 1:51 
Mod is fixed and works as of now. I was unaware that CA had completly reworked Nurgles greenline infrastructure.

Everything works with new vanilla values etc. Only names of the buildings refuse to linger as usual.

Thanks for the feedback! :steamthumbsup:
Thirsk 2024 年 4 月 30 日 下午 9:21 
Getting a crash with this mod enabled, following is the popup. If there's more logging that would be useful let me know and I can post it for you:

The following mods cause a crash to the Database: !!!!!Infrastructure.pack

The first invalid database record is wh3_main_nur_9_5wh3_main_effect_building_cyclical_construction_time_mod_military in table building_effects_junction_tables
and pack file !!!!!Infrastructure.pack
RagnaroK  [作者] 2024 年 4 月 19 日 下午 2:49 
:steamthis:Update:steamthis:

-Fixed Kislev missing their Patriarch garrison from higher tiers.

-Fixed Bretonnia farm/industry requirements and more. Names currently missing though.

-Fixed Delfs slaves with proper numbers and more.

-Fixed missing Nurgle garrisons units at higher tiers, summoned nurglings still missing though.

-Fixed Welf population requirement for higher tier buildings.

-Fixed duplicate names with new custom ones for higher tiers across factions, only half of the faction names works though, rest are still missing and I currently don't know why.

Please report if you notice something I forgot and haven't mentioned here. :steamthumbsup:
RagnaroK  [作者] 2024 年 4 月 17 日 下午 1:24 
:steamthis:Small update:steamthis:

Finally managed to solve the issue with Chaos Dwarf buildings, they work as intended now and goes up to tier 5.

I tested it and it does not break ongoing saves.
RagnaroK  [作者] 2024 年 3 月 25 日 上午 1:22 
Good observations Shinuxen. Another user also noticed this and I will make a seperate version with the resources, as it will require my resource mod in order to work.

I hope to be able to make this mod tonight when I get home or tomorrow the latest.
Shinuxen 2024 年 3 月 24 日 上午 12:32 
tiers four and five stop producing resources, for example tier 4 farms stop proucing weath and the building does not have name, same issue with your tier 5 minor mod, last two tiers do not have name