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<forcedTraits>
<li>
<def>TM_ElementalGunner</def>
</li>
</forcedTraits>
Should be
<forcedTraits>
<li>
<def>TM_ElementalGunner</def>
<degree>4</degree>
</li>
</forcedTraits>
Rimworld error handling figures it out but it throws an error every time stats are fetched, which produces a massive amount of lag
I'll go and update the gender ratio gene version
It asks me to subscribe to a ton of mods, I wonder if it's essential
Thanks! (:
@gasses888
You and me both…
And, I looked in the about file, reinforced mechanoids 2 is also incompatible with Gestalt Engine (:
as that's redundant contant, and possibly redundant id's, I marked it as incompatible.
Technically you can use them together, but basicly it's not intended to
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3392334612
I maneged to fix the game-breaking errors, so now it will give you a lot of errors (when you look at some of the genes), but it is useable
P.S. sorry for the late reply, been doing other stuff.
P.P.S. I saw your comment while editing the description due to me semi-fixing that bug!
As for the Degree issue, I believe its in this description: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3243043809
only vaguely remember that, but I don't thinkso...
as for those genes, right now, yeah... there's a major bug preventing them from working, one that I haven't fixed yet (Note to self: make higher priority, as in next time I have free time)
1) Do we need the original kure/rom gene mods?
2) Did you manage to fix the Degree 4/0 bug? Thanks.
although, apparently the psyfocus genes aren't working... will try to fix it this week/ weekend
It's beautiful
Basically, at the moment it adds in just a few genes, but I have multiple half-finished parts floating around (like piercing spine being tracking spine)
If you have the Endling mod, it adds a gene to give that trait (cause why not. I mean, the trait makes it so they have no living family (last of their kind), but hey, now they can have kinds that can’t be kids of theirs!)
It does have some RoM compat, but that ended up breaking, so it’s not really working…
If I remember, I’ll try to write the description tommoro (so, hopefully…)
...WHAT DOES IT DO THOUGH???
and, the new mod description is, well, uh, umm... right, I really need to write it... gonna be busy today, probally do it tommor (that's what I've been saying though, so... I'll make a placeholder future description)
Besides, where's the new mod description:(
Loving it so far!
I'll update the description this weekend, along with publishing another mod (only thing left is it's descrisiption, hence it will be published at the same time (ish) as this update. I'll just do one, then the other)
right now, the 1.5 folder is empty, (so it's compatible, but featureless). The next update will most likley be for 1.5, but who knows!