Space Engineers

Space Engineers

Legatus Series - Autowalking two legged Robots/Mechs
53 条留言
The Erubian Warlord 2015 年 12 月 4 日 上午 6:08 
try moving to Digi's hinges there pretty stable
ЫЫЕ 2015 年 11 月 16 日 上午 7:43 
Epic
Kastuk 2015 年 9 月 6 日 下午 4:22 
Daz Epic
HyggeDane  [作者] 2014 年 12 月 17 日 上午 8:51 
it happens because the sensor does not activate the landinggear in time.. if it would activate the downwards movement would stop and the next step would start......

but as i said im at a standstill in this project until rotors are fixed.. then i should be able to fix it.

:)
The Erubian Warlord 2014 年 12 月 17 日 上午 5:58 
my only problem is that the foot does not always clear the floor which destroys the L.G.s and the floor itself if you could make the leg lift more when taking a step that would be the end of that little hiccup
HyggeDane  [作者] 2014 年 12 月 14 日 上午 7:31 
thx. i realy hope to perfect the system once the rotors work again. :)
The Erubian Warlord 2014 年 12 月 14 日 上午 4:40 
sweet mechas i just tested it walking is intutitive and you can still walk after being hit by a small ship
HyggeDane  [作者] 2014 年 12 月 1 日 上午 5:56 
i do believe it has shoulder turrets....

also im still having some issues with rotors. (seems to be bugged) so further development in this series is at a stand still.
zachiyo123 2014 年 11 月 30 日 下午 6:08 
just thought. thepilot is going to die in a few days. blows up everyone and everything before he dies or at least he is tempted to :)
zachiyo123 2014 年 11 月 30 日 下午 6:05 
should put turrets on the shoulders for practical and partically asthletic reasons
xSONOHx 2014 年 11 月 22 日 下午 6:04 
Makes me think of something from Supreme Commander.
Houmann 2014 年 9 月 15 日 下午 4:43 
Damn!!! O.O
Simply beautyfull.
HyggeDane  [作者] 2014 年 9 月 14 日 上午 6:39 
so. i managed to walk 2x the original speed.. and im very close to having it at 4 times speed. but the timer block seems bugged - so i have uploaded a the world file and submitted a bug report for the devs to look at.. hopefully it will soon get fixed. :)

if it does these guys can soon run instead of just walk :)

i also managed to stabelise them a great deal. so they should now always keep the orientation and not flip over when turning to fast.
HyggeDane  [作者] 2014 年 9 月 13 日 下午 11:43 
# Adventure slug - i will not change the map till i have an update ready for it, and i'm afraid uploading a seccond one might confuse things... BUT! - with copy paste enabled you can easily do it your self.. simply load up the map ctrl +c the object you want to copy - then load up a new map with the settings you like best. i sugest the empty world( copy paste enabled) and hit ctrl+v to paste :)
Or - get se toolbox and delete the asteroid. - another quick fix to your lag could be to either kill all lights on the station or locate the atmosphere box and delete it. ( its located undeneath the station

hope this was of some use to you :)
Strider_Killer 2014 年 9 月 13 日 下午 5:49 
Could we have ACs and some ACUs please XD?
Crack "The Rock" Johnson 2014 年 9 月 13 日 下午 4:13 
can you make a map that has only the new one and not the station and 4 other older ons it lags my game
HyggeDane  [作者] 2014 年 9 月 13 日 上午 4:22 
#Joseph51494 - i belive that the frequent stops are due to the sensor is still a little bugged when detecting stations. i belive i have a workaround for it and it will be in the next upload. - but try to increase the range of the sensors till then as im not currently at home :
HyggeDane  [作者] 2014 年 9 月 13 日 上午 4:19 
thx. i used it to stabelise the walking. though it has both pros and cons. :)
Kazno 2014 年 9 月 13 日 上午 3:39 
Maybe it's silly, but I love the way you used the Artificial Mass in the "pelvis" to simulate how a person would walk. Probably has a practical meaning as well, since they seem wobbly sometimes. Gread work, overall!
HyggeDane  [作者] 2014 年 9 月 13 日 上午 2:03 
also pls. feel free to come with some ideas of what you think i could and should add to the current models or even how the next model should be.. large or small ship blocks - function and so on.
HyggeDane  [作者] 2014 年 9 月 13 日 上午 1:43 
#Joseph51494 - im not sure i understand what youre saying?

#Phoenix - when im able to i'll upload some screens that describe how to make it walk and what the different hotkeys are for. :) but if you copy paste one out just make sure that the mass blocks on the front leg is on and that the piston on the front leg is extended. then hit 9 to turn the sensors on. and it should work.

#Tobisan - Thx :)

#Adventure slug - they should be able to fly - mass block off - thrusters on. i'm also working on a locking system that will make them more steady when flying.

#Mason - not sure i know the metal gear you're talking about?
[TSF] Mason 1290 2014 年 9 月 12 日 下午 10:54 
lol... Metal... Gear?
Crack "The Rock" Johnson 2014 年 9 月 12 日 下午 9:35 
this remindes me of persific rim and i plan on making some changes so one flys and one walks and a sytem to change that
tobyman59 2014 年 9 月 12 日 下午 3:27 
Like the music your creation is just brillant
SuspiciousCheese 2014 年 9 月 12 日 上午 10:00 
how do I make it go?
Joseph Sneed 2014 年 9 月 12 日 上午 9:27 
Personally I think timer blocks should also help with turning. The detection range isn’t very good when you turn and you get frequent stoppages.
HyggeDane  [作者] 2014 年 9 月 12 日 上午 7:37 
found great use of the timer block.. hope to have them running at more than twice the current speed at the end of the weekend :)
HyggeDane  [作者] 2014 年 9 月 12 日 上午 5:10 
yes. alot of issues should have been solved with the latest patch. :) like detecting the station it walks on ;)

my next goal is to make it faster and better responding - got a few ideas :)
Joseph Sneed 2014 年 9 月 11 日 下午 5:04 
Was just trying this out nice work. You might want to try using the new timer blocks in your next build to make turning easier.
Loki 2014 年 9 月 11 日 上午 11:26 
Lovely work :)
I'm building a small ship auto walker and am nearly finished. Can't wait to compare with this to see how you overcame the various issues that arise.
Yaddah 2014 年 9 月 11 日 上午 8:14 
Wow dude! As a fan of the mechwarrior series I just have to love this! Great work!
Drakaul 2014 年 9 月 10 日 下午 11:45 
I don't have the words to express just how bad ass this is........... simply speachless
Dan2D3D  [开发者] 2014 年 9 月 10 日 下午 5:31 
Your new video is good but the Mech is very COOL! :) :approve:
Nomad 2014 年 9 月 10 日 下午 4:31 
♥♥♥♥♥♥♥♥!
HyggeDane  [作者] 2014 年 9 月 10 日 下午 3:48 
haha! :D thx alot.. goes for all of you.

as a little give back ill let you know that the legatus 5 and vid is currently uploading :)
Binky 2014 年 9 月 10 日 下午 3:01 
2coolforskool m8 no h8 i r8 8/8 gr8 work m8
Rubayish 2014 年 9 月 10 日 下午 1:37 
beautiful man, ive always wanted working mechs in this! i might build me a flying four leg just cuz u inspired me :P
Nayos Vieurer 2014 年 9 月 10 日 上午 2:07 
Really nice job doe ! I tried to do a fully controllable mech', but it was before the sensor uptdate. Can I work on your ? :p (I won't publish it, it's for my own use)
JaggedJ 2014 年 9 月 9 日 下午 8:29 
Not bad ;)
Fabs20 2014 年 9 月 9 日 上午 5:24 
Great job! Just like i'have thinking :-D sry 4 english :p
HyggeDane  [作者] 2014 年 9 月 9 日 上午 2:48 
haha thx Koronas ;)
[EDIM] MrKoronas 2014 年 9 月 8 日 下午 11:15 
Nice Dane !
HyggeDane  [作者] 2014 年 9 月 8 日 下午 3:22 
i got it in in the Legatus five soon comming your way ;)
DeRavi 2014 年 9 月 8 日 下午 2:56 
is torso twisting a possibility?
HyggeDane  [作者] 2014 年 9 月 8 日 下午 2:53 
i tried it out on a flat asteroid surface and it seems to work just fine.. though a bit wobbely till it gets up to speed :)
DeRavi 2014 年 9 月 8 日 下午 2:48 
yup a real battelemech feel, can't wait to see how this develops. I may take this to the jungle or martian planets and see how th walking is affected
Grizzly 2014 年 9 月 8 日 上午 11:24 
Really nicely done!
Project_1 2014 年 9 月 8 日 上午 3:39 
wow u like hard things xD
HyggeDane  [作者] 2014 年 9 月 8 日 上午 2:15 
thx :) id likle to make another one, this is just a quick showcase.. but i havent got much patience ;)
Deaths 2014 年 9 月 8 日 上午 1:55 
COOL, like the vid too