Left 4 Dead 2

Left 4 Dead 2

Beel's Fixed and Expanded Talker
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更新于:10 月 21 日 上午 11:47
作者:Beel

- Both groups will now react to each others Finales triggering.
- Both groups now have proper GetToVehicle Responses for each Official Campaign.
- Both groups now have proper Responses for each Official Campaign Rescue Arriving.
- Added reactions to other's Sacrificing and reaction for jumping off the bridge for L4D2 Survivors.
- When News Chopper 5 orders the Survivors to kill the Tank, L4D2 Survivors will start barking about needing to kill the Tank.
- Ellis will now comment on the boat being slow in Death Toll and Coach will say "Boat's almost here" upon hearing it being 3/2 minutes away.
- L4D2 Survivors can now comment on the bridge being lowered in Death Toll Chapter 2 and the bridge being destroyed in Blood Harvest Chapter 3.
- L4D2 Survivors will now react to the plane crash in Dead Air Finale.
- L4D1 Survivors will now react to destroying the Tanker in Dead Center Chapter 2.
- L4D1 Survivors will now announce turning off the alarm in all Campaigns.
- L4D1 Survivors will now react to the gate opening in Dark Carnival Chapter 4.
- L4D1 Survivors will now react to starting the concert and the chopper coming in Dark Carnival Chapter 5.
- L4D1 Survivors will now react to the elevator arriving in Hard Rain Chapter 2.
- L4D1 Survivors will now react to starting the finale and the boat coming in Hard Rain Chapter 5.
- Various other small additions.

更新于:10 月 15 日 上午 5:21
作者:Beel

Quick Fix
  • Added an Explosive Damage Friendly Fire Response to everyone.
  • Fixed WitchAggro context not applying most of the time.
  • Fixed Francis playing The Passing leaning animations when playing some lines.

更新于:10 月 13 日 下午 12:50
作者:Beel

- Added a delay to others reacting to Witch being startled.
- TeamStruggle Kill Tank Response variant no longer requires you to not be incappacitated.
- Overhauled checks for Survivors existing (Thanks Mayo).
- Added consistent criteria across all ConceptFinalVehicleArrived.
- L4D2 Survivors will no longer guess the Survivors that don't exist during a Dead Center Elevator introduction on who died.
- L4D2 Survivors will no longer mourn Survivors that don't exist during a transition.
- Coach can now also mourn L4D1 Survivors during a transition.
- Nick can now also mourn Francis and Zoey during a transition.
- Ellis can now also mourn Zoey during a transition.
- Added Nick's "You think you can handle this?" AskReady Dead Center specific line as a rare revive line.
- Added a Nick specific car alarm scolding Response and Nick specific Teamkill scolding Response to Louis, using Louis' "You're right, Francis. He's not friendly. I think Bill would have shot him by now." The Passing convo lines (It requires Bill to not be alive).

[From Mayo]
- Fixed The Passing L4D1 Incap reactions only ever playing for Francis.
- Francis and Zoey can now react to Nick after he says 'Whatever' after reviving them.

更新于:9 月 28 日 上午 6:58
作者:Beel

- Added a TON of compatability for Survivors in the opposite group's Campaign (Most Talker related stuff breaking should be fixed now, expect more actual lines and interactions later on).
- X More cans to go lines no longer can be interrupted.
- Survivors won't automatically spot the Witch once she's aggroed (Before only the one who aggroed her wouldn't spot her automatically).
- Survivors will now react to another triggering the Witch.
- Survivors a 1 000 HU away from their team have 40% chance to use some of their CallForRescue and LostCall lines when calling for help while incapped (Doesn't happen when under 100 HP).
- Survivors replying to others regardless of distance when they are not supposed to should be fixed now (Apparently dist_from_issuer Criteria is not used when a reply is requested from a specific Survivor).
- "Close one" Witch killing lines will no longer trigger if a Survivor died recently.
- Added 4 more Swear lines to Francis' triggering the Witch Response.
- Added 2 more Swear lines and a FallShort line to Louis' triggering the Witch Response.
- Added one more Swear line and a FallShort line to Bill's triggering the Witch Response.
- Added one more Swear line and two ReactionNegative lines to Zoey's triggering the Witch Response.
- Added Francis' "(fumbling) Uhhh yyyeaaah." and "Yeah." The Passing convo lines to his Yes Vocalizer Response as very rare lines.
- Added Nick's "Alright." and "Yeah, alright." The Passing convo lines to his Yes Vocalizer Response as very rare lines.
- Added Francis' "Nope!", "Nope, not a chance." and "Nope, no way in hell." The Passing convo lines to his No Vocalizer Response as very rare lines.
- Added Zoey's "Well... no." and "Umm, no." The Passing convo lines to her No Vocalizer Response as very rare lines.
- Added a Rochelle specific No Vocalizer Response to Francis using "No ma'am." The Passing convo lines.
- Added a rare Nick specific revive Response to Francis, using "Hey! Never thought a fancy ass like you would have made it this far." and "WITCH! Oh sorry, got confused by all your crying." The Passing convo lines. The latter line can also happen when reviving Ellis.
- Added a rare Coach, Nick and Ellis specific revive Response to Louis, using "Francis said you weren't goin' to make it. But I said I had a good feelin' about you." The Passing convo lines (It requires Francis to be alive).
- Added a L4D2 Survivor specific Friendly Fire Response to Francis, using "Is there anyone of you four who isn't an asshole?" The Passing convo line (It requires all four L4D2 Survivors to be alive).
- Added a L4D1 Survivor specific Friendly Fire Response to Nick, using "Christ, those guys are such assholes." line.
- Added a Nick specific Friendly Fire Response to Zoey, using "I could shoot you where you stand." The Passing Convo lines.
- Added Rochelle's "I want to call you an asshole... I do." The Passing convo line to her Nick Friendly Fire and Nick car alarm scolding Responses as a rare line.
- Added a Nick specific car alarm scolding Response and Nick specific Teamkill scolding Response to Francis, using Francis' "Oh yeah. Bill definitely woulda shot him." The Passing convo line (It requires Bill to not be alive).
- Added a rare spotting Survivor from a far Response to Francis, using "Hey!" The Passing convo lines.
- Added a rare spotting Survivor from a far Response to Nick, using "Hey!" The Passing convo lines.
- Added Nags to turn off the alarm and to run in Dead Center Mall event.
- Added Nags to run in Dark Carnival Coaster event.
- Rearanged The Parish Park alarm event, Nag lines.
- Switched places "I hope SOMEBODY got out alright..." and "I won't lie. It don't look good." Coach's lines.
- Moved "We aren't getting saved." lines to be used in the finale as a reply after seeing the evac abandoned.
- Nick yelling "Grab a gun!" and "Better guns!" now can happen on any map as long as the alarm is going off.
- Moved Rochelle's "I used to go to the mall as a kid, look where that got us." from a reply to follow the river in Dark Carnival, to a reply to Coach going "I used to go there as a kid".
- Added Zoey's "This is so messed up" and "What the hell was that?" lines to her another Survivor being Jockeyed Response.
- Various fixes and improvements.

更新于:9 月 14 日 下午 6:42
作者:Beel

- Optimized the Grenade Careful Response and Witch spotting context.
- Removed the 30 second cooldown on Hearing SI Response when spotting a SI.
- Added an individual 20 second cooldown on Hearing the specific SI when spotting it.
- Reduced the context where Tank related lines play after spotting the Tank to 30 seconds (60 Previously).
- Now Reloading Tank lines reapply the context for Tank related lines to 30 seconds (20 Previously, which would override 60 seconds that were before, making it shorter than it seems).
- Added a Reloading Tank Response to L4D1 cast (Doesn't have lines, it's just for context currently).
- L4D2 cast will now scream out Intense Reloading lines while Tank is Aggroed (Before they were forbidden from saying any Reloading lines while Tank is Aggroed).
- Added "Little man, we are goin' to miss you." Dead Center Coach's Ellis Mourn line to the Normal Response with 20% odds.
- Added "I am going to miss you big guy." Dead Center Nick's Coach Mourn line to the Normal Response with 20% odds.
- Added "Gonna miss our little mechanic." Dead Center Rochelle's Ellis Mourn line to the Normal Response with 20% odds.
- Now all L4D2 Survivors get to say their "First Kill" Response.
- Improved the Tank Advice Response, the lines won't repeat anymore and it now will trigger even if already speaking.
- Changed Ellis' The Passing Celebration lines from playing on killing SI in The Passing, to killing the Tank in the finale of The Passing (If the team isn't struggling).
- Added "You monkeys ain't gonna spoil this.", "You should have brought more tanks with you." and "You're too late." Bill lines to the Kill Tank after Rescue Arrives Response.

[From Mayo]
- Added FinalVehicleArrived lines to Louis & Francis.
- Refined some C1M2 fix rules.
- Optimized Dead Center FriendlyFire lines (removed most duplicate rules and instead used priority & L4D2 Survivors can now always say their FF lines when a tank is present).

更新于:9 月 3 日 上午 8:25
作者:Beel

- When being Jockeyed Survivors will now play Critical Pain lines in between their Jockeyed Response lines.
- Removed pain lines from the Jockeyed Response.
- Screaming lines are rarer when Grabbed By the Smoker.
- Added two more lines to the Coach's SafeSpotAheadResponse Response.
- Added two more lines to the Nick's SafeSpotAheadResponse Response.
- Added one more lines to the Ellis' SafeSpotAheadResponse Response.
- Added "Oh! I've been lassoed!" and "Mother f... TONGUE!!!" Ellis lines to his normal Grabbed By Smoker Response with 35% odds.
- Added "Something grabbed me!" Rochelle line to her normal Grabbed By Smoker Response.
- Fixed Louis using Bill's Response when spotting crescendos on No Mercy.

[From Mayo]
- Removed odds of Coach/Nick grabbing Bile reaction lines in Dead Center (cannot be said multiple times).
- Added very rare Francis interaction when spotting himself up close.

更新于:8 月 17 日 上午 6:08
作者:Beel

- Added a "Through Here" and "Up the stairs" Remarks in The Sacrifice Chapter 2.
- Added a "Through this door" Remark in No Mercy Chapter 2.
- Added a "Through Here" and "Through this door" Remarks in Death Toll Chapter 4.
- L4D1 Survivors will now tell others to move on after the gate is opened in No Mercy Chapter 2 event.
- L4D1 Survivors will now tell others the path is clear and make Nags to run in Death Toll Chapter 4 event.
- "We've got to get to the hospital." lines no longer have a 50% to trigger, now they always do.
- When spotting the Sailboat if the line didn't mention raising the bridge another Survivor will chime in and say that they need to raise the bridge.
- Added a Nag during the Last Stand Junkyard event.
- Francis or Zoey will now callout the Crane being available to use in Last Stand Junkyard.
- Replaced "Ready" line about a drop Remark in Last Stand Chapter 2 (Replaced it with "Careful" lines).
- L4D1 Survivors will now properly Remark about not liking the Lighthouse when Alone.
- Removed Nervous Humming and Whispers from bots noting human attention.
- Created "Bored" Response for L4D1 Survivors which works like Ellis' Stories one and makes them use Nervous Humming and Whispers lines.
- On fire Pain Response will now use Pain Critical lines instead of Incap ones.
- Sorry Friendly Fire Response now has all Sorry lines in it and added "Sorry" and "My bad" lines to the normal Sorry Response.
- Removed ViolenceAwe lines from Swear Vocalization Response.
- KillTankConfirmation Response can now trigger after the finale is started.
- Survivors will stop talking when clearing themselfs from a Smoker.
- When grabbed by a Smoker Survivors will now only say 2 lines maximum.
- Fixed Francis and Coach sometimes using their normal Going To Die lines when they are B&W.
- All Survivors (Except Coach) now have an Intense version of the healing Response, which removes calm sounding healing lines and as a bonus, healing lines will now play even after the Rescue shows up.
- Coach now has a rare chance to use his Dead Center AlertGiveItemStop lines in the normal Response.
- Coach, Nick and Ellis now have a rare chance to use their Dead Center SuggestHealth lines in the normal Response.
- Coach, Nick and Ellis now have a rare chance to use their Dead Center HealOther lines in the normal Response (Not all of them).
- Nick won't use "Hold still. Probably going to regret this, but let me use this on you." and "Alright, don't let the other ones know I am doing this. I'm only doing it for you. (whispered)" lines in The Parish and the second half of Hard Rain.
- Nick's "Alright, don't let the other ones know I am doing this. I'm only doing it for you. (whispered)" line now requires 3 or more Survivors to be alive.
- L4D2 Survivors now have a rare chance to use their Dead Center Healing lines in the normal Response (Not all of them).
- Ellis has a rare chance to use his Dead Center "Appreciate it, big guy." Coach Thanks line in the normal Response.
- Ellis has a rare chance to use his Dead Center "Ah it's all you, big guy." Coach You Are Welcome line in the normal Response.
- Ellis' "You got it, girl." line is no longer Dead Center exclusive Rochelle You Are Welcome line, it's now in the normal Response.
- Ellis has a rare chance to use his "You're doing a nice job with that!" Dead Center Being Healed line in the normal Response.
- Rochelle has a very rare chance to use her Dead Center "You're a heart of gold fatman." Coach Thanks line and get a unique reaction from Coach like in Dead Center.
- Rochelle has a very rare chance to use her Dead Center "It's okay, ya know? You got a heart of gold fatman." Coach You Are Welcome line in the normal Response.

更新于:7 月 15 日 上午 11:36
作者:Beel

- Made Coach's "We ain't the only ones that thought to take this short-cut" line have a 50% chance of triggering, instead of always.
- Now all L4D2 Survivors can remark about going through The Dark Carnival underpass and getting up by the billboard.
- Now all L4D2 Survivors can remark about faling from the Screaming Oak Coaster.
- When Ellis first tells the group to stay on the Walkways in Swamp Fever, Coach will respond with "Yeah, don't wander off.", like he does with Rochelle.
- Restored an Earl's Village remark and moving some lines from Ellis and Rochelle about the village there.
- Restored an Lights on remark and moving some lines from Ellis and Rochelle about the lights being on there.
- Added more spots for Nick to remark about unsanitary in Swamp Fever.
- Made OCD lines have their own remark in Swamp Fever.
- When spotting the swamp folk village in Swamp Fever another Survivor will respond that they might have heldout.
- Coach's "I wonder if they got dinner cookin'?" line was moved from spotting the safehouse Response to the new heldout Response.
- Added a proper Nag Response to lower the bridge in Swamp Fever (Before it was a single nag line after 10 seconds of first seeing the bridge).
- Coach now has a "Up that ladder!" line to remark about the scaffolding in Swamp Fever Chapter 4.
- Moved around the waterpool and weather remark lines.
- Moved Coach's "Damn, I'm all turned around now." and "I think it's raining even harder now." lines from seeing the town flooded to responding to it being flooded.
- Decreased the cooldown on Hard Rain elevator nags from 15 seconds to 10.
- Made "Get ready to run." lines play as a response after seeing that the alarm will sound in The Parish Chapter 2.
- When Coach points out that they are outside the safezone, Nick will now respond with "[sarcastic] If that was their idea of safety, I can't wait to see what's out here." line that was moved from his safezone spotting Response.
- Moved Coach's "We just gotta get to the bridge." line from safezone spotting Response, to Freeway Response when someone spots it.
- Tweeked the Graveyard spotting Responses.
- Moved all the lines from spotting bodies in The Parish Chapter 3 saferoom, to spotting bodies in Chapter 2 (Also reworked the convo).
- Moved Nick's "This city's a mess." and "This used to be a beautiful city." lines from spotting bodies in Chapter 2 of The Parish, to a new Response when seeing the warzone in Chapter 3.
- Coach and Rochelle can now Remark about The Parish Chapter 4 alley.
- Added a Nag Response to start the Tractor in The Parish Chapter 4.
- Added 5 new Remarkables to Chapter 4 of The Parish (They are just directional lines that I felt like adding in some places).
- Added 5 new Remarkables to Chapter 2 of Dark Carnival (They are just directional lines that I felt like adding in some places).
- Added 2 new Remarkables to Chapter 1 of Hard Rain (A remark about the ladder on the trailer and a remark about seeing the Sugar Mill, moved the lines for it from seeing the streetblocked off in Chapter 2).
- Added 2 new Remarkables to Chapter 2 of Hard Rain (They are just directional lines that I felt like adding in some places).
- Added 2 Nags to The Passing's Sewer section, one makes Survivors nag to keep moving and it stops when reaching the ladder out of the sewer, second one makes Survivors nag to find the ladder up to the walkways and it stops when it's found.

更新于:7 月 7 日 上午 10:09
作者:Beel

- After shooting more than one alarm car in a single Chapter, L4D2 Survivors will use their lines from the Car Alarm Field.
- Added "I hate you, Ellis!" line to Nick calling out Ellis for shooting the alarm car Response.
- Fixed Coach "coaching" others regardless of distance.
- Fixed Coach and Ellis knowing Tank's name when hearing it in Dead Center Chapter 1 and 2.
- Nick will now always first callout CEDA infected with a "Guess those suits don't stop bites." line in the first Chapter of Dead Center, regardless if others already called them out (That line is Dead Center exclusive).

更新于:6 月 21 日 上午 6:14
作者:Beel

- Added barebones support for Survivors interacting with NPC's in another Crew's campaign (This should fix NPC's breaking, in the future I will expand on the Survivors interacting with stuff in another Crew's campaign).
- Added handpicked Ellis stories to L4D1 Campaigns and Cold Stream, L4D2 Survivors unique Ellis interrupt lines are also preserved (Before these campaigns didn't have any stories at all, now I handpicked some from other campaigns, that I felt like would fit the situation they were in the previous chapter).
- Survivors will no longer tell others to kill their light if the Witch is aggroed.
- Increased the cooldown on picking up the gnome and the cola lines.
- Survivors can now say their normal GoingToDie lines when on low permanent hp.
- Nervous humming and whistles from L4D1 Survivors when alone and on temporary health, now needs to pass a 30% chance check instead of always triggering and can now trigger outside of B&W status.
- Rearanged Louis' GoingToDie normal and B&W Responses (Moved "This is bad. This is really bad." line from normal to B&W Response, moved "[quiet pep talk to self]C'mon Louis: you are NOT dyin' here." line from B&W to normal Response, moved "I don't wanna die. I know nobody wants to die, but I'm like, fifty times that." line from B&W to normal Response.

[From Mayo]
- Improved AutoPlayerLostCall.
- Removed The Passing exclusive InCapBounce/ChargerBeatsNick rules (now just uses one ruleset for both The Passing & custom campaigns).
- Added some more responses to MyNameIs.
- Added 1 to 2 KillTankNotHealthy lines to Coach, Ellis & Rochelle.
- Zoey's L4D2 character specific LookOut lines are now less common when she's a survivor herself.
- Some optimization (removed duplicate response rules).