The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Balanced Beginning Birthright
14 条留言
Jaknec 3 月 4 日 上午 9:00 
does anyone know if the issues with this mod are fixed? :repoop:
Fred 2024 年 6 月 23 日 下午 1:11 
ok thanks :steamthumbsup:
Eclipse  [作者] 2024 年 6 月 23 日 上午 9:41 
@Fred yeah feel free! i feel kinda bad that i didn't really debug this mod too much; i kinda made it for myself and i was frustrated by the time i got it working.
Fred 2024 年 6 月 23 日 上午 2:13 
and by "eden spawning the items achievement checker uses" I meant the useless sad onion copies used to check if something's unlocked
Fred 2024 年 6 月 23 日 上午 2:12 
is it okay if I made a mod that uses code from this one? it uses repentogon instead since that has a more reliable achievement checker thing and I also fixed nearly every bug (t. lost not working, eden spawning the items achievement checker uses, etc.) and I gave you credits for it
OniisanBaka 2024 年 4 月 14 日 上午 6:25 
seems like its working on all the characters i have all marks on, but for some reason T. Lost doesn't start with birthright, is that intentional?
FCWYzzr 2024 年 3 月 16 日 上午 12:54 
Tainted Jacob: What?
Zenarack 2024 年 2 月 20 日 下午 10:46 
The mod works great, but I've encountered a bug with normal eden that will make his starting item or a spawned in item a random usless item that has the same sprite as sad onion, but it doesnt do anything
blackliner 2024 年 1 月 24 日 上午 3:31 
also, doesn´t work for modded characters
Naranja 2024 年 1 月 14 日 上午 6:52 
The mod won't give birthright to Co-op players when playing locally since the PlayerEntity spawns after the floor has spawned, You could fixed this by adding a POST_PLAYER_INIT and a check to make sure to not duplicate player's birthrights :jarate:
ex:
if player:IsHoldingItem(CollectibleType.COLLECTIBLE_BIRTHRIGHT) then return end
(inside Birthright func ^)
mod:AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, giveBirthright);
SunnyBoy 2024 年 1 月 3 日 下午 12:45 
The problem is that you get random amounts of birthrights. If you get just one, it'd be much better for some characters
L1UP 2023 年 12 月 21 日 下午 1:16 
giving a reason to play with a completed character
Psina 2023 年 12 月 20 日 下午 12:11 
Very cool mod, thanks!
Eclipse  [作者] 2023 年 12 月 19 日 下午 9:56 
sometimes you just want to play a certain character because they're fun! making a character more powerful by default isn't a problem if you're just doing it for fun and not completion.

though i wonder if it also applies birthright to characters during challenges... i haven't tested it yet.