全面战争:战锤3

全面战争:战锤3

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Infrastructure - Tier Four & Five Greenline
   
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2023 年 12 月 27 日 上午 6:25
9 月 9 日 上午 7:43
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Infrastructure - Tier Four & Five Greenline

在 RagnaroK 的 1 个合集中
RagnaroKs Collective Mod Compendium
57 件物品
描述
Greetings fellow mod enjoyers!

I grant to thee - A construction tier mod for your collection.

Ingame screenshots shows a few examples of customized tier 4 & 5 infrastucture chains.

***PLEASE READ***
I have listed both Tier Four Settlements For All Factions - Compilation and Tier Five Settlements For All Factions - Compilation as requirements, but make sure you only pick ONE of them and do not run BOTH simultanously.

I also listed both Armourygeddon and Resourceful Purpose as requirements, but make sure you only pick ONE of them and do not run BOTH simultanously. This is only needed if you wish to have my custom resources for the greenline buildings.

What The Mod Does
  • All factions in the game are now able to upgrade their greenline infrastructures to tier 4 & 5.

  • All upgrading and tier values are adjusted to follow vanilla increments.

  • Restriction on Greenskin greenline buildings has been removed, making you able to build them all.

Considerations
  • Why is it not tier 1 to tier 5? I did not see a reason to do lower tiers or fill in the few random gaps. Should people really wan't it, I could make it.

  • Could you do ressource chain too? I keep that to my Eviltide mod.

  • Does this work with your 'Tier Four Settlements For All Factions - Compilation' mod as well? Yes, tier 5's will just not be buildable in minor settlements.

  • Does this work with your 'Frontier Forests & Fortresses' mods as well? Yes and you can find the series right here Frontier Forests & Fortresses

Honourable Mention

Gratitude to Rustic "Kalessin" Citrus for writing the building flavour texts & some of the building names. Work in progress.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
110 条留言
The Oprah of Grenades 12 月 9 日 下午 6:43 
Ok, having looked at the pack and the number of errors in it, I'll leave it to the pros. God help you.
The Oprah of Grenades 12 月 9 日 下午 6:28 
Hey man, this mod is straight up preventing the game from starting. White error box pops up, saying it causes a crash to database. First database is wh_main_nor_loot_4wh_main_effect_force_all_campaign_post_battle_loot_mod in table building_effects_junction_tables

I've been dabbling with modding, so I'll see if I can't figure this out. But I'd really appreciate an update. Know things are tough, you've got alot of mods and not alot of time, and CA breaks everything every tiny patch. But it would be nice.
Ganon Cannon 12 月 6 日 上午 3:49 
How big is the update from the patch? it seems like its taking modders a while i assume they changed a lot of High elf stuff
Predaking_20 12 月 5 日 上午 8:28 
New Dlc, new buildings... needs update pls.
RagnaroK  [作者] 9 月 9 日 上午 7:45 
Fixed Khorne and Kislev, let me know if any other factions needs adjustments. :lunar2019piginablanket:
Illumantii 8 月 8 日 上午 2:21 
Hey i have the infrastructure mod and resourceful purpose but its still saying i need Armageddon?
RagnaroK  [作者] 7 月 10 日 上午 8:24 
I haven't updated this mod in a long time, probably needs it with new Kislev buildings etc. and heard some Khorne ones too.

Will look into it as soon as time permits. Sorry for the long wait. :steamsad:
andymactree 7 月 7 日 上午 11:42 
Even though i'm using the tier 4 setup i still have tier 5 buildings showing and all tier 5 green line /minor settlement losses all bonuses if your daft enough to level them up. Playing as Dwarfs btw
RagnaroK  [作者] 6 月 24 日 下午 1:36 
@rases thank you so much for the detailed feedback, helps me a ton, since going through all factions is very time consuming. Anymore like this is very welcome info.

Will fix and update it tomorrow.

@ScholarVahid - I have yet to try Yuan Bo and/or check, since I did not know this was a thing, if you happen to know by now, kindly let me know.

@Avery - is the quest broken/unfinishable due to the new name? or is it the quest text you refer to?
rases 4 月 2 日 下午 11:34 
This mod works as of 6.1.1, but since CA likes to shuffle buildings' stats every patch it has a few glaring issues.

On kislev side, obviously the churches still give supporters instead of the new currency, while the ice court tree doesn't have any upgrades. The farm/forest trees has a different coefficients, so you lose money upgrading t3 > t4, but if you keep t3 farm + t4 forest you'll be swimming in gold.

On Tzeentch side, the Income tree loses money when upgrading to T4.