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报告翻译问题
if you want to maintain the mod im all for it i haven't done much work on the fork as i don't have the free time to do so
Disable the xenotypes in the Facial Animation mod settings.
If I turn off the animations it'll show.
Check out this mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3498759997
I'm scared.....
Nope, that's EyeGenes2 doing that.
It's about sorting methods.
If you deleted the "Vanilla Textures Expanded - [NL] Facial Animation" in modDependencies in About.xml. The sort function will work properly.
Maybe, The sorting methods will put dependencies before the mod. It will conflict with your loadBefore wirtten in About.xml.
1. delete any user rules for facial animation, ve retex, or this
2. in settings under sorting tab, uncheck use dependency rules
3. restart and refresh rimsort
4. profit
(and anyone asking about RimSort sorting problems)
FACIAL ANIMATION FIRST
MY RETEXTURE NEXT
VE RETEXTURE AFTERWARDS
Nothing I can do, it's a RimSort issue. Take it up with them, otherwise check the install order section
-
I love it when RimWorld mod managers have outdated databases or sorting methods, now I get to worry about it happening to both Rimpy AND RimSort!
Going to be deleting any comments reporting the bug from now on, not my problem.
Will look into it, for now load my retexture before Vanilla Expanded's retexture.
When I try to add your mod to the list - and thank you for precious efforts.
Yes!
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2890180936
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2944982026
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2869561673
They’ll need to be patched to work with EyeGenes2, this mod doesn’t do that.
Use the listed dependencies, the VE retexture will work fine, even if it shows as outdated.