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报告翻译问题






Here's a list of all of their damages in the hopes that it helps any :')
Pebbles: 17
Gold Rounds: 34
Marbles: 51
Slow-Down Rounds: 17
Cursed Rounds: 51
Moonshots: 51
Stinger Zingers: 25.5
Shockscrap Shots: 42.5
Kablooies: 59.5
Dread Pebbles: 58 (10 planar)
Pure Horror Rounds: 17 (20 planar)
Brightshade Husk Rounds: 38 (30)
Pure Brilliance Rounds: 34 (20)
https://i.postimg.cc/hjJTVBff/image.png
When you put on your bag and change it to a necklace or armor
If you change the bag settings to integrated , there is a bug that displays the information values of the necklace and armor at the bottom left.
(Damage inventory filled) / (Damage with soul perk based on inventory and souls) ?
a little problem, When the armor replacement backpack is put on by the right button, the armor durability information of the armor will be displayed somewhere on the screen, including the amulet weapon
I think it would be cool to have an option to deactivate and activate some info
When food is put into a bear bag(Insulated Pack or icepack), the decay time of the item does not correctly display twice as long as before, but remains unchanged.
Can you fix this bug? I urgently need it, thank you.
local CHECK_MODS = {
["workshop-2189004162"] = "INSIGHT",
["workshop-666155465"] = "SHOWME",
["workshop-2287303119"] = "SHOWME",
}
if ThePlayer.prefab == "(your characters prefab)" then
hunger = hunger * 1
sanity = sanity * 1 --(you can delete this part if your character doesnt have different multipliers for stats)
health = health * 1
or you can also use this to assign specific food values to specific foods
if inst.prefab == ("(foods prefab)") then
hunger = 0
sanity = 0
health = 0
there are also other ways of assigning new values to foods which you can find at that section.