RimWorld
WVC - Ultra Expansion II
Коментарів: 136
Sergkart  [автор] 2 серп. о 1:03 
@herites
No and no
herites 2 серп. о 0:10 
Does it have any issues with the current game? If yes, can it be safely removed midgame?
G-Fiti 31 лип. о 5:12 
Sad to hear, thank you for letting us know. :)
Sergkart  [автор] 31 лип. о 2:36 
@G-Fiti
I don't have time or desire to continue the mod, it's abandoned so it's unlisted
G-Fiti 31 лип. о 2:22 
I suppose the mod is not fully working on 1.6 and thats why you delisted? Just noticed I can't seem to find some implant workbenches on the build menu and then had trouble finding the mod on steam again. xD
filipfrantz 17 лип. о 2:10 
Okay, also the mechtech shield belt description says the wearer cant fire out while wearing, but you can fire out while wearing it. I think you should change it so it says the wearer can fire out while wearing.
Sergkart  [автор] 17 лип. о 1:52 
@filipfrantz
No, only double
filipfrantz 17 лип. о 1:47 
Is there no ultratech single bed? I can't find it.
Sergkart  [автор] 16 лип. о 12:23 
@filipfrantz
Yes, for now only via link.
filipfrantz 16 лип. о 11:11 
Did this get unlisted? Cant search for it in the workshop.
Sergkart  [автор] 22 черв. о 22:36 
@bumrum
No

@demondust6
Maybe. But not soon.
demondust6 22 черв. о 13:37 
is this getting updated to 1.6?
bumrum 8 черв. о 11:57 
did the underwear make it into this one?
tiltedtears 24 трав. о 3:55 
hi, can you please check if your colonists can eat nutrient paste with your modpack? Because mine can't.
Sergkart  [автор] 19 лют. о 10:59 
@J_Gaming
Merged, redrawn, nerfed or reworked.
J_Gaming 19 лют. о 8:30 
What happened to the old node buildings?
Sergkart  [автор] 18 лют. о 3:23 
@csc001
They are in xml, they support translation by default. This is an autopatch of the XML Extension mod. Read the XML Ext mod wiki, it says how translators should work with this.
csc001 17 лют. о 18:56 
First of all, thank you for the Legendary Mod, secondly, I found that the strings for the surgery for treating injury scars don't seem to have been exported, there is no way to have multi-language support, I hope that the author will have time to export the strings related to the surgery for treating scars, and lastly, thank you once again for the author's Legendary Mod!
Manaroth 23 січ. о 9:34 
Ce Support? - No. and never!....1000 star review
CeasartheUndead 2 груд. 2024 о 14:33 
ok thank you
Flockerkill 2 груд. 2024 о 12:41 
you need "advanced fabrication"
CeasartheUndead 2 груд. 2024 о 12:23 
lock research for "Ultatech", "garbage recycler".
I have Hi-tech bench & analyzer build and running.
it saying "prerequisite not completed", is there something i'm missing? plz & thank you.
Kal Skirata 11 жовт. 2024 о 14:59 
oh, that's interesting.
Sergkart  [автор] 11 жовт. 2024 о 14:35 
@Kal Skirata
This is intentional. It can't be crafted, instead the ultranite assembler has a chance to produce these meds instead of ultranites (~3%).
Kal Skirata 11 жовт. 2024 о 14:28 
none of the workbenches, either medical or mech/ultratech, are able to make mechtech medicine. Have I missed it somewhere, is it a bug, or is it intentional like how you're not supposed to be able to manufacture glitterworld medicine?
nikita150u 26 верес. 2024 о 7:16 
Welp that's sad
Sergkart  [автор] 26 верес. 2024 о 1:54 
@nikita150u
UE2 does not have integration with HAR, and mods that are based on it, respectively. Hediffs for HAR body parts were not carried over from UE, including tails.
nikita150u 25 верес. 2024 о 23:36 
Not inside this mod but during transition between first and second parts. In Ultra expansion I they still exists (just checked)
Sergkart  [автор] 25 верес. 2024 о 9:56 
@nikita150u
I don't remember them being in the mod at all.
nikita150u 25 верес. 2024 о 5:46 
Why did we lost advanced mechtech tails after upgrade?
Sergkart  [автор] 17 верес. 2024 о 8:50 
@drw543
All vanilla body parts have support.

I checked, no problems with mechanoids and implants were found. Repeat the bug on the modlist specified in the bug report discussion and send the log.
drw543 17 верес. 2024 о 7:50 
Ive tried every part on the fabricator so there was no part made for it?
Sergkart  [автор] 17 верес. 2024 о 6:59 
@drw543
This is not a bug. Mechanoids do not have body standards, each implant was made manually for each of the vanilla parts. If the implant does not fit, it means there is nowhere to put it.
drw543 16 верес. 2024 о 20:37 
yes it does some of them are and some of them are not even went and tried all parts on a fabricator and nothing wants to go onto it
Sergkart  [автор] 16 верес. 2024 о 7:42 
@drw543
Does the implant fit the mechanoid's body? Is the mechanoid vanilla?
drw543 16 верес. 2024 о 7:39 
Yes they are set to dormant self charging state
Sergkart  [автор] 16 верес. 2024 о 3:51 
@Flockerkill
Ah, I see. I overlooked drw543's message.

@drw543
Make sure all the requirements are met. As Flockerkill mentioned, the mechanoids must be in shutdown mode.
Flockerkill 16 верес. 2024 о 3:47 
it was more like a question to that drw543 person
Sergkart  [автор] 16 верес. 2024 о 2:58 
@Flockerkill
Yes
Flockerkill 15 верес. 2024 о 21:58 
are the mechs shutdown self rechargeing?
drw543 15 верес. 2024 о 21:51 
I appear to be having an issue where the mechinoid implants don't seem to recognise any of the mechinoids when selected and mousing over them with the assigned mechinator using the implant is there something I'm doing wrong the mod was added mid save
Sergkart  [автор] 30 лип. 2024 о 22:18 
@atp731
This is a tag for some of my mods, it has no other meaning.
TheATP 30 лип. 2024 о 21:19 
what does WVC stand for
Sergkart  [автор] 10 лип. 2024 о 9:36 
@bungos23
No
bungos23 10 лип. 2024 о 9:31 
are there any plans to add those items back?
Sergkart  [автор] 10 лип. 2024 о 2:22 
@bungos23
No
bungos23 10 лип. 2024 о 0:25 
does this mod have the underwear like the previous one?
AlanKaz 18 черв. 2024 о 3:33 
my favorite mod <3:luv:
Sergkart  [автор] 30 трав. 2024 о 6:44 
@Flockerkill
Yes
Flockerkill 30 трав. 2024 о 6:32 
Am I allowed to send you a friend request, as I have some question about your project and how to understand some of the background logic