Crusader Kings III

Crusader Kings III

106 个评价
Change Government
3
2
2
3
2
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
1.038 MB
2023 年 12 月 10 日 下午 11:27
3 月 17 日 上午 7:24
11 项改动说明 ( 查看 )

订阅以下载
Change Government

在 Nirasti 的 1 个合集中
Kendus Collection
13 件物品
描述
You should now be able to switch from Administrative to Feudal or Clan without having to be an Emperor or equivalent. It's something that should be in the game by default, but I think we all know Paradox.

─────────────── ⋅👑⋅ ───────────────

Adds several new decisions involving changing your government type. The current available possibilities are:

  • Feudal to Clan
  • Clan to Feudal
  • Tribal to Feudal as Muslim
  • Tribal to Clan as non-Muslim
  • Administrative to Feudal as Muslim
  • Administrative to Clan as non-Muslim

The gold cost will scale with your realm size, the prestige cost will scale with your rank (Emperor > King > Duke > Count). There is a 10-year cooldown for the non-major decisions, and every vassal and below of the same type will have their governments changed as well.

You will need Roads to Power in order to access the decisions to change to and from an Administrative government, but it is not necessary for the other decisions.

There are other mods on the Workshop that offer similar features, but most of them have not been updated for some time and I feel like this one is better integrated into the game, balance-wise. Feel free to subscribe to those instead if you don't like the idea of the decision having costs and requirements.

Ironman/Achievement compatible, of course. FYI most if not all mods have been since 1.9.
72 条留言
monnoboy 10 月 22 日 上午 9:32 
I can confirm, it still works for me as of 10/22/25.
White Out 5 月 20 日 上午 5:31 
@Nirasti
Are you able to make a mod to target just admin governments?
raed3ateff 5 月 19 日 下午 9:15 
its good mod - big love bro
Tora 5 月 19 日 上午 10:27 
Oh, I didn't know that. Thanks!
Nirasti  [作者] 5 月 18 日 下午 9:27 
@Illuminatus369
I will eventually.

@White Out
You don't need this as a base. Just make a mod that overrides 06_ep3_admin_decisions.txt with your own copy with modified AI rules. Alternatively, make a separate file with an identical AI-only decision and modified AI rules if you want to minimise mod conflicts. I don't know how to mod the AI behaviour itself yet though.

@Tora
That isn't tied to government, its tied to dynasties and cultures. If the founder of your starting house is from a culture with that tag, then your title name and CoA will always be that of your house. But you can disable dynasty named titles for the whole map in the game settings. You could also try starting a cadet branch with a ruler of a culture without that tag, but I don't know if that actually works.
Tora 5 月 18 日 下午 2:02 
Would it be possible to make your title's name change as well? Like, if I switch from clan to feudal, I want the name and CoA to change back to what it would be as feudal, instead of staying as my house.
raed3ateff 5 月 13 日 上午 7:26 
thx bro
White Out 5 月 10 日 上午 6:21 
Hi Nirasti, I'm trying to make a mod that prevent the AI from being able to go from admin to feudal, is it possible using this mod as the base?
Illuminatus369 5 月 9 日 下午 11:25 
Can you add Nomadic? I have a bug with my mod order where it will turn me into Herder Gov and i need something to change back to Nomadic. i get it if you dont plan on that however.
Nirasti  [作者] 5 月 2 日 下午 4:07 
@Tora
It should not.

@Zireaellie
I have tried to add an interaction for this, based after the demand conversion and demand administrative interactions, but so far I haven't been able to get it to work. I'll keep trying but don't expect it any time soon.