Left 4 Dead 2

Left 4 Dead 2

Beel's Fixed and Expanded Talker
150 条留言
Beel  [作者] 10 月 23 日 上午 8:15 
Sure thing man :>
SPSick 10 月 23 日 上午 7:53 
I was wondering, could I borrow some of the features your talker has and put them into an 8 player talker im making from the ground up as long as I give credit and state what I've borrowed?
MisterMayoNL 10 月 6 日 下午 2:07 
The survivor mourn fix sourcemod plugins are outdated and don't work as far as I'm aware
SPSick 10 月 4 日 上午 10:31 
Ah yea I am using sourcemod. I think I gotta set it up on a dedicated server for one of the plugins to work that fixes it.
Beel  [作者] 10 月 4 日 上午 10:17 
I didn't do anything different. Although I think there are identity problems if you normally try doing 8 player Survivors and you need like Sourcemod stuff to fix it. I'm not sure since I personally don't play with 8 Survivors, but I think there are problems like that
SPSick 10 月 4 日 上午 8:26 
strange question, how did you get the L4D2 cast to mourn the l4d1 cast working? I'm making an attempt to make my own talker and ive added the response rules etc, but the l4d2 survivors wont mourn the l4d1 cast, but the l4d1 cast does mourn the l4d2 survivors
xSporez 9 月 8 日 下午 7:26 
damn thats unfortunate, yea I hope valve does increase it but its like u said its unlikely they will, thanks for answering tho
Beel  [作者] 9 月 8 日 上午 8:58 
All lines defined in the Talker get cached, even L4D1's cast when you're playing as L4D2 cast and vice versa. So yeah, the soundcache is already struggling so much I made an another version of the mod without so many unused lines to help folks that crash do to the soundcache going over the limit. Which could happen because of other mods adding more lines/sounds or Custom Maps adding more lines/sounds
xSporez 9 月 8 日 上午 3:34 
aw man, like right now is the mod at the absolute max and its impossible to add any new unused voice lines? Also does the limit still get affected even if like say for example some voice lines when looking at certain things in maps wont play every time and only have a chance so not every unused voice line in that level can play? Or is it based on every unused voice line to the game regardless of if they are being said in a level or not?
Beel  [作者] 9 月 7 日 下午 10:33 
That's a good idea, problem is that the soundcache is already barely handling all the unused lines added. So unfortunately I won't be adding any more unused lines to the Talker, unless by some miracle Valve increases the soundcache limit. Which is honestly unlikely, but we can hope
xSporez 9 月 7 日 下午 8:51 
I know the cut voicelines for nick reacting to the walkways breaking in swamp fever cant be added back because the walkways are static props and cant be changed by vscript but is it possible to add them to nick when he is looking at the end of a walkway dead end? like when he reaches a walkway path that ends and it not the right walkway to take to advance through the level because the voicelines he has for them breaking can be used for that too since he says "Woah, the walkway broke" and "we need to try the other walkway".
FBI 8 月 28 日 上午 8:30 
ok, ty
Beel  [作者] 8 月 28 日 上午 8:28 
Normal Talkers don't work together, choose only one. Now VScript Talkers work with anything, Chimi's and Active Talker are the VScript ones.
FBI 8 月 28 日 上午 7:05 
can i use it with mayo's, lochlan, chimichamo and active talker from manacat all together??
Beel  [作者] 8 月 18 日 上午 7:33 
If you're talking about 8 player stuff, then most of campaign specific stuff isn't in this Talker, yet anyway. But general interactions between the groups are there and I recently also added basic interactions with other group's NPC's, so that events work correctly
woman 8 月 17 日 下午 9:42 
i feel sad cause the author of the 8 talker suggest your mod, hope i doesn't miss out too much tho
Beel  [作者] 8 月 17 日 上午 6:11 
It works with Chimi's VScript Talker things fine and it doesn't work with 8 Survivor one because it's a normal Talker script like mine
woman 8 月 17 日 上午 6:05 
so sad it doesn't work wit chimichamo talker and 8 survivor talker :(
Beel  [作者] 8 月 16 日 下午 1:04 
Can't currently update the mod since it's late for me and I have a burnt finger. So expect it sometime tomorrow
Beel  [作者] 8 月 16 日 下午 1:02 
I'll make it so that Survivors only will say one more additional grabbed by Smoker line, also freeing yourself from a Smoker will now interrupt you and I will change on fire lines to be Critical ones. (Also other stuff I've been working on and off)
kib04060 8 月 16 日 上午 11:01 
Ngl i personally think that the survivors scream when taking fire damage can get really annoying after awhile even with cooldowns i suggest that you should change it to where they do hurt critical lines instead of incap hurt lines so they can be less annoying imo and the connecting smoker lines while it sounds good on paper the execution is not very good and just doesn't sound right especially when you just freed a survivor from a smoker and the lines just keeps playing i think it just sounds better before with the survivors just having one line after getting grabbed
Beel  [作者] 7 月 20 日 下午 4:24 
Okay Chimi
ChamoChimi 7 月 20 日 下午 3:58 
ok so it is just tls talker but the survivors are far more annoying very cool
Beel  [作者] 7 月 17 日 下午 2:44 
Because that's my attempt at connecting grabbed by smoker lines, unfortunately there isn't a way that I know of to check if he is still getting pulled or to stop it after he's free
ChamoChimi 7 月 17 日 下午 2:40 
why does coach shout no for 20 minutes after being grabbed by a smoker he killed
Barktrap 6 月 9 日 下午 1:52 
Good to know
Beel  [作者] 6 月 9 日 下午 1:50 
I haven't tested any others, but Helrika's seems to work fine for me
Barktrap 6 月 9 日 下午 1:22 
Just out of curiosity, are there any vocalizers that this is compatible with since Ion's Vocalizer is listed as incompatible?
(^^^) Xeno 6 月 1 日 上午 11:30 
Love the new lines for the gnome the survivors are baby taking it which is a cute idea (depending on your custom model)
MisterMayoNL 4 月 26 日 上午 2:14 
Funny, Exertion GoingToDie & the L4D1 GoingToDie normal / B&W lines arrangement are also on my to-do list
Beel  [作者] 3 月 10 日 下午 5:39 
It will be fixed in the next update
kib04060 3 月 9 日 下午 5:16 
there's a bug where when you use the chainsaw and get a lot of kills with it the survivor hurrah keeps getting spamed over and over again to the point where it cuts out
(^^^) Xeno 3 月 7 日 上午 9:26 
@Matt

Use the roll back version it won't probably crash now.
Buck Overwick 2 月 17 日 上午 7:52 
I'm really enjoying this mod, but I've noticed that when Ellis gets grabbed by a smoker, even after he's freed he'll keep spamming the GrabbedBySmoker lines. It's really annoying. Other than that, fantastic mod!
Beel  [作者] 2 月 12 日 上午 11:59 
It will conflict with it. One will overwrite the other
SPSick 2 月 12 日 上午 11:57 
does this conflict with the 8 player modified talker, or should it work fine together?
(^^^) Xeno 2 月 4 日 下午 12:41 
Appreciate the new update :3
Beel  [作者] 1 月 14 日 上午 9:34 
Glad you're enjoying these updates. Gives me more motivation to keep releasing them
(^^^) Xeno 1 月 14 日 上午 9:01 
Cool update I been trying to ask that SI callout unlock for so long from other talkers but now its here :health:
(^^^) Xeno 1 月 1 日 上午 10:14 
Excellent update! And happy new year!
Meepist 2024 年 12 月 21 日 上午 11:25 
this is one of my favorite mods on here
Beel  [作者] 2024 年 12 月 19 日 上午 5:20 
Well then, I hope you like my humble Talker then :>
✪Monk 2024 年 12 月 19 日 上午 5:07 
yeah i know that, was just saying, I'm looking for a replacement because it errors a lot. that's why I'm here! :)
Beel  [作者] 2024 年 12 月 19 日 上午 5:04 
Talkers work like any other script mods, so they should work on a dedicated server if you install it onto it. Don't know about the Active Talker. It's a VScripts Talker and not even mine, so you should ask the author about it
✪Monk 2024 年 12 月 19 日 上午 5:01 
does this work on a dedicated server? or do talkers break on dedicated servers? I've been trying to use active talker and its erroring a lot in my console
KAWAAAHHH 2024 年 12 月 4 日 上午 9:17 
wait, nevermind i just read the patch notes, sorry
KAWAAAHHH 2024 年 12 月 4 日 上午 9:16 
does the new update stop the soundcache crashes?
Beel  [作者] 2024 年 12 月 4 日 上午 6:22 
That's a good idea actually and I myself surprised no one has tried to do this before
MisterMayoNL 2024 年 12 月 4 日 上午 4:06 
I'm actually kind of suprused Chimi never make a small VScript mod for that
MisterMayoNL 2024 年 12 月 4 日 上午 3:56 
I think it would be better to make The Passing Orator entity a seperate mod. Something tells me a lot of people would be interested in that