Crusader Kings III

Crusader Kings III

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Change Government
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1.038 MB
2023 年 12 月 10 日 下午 11:27
11 月 4 日 上午 8:49
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Change Government

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NOTICE
Since updating this mod to add balanced decisions for the new government types is going to take a very long time, there is now a cheat version of this mod which allows switching between any government type at will.

This should serve as an acceptable stopgap until I'm able to update this mod more properly.

─────────────── ⋅👑⋅ ───────────────

Adds several new decisions involving changing your government type. The current available possibilities are:

  • Feudal to Clan
  • Clan to Feudal
  • Tribal to Feudal as Muslim
  • Tribal to Clan as non-Muslim
  • Administrative to Feudal as Muslim
  • Administrative to Clan as non-Muslim

The gold cost will scale with your realm size, the prestige cost will scale with your rank (Emperor > King > Duke > Count). There is a 10-year cooldown for the non-major decisions, and every vassal and below of the same type will have their governments changed as well.

You will need Roads to Power in order to access the decisions to change to and from an Administrative government, but it is not necessary for the other decisions.

There are other mods on the Workshop that offer similar features, but most of them have not been updated for some time and I feel like this one is better integrated into the game, balance-wise. Feel free to subscribe to those instead if you don't like the idea of the decision having costs and requirements.

Ironman/Achievement compatible, of course. FYI most if not all mods have been since 1.9.
84 条留言
Hsanan adam 11 月 25 日 上午 7:00 
You the goat bro
Nirasti  [作者] 11 月 23 日 上午 8:17 
Okay, I've uploaded an alternate version of this mod. It hasn't been balanced at all whatsoever, but allows you to change to all government types without restrictions (at your own peril).
Nirasti  [作者] 11 月 23 日 上午 5:39 
@Hsanan adam
Anything going from Feudal-adjacent to Tribal-adjacent, including Feudal to Nomadic, Clan to Tribal, Mandala to Wanua, etc. is on the back-burner for now because coming up with balanced requirements and effects that actually make sense is difficult.
Hsanan adam 11 月 22 日 上午 7:26 
it would be good if we had clan/feudal to nomadic if we have land on the steppe
Nirasti  [作者] 11 月 18 日 下午 9:06 
So it seems a lot of the new government types already have their own switching mechanics. Which combinations are still missing? I would like to avoid overlapping with existing vanilla decisions.
Nirasti  [作者] 11 月 12 日 下午 10:13 
@.Udokiss
No, not yet.
.Udokiss 11 月 12 日 下午 3:17 
Does it work for all government systems in the All Under Heaven Expansion? Even with the Mandala system?
Kollonell 11 月 3 日 上午 7:42 
ı understand
Nirasti  [作者] 11 月 3 日 上午 12:55 
@Kollonell
No.
Kollonell 11 月 2 日 上午 5:25 
Can Ai use that decisions?