Crusader Kings III

Crusader Kings III

Change Government
84 条留言
Hsanan adam 11 月 25 日 上午 7:00 
You the goat bro
Nirasti  [作者] 11 月 23 日 上午 8:17 
Okay, I've uploaded an alternate version of this mod. It hasn't been balanced at all whatsoever, but allows you to change to all government types without restrictions (at your own peril).
Nirasti  [作者] 11 月 23 日 上午 5:39 
@Hsanan adam
Anything going from Feudal-adjacent to Tribal-adjacent, including Feudal to Nomadic, Clan to Tribal, Mandala to Wanua, etc. is on the back-burner for now because coming up with balanced requirements and effects that actually make sense is difficult.
Hsanan adam 11 月 22 日 上午 7:26 
it would be good if we had clan/feudal to nomadic if we have land on the steppe
Nirasti  [作者] 11 月 18 日 下午 9:06 
So it seems a lot of the new government types already have their own switching mechanics. Which combinations are still missing? I would like to avoid overlapping with existing vanilla decisions.
Nirasti  [作者] 11 月 12 日 下午 10:13 
@.Udokiss
No, not yet.
.Udokiss 11 月 12 日 下午 3:17 
Does it work for all government systems in the All Under Heaven Expansion? Even with the Mandala system?
Kollonell 11 月 3 日 上午 7:42 
ı understand
Nirasti  [作者] 11 月 3 日 上午 12:55 
@Kollonell
No.
Kollonell 11 月 2 日 上午 5:25 
Can Ai use that decisions?
Nirasti  [作者] 11 月 2 日 上午 5:10 
@benjamindaniel01
Possibly, at some point. For now, I'm just focusing on dealing with any game-breaking bugs. Do let me know here if you run into any with this mod.
benjamindaniel01 11 月 1 日 上午 11:21 
Will you be updating to add Mandala and Celestial?
monnoboy 10 月 22 日 上午 9:32 
I can confirm, it still works for me as of 10/22/25.
White Out 5 月 20 日 上午 5:31 
@Nirasti
Are you able to make a mod to target just admin governments?
raed3ateff 5 月 19 日 下午 9:15 
its good mod - big love bro
Tora 5 月 19 日 上午 10:27 
Oh, I didn't know that. Thanks!
Nirasti  [作者] 5 月 18 日 下午 9:27 
@Illuminatus369
I will eventually.

@White Out
You don't need this as a base. Just make a mod that overrides 06_ep3_admin_decisions.txt with your own copy with modified AI rules. Alternatively, make a separate file with an identical AI-only decision and modified AI rules if you want to minimise mod conflicts. I don't know how to mod the AI behaviour itself yet though.

@Tora
That isn't tied to government, its tied to dynasties and cultures. If the founder of your starting house is from a culture with that tag, then your title name and CoA will always be that of your house. But you can disable dynasty named titles for the whole map in the game settings. You could also try starting a cadet branch with a ruler of a culture without that tag, but I don't know if that actually works.
Tora 5 月 18 日 下午 2:02 
Would it be possible to make your title's name change as well? Like, if I switch from clan to feudal, I want the name and CoA to change back to what it would be as feudal, instead of staying as my house.
raed3ateff 5 月 13 日 上午 7:26 
thx bro
White Out 5 月 10 日 上午 6:21 
Hi Nirasti, I'm trying to make a mod that prevent the AI from being able to go from admin to feudal, is it possible using this mod as the base?
Illuminatus369 5 月 9 日 下午 11:25 
Can you add Nomadic? I have a bug with my mod order where it will turn me into Herder Gov and i need something to change back to Nomadic. i get it if you dont plan on that however.
Nirasti  [作者] 5 月 2 日 下午 4:07 
@Tora
It should not.

@Zireaellie
I have tried to add an interaction for this, based after the demand conversion and demand administrative interactions, but so far I haven't been able to get it to work. I'll keep trying but don't expect it any time soon.
Zireaellie 5 月 2 日 上午 8:56 
I am already feudal but my vassals are not. So, could you add a content to switch their goverment type to my type.
Tora 5 月 1 日 上午 7:12 
Does this touch royal courts at all?
Nirasti  [作者] 4 月 28 日 下午 3:01 
Just a heads up - I'm busy, so it will take a while before I update for 1.16. In the meantime, it should work fine as is, just without the ability to switch to and from the new government type.
monnoboy 4 月 11 日 下午 9:55 
Still works fine for me as of 4/11/25. No crashes or bugs encountered on my part even with my other 33 mods installed. FYI
Sentry 3 月 18 日 下午 6:09 
Any chance of getting a non-tribal to tribal decision soon? Would be a lifesaver.
Carthomin 2 月 23 日 上午 4:11 
Thank YOU I nearly deleted a whole campaign cause my Christian Persian in Christian Georgia couldn't get feudal. I don't hate clan, but its so much simpler to play feudal, and as a micro manager, clan can take up to much time.
tomydenger 2 月 12 日 上午 3:19 
@Nirasti
Thanks you very much for the information.
You can however add the detail related to the DLC in the description
Nirasti  [作者] 2 月 11 日 下午 7:09 
@tomydenger
This one does work without the DLC, you just don't get the admin-related decisions. I put up the requirement so people without DLC wouldn't question why the admin decisions are missing, but since it seems to just raise confusion, I'll take it back down.
tomydenger 2 月 11 日 下午 2:15 
Does someone know a working mod like this one but for those without the DLC ?
captain403 2 月 1 日 下午 6:00 
Thankee good sir.
Nirasti  [作者] 2 月 1 日 下午 5:28 
@captain403
Mod updated. And no, don't worry, admin vassals won't take the decision.
captain403 2 月 1 日 下午 2:22 
Although in retrospect, you might want to stop admin vassals feudalising. Really dont want a governor deciding, 'yeah, this is hereditary now'. Lol.
captain403 2 月 1 日 下午 2:19 
Good-oh. Thanks.
Nirasti  [作者] 2 月 1 日 下午 1:48 
@captain403
Whoops, I misread your original comment. You mean admin to feudal/clan as a kingdom-tier or lower? I think I can technically do that but I will likely have to add the decisions instead of replacing them, since Paradox gave the default decisions the empire requirement (why??? idfk) and that means I can't replace them without potentially breaking compatibility with other mods. Let me look into it.
captain403 2 月 1 日 上午 4:48 
Alright, let me rephrase it then. With NO requirements, other than being admin.
Nirasti  [作者] 2 月 1 日 上午 4:07 
@captain403
Already possible by default with Bureaucratic cultures.
captain403 1 月 31 日 下午 3:05 
How about admin to feudal not restricted to emperor.
Nirasti  [作者] 1 月 25 日 上午 2:41 
@Moi Moi
That comes with the Roads to Power DLC by default. I'll add a note to the description.
Moi Moi 1 月 24 日 上午 9:37 
would it be possible to add feudal to administrative?
Jon-El 1 月 13 日 上午 10:14 
PSA: Using this decision will reset your crown authority to the lowest level. Definitely a major setback when used in the late game when you have absolute crown authority.
Code 1 月 7 日 下午 4:25 
LIFE SAVER. I do not ever want to deal with a clan government type again, feudal ftw.
tabel'noe 2024 年 11 月 21 日 下午 12:24 
@Nirasti
Yeah, I've been paying attention to that mod, seems like it is indeed broken
Okay, then looking forward for it good luck mate! :steamhappy:
Nirasti  [作者] 2024 年 11 月 21 日 下午 12:14 
@moo deng
This one is the only one I can find but the comments say it's broken. I might add that functionality to this mod later if I can figure out how to do it properly.
tabel'noe 2024 年 11 月 21 日 下午 12:01 
Hi buddy, nice mod! Do you plan\know mod that allows you to change your vassals goverment tipe without changing yours? Would be a nice addition
Nirasti  [作者] 2024 年 11 月 21 日 上午 11:53 
@Caloens2k1
I probably will at some point.

@Daghan
I would rather not add switching to and from any types that haven't been refined yet. I'm not going to be able to compensate for all the bugs, balance issues, and mod incompatibilities that could arise. For now, that means no Republic, Theocracy, or Holy Order.
Dağhan 2024 年 11 月 21 日 上午 11:32 
Could you also add a decision for switching to Holy Order government?
Caloens2k1 2024 年 11 月 6 日 上午 10:30 
Can you make one for non-tribal to tribal?
Nirasti  [作者] 2024 年 11 月 6 日 上午 7:55 
@Silent killer
Done.