The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Balanced Beginning Birthright
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Tags: Items, Tweaks
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10.414 KB
2023 年 12 月 19 日 下午 9:11
2023 年 12 月 19 日 下午 11:08
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Balanced Beginning Birthright

描述
Finally, a reasonable reward for finishing a character's completion marks.

When starting a character who's obtained all Hard Mode completion marks, they receive Birthright immediately! This essentially means that completing a character's achievements permanently powers up that character.

This mod was inspired by "Birthright Start," but I felt it was a little overpowered to get a really good item at the start without earning it.
14 条留言
Jaknec 3 月 4 日 上午 9:00 
does anyone know if the issues with this mod are fixed? :repoop:
Fred 2024 年 6 月 23 日 下午 1:11 
ok thanks :steamthumbsup:
Eclipse  [作者] 2024 年 6 月 23 日 上午 9:41 
@Fred yeah feel free! i feel kinda bad that i didn't really debug this mod too much; i kinda made it for myself and i was frustrated by the time i got it working.
Fred 2024 年 6 月 23 日 上午 2:13 
and by "eden spawning the items achievement checker uses" I meant the useless sad onion copies used to check if something's unlocked
Fred 2024 年 6 月 23 日 上午 2:12 
is it okay if I made a mod that uses code from this one? it uses repentogon instead since that has a more reliable achievement checker thing and I also fixed nearly every bug (t. lost not working, eden spawning the items achievement checker uses, etc.) and I gave you credits for it
OniisanBaka 2024 年 4 月 14 日 上午 6:25 
seems like its working on all the characters i have all marks on, but for some reason T. Lost doesn't start with birthright, is that intentional?
FCWYzzr 2024 年 3 月 16 日 上午 12:54 
Tainted Jacob: What?
Zenarack 2024 年 2 月 20 日 下午 10:46 
The mod works great, but I've encountered a bug with normal eden that will make his starting item or a spawned in item a random usless item that has the same sprite as sad onion, but it doesnt do anything
blackliner 2024 年 1 月 24 日 上午 3:31 
also, doesn´t work for modded characters
Naranja 2024 年 1 月 14 日 上午 6:52 
The mod won't give birthright to Co-op players when playing locally since the PlayerEntity spawns after the floor has spawned, You could fixed this by adding a POST_PLAYER_INIT and a check to make sure to not duplicate player's birthrights :jarate:
ex:
if player:IsHoldingItem(CollectibleType.COLLECTIBLE_BIRTHRIGHT) then return end
(inside Birthright func ^)
mod:AddCallback(ModCallbacks.MC_POST_PLAYER_INIT, giveBirthright);