RimWorld
WVC - Ultra Expansion II
136 件のコメント
Sergkart  [作成者] 8月2日 1時03分 
@herites
No and no
herites 8月2日 0時10分 
Does it have any issues with the current game? If yes, can it be safely removed midgame?
G-Fiti 7月31日 5時12分 
Sad to hear, thank you for letting us know. :)
Sergkart  [作成者] 7月31日 2時36分 
@G-Fiti
I don't have time or desire to continue the mod, it's abandoned so it's unlisted
G-Fiti 7月31日 2時22分 
I suppose the mod is not fully working on 1.6 and thats why you delisted? Just noticed I can't seem to find some implant workbenches on the build menu and then had trouble finding the mod on steam again. xD
filipfrantz 7月17日 2時10分 
Okay, also the mechtech shield belt description says the wearer cant fire out while wearing, but you can fire out while wearing it. I think you should change it so it says the wearer can fire out while wearing.
Sergkart  [作成者] 7月17日 1時52分 
@filipfrantz
No, only double
filipfrantz 7月17日 1時47分 
Is there no ultratech single bed? I can't find it.
Sergkart  [作成者] 7月16日 12時23分 
@filipfrantz
Yes, for now only via link.
filipfrantz 7月16日 11時11分 
Did this get unlisted? Cant search for it in the workshop.
Sergkart  [作成者] 6月22日 22時36分 
@bumrum
No

@demondust6
Maybe. But not soon.
demondust6 6月22日 13時37分 
is this getting updated to 1.6?
bumrum 6月8日 11時57分 
did the underwear make it into this one?
tiltedtears 5月24日 3時55分 
hi, can you please check if your colonists can eat nutrient paste with your modpack? Because mine can't.
Sergkart  [作成者] 2月19日 10時59分 
@J_Gaming
Merged, redrawn, nerfed or reworked.
J_Gaming 2月19日 8時30分 
What happened to the old node buildings?
Sergkart  [作成者] 2月18日 3時23分 
@csc001
They are in xml, they support translation by default. This is an autopatch of the XML Extension mod. Read the XML Ext mod wiki, it says how translators should work with this.
csc001 2月17日 18時56分 
First of all, thank you for the Legendary Mod, secondly, I found that the strings for the surgery for treating injury scars don't seem to have been exported, there is no way to have multi-language support, I hope that the author will have time to export the strings related to the surgery for treating scars, and lastly, thank you once again for the author's Legendary Mod!
Manaroth 1月23日 9時34分 
Ce Support? - No. and never!....1000 star review
CeasartheUndead 2024年12月2日 14時33分 
ok thank you
Flockerkill 2024年12月2日 12時41分 
you need "advanced fabrication"
CeasartheUndead 2024年12月2日 12時23分 
lock research for "Ultatech", "garbage recycler".
I have Hi-tech bench & analyzer build and running.
it saying "prerequisite not completed", is there something i'm missing? plz & thank you.
Kal Skirata 2024年10月11日 14時59分 
oh, that's interesting.
Sergkart  [作成者] 2024年10月11日 14時35分 
@Kal Skirata
This is intentional. It can't be crafted, instead the ultranite assembler has a chance to produce these meds instead of ultranites (~3%).
Kal Skirata 2024年10月11日 14時28分 
none of the workbenches, either medical or mech/ultratech, are able to make mechtech medicine. Have I missed it somewhere, is it a bug, or is it intentional like how you're not supposed to be able to manufacture glitterworld medicine?
nikita150u 2024年9月26日 7時16分 
Welp that's sad
Sergkart  [作成者] 2024年9月26日 1時54分 
@nikita150u
UE2 does not have integration with HAR, and mods that are based on it, respectively. Hediffs for HAR body parts were not carried over from UE, including tails.
nikita150u 2024年9月25日 23時36分 
Not inside this mod but during transition between first and second parts. In Ultra expansion I they still exists (just checked)
Sergkart  [作成者] 2024年9月25日 9時56分 
@nikita150u
I don't remember them being in the mod at all.
nikita150u 2024年9月25日 5時46分 
Why did we lost advanced mechtech tails after upgrade?
Sergkart  [作成者] 2024年9月17日 8時50分 
@drw543
All vanilla body parts have support.

I checked, no problems with mechanoids and implants were found. Repeat the bug on the modlist specified in the bug report discussion and send the log.
drw543 2024年9月17日 7時50分 
Ive tried every part on the fabricator so there was no part made for it?
Sergkart  [作成者] 2024年9月17日 6時59分 
@drw543
This is not a bug. Mechanoids do not have body standards, each implant was made manually for each of the vanilla parts. If the implant does not fit, it means there is nowhere to put it.
drw543 2024年9月16日 20時37分 
yes it does some of them are and some of them are not even went and tried all parts on a fabricator and nothing wants to go onto it
Sergkart  [作成者] 2024年9月16日 7時42分 
@drw543
Does the implant fit the mechanoid's body? Is the mechanoid vanilla?
drw543 2024年9月16日 7時39分 
Yes they are set to dormant self charging state
Sergkart  [作成者] 2024年9月16日 3時51分 
@Flockerkill
Ah, I see. I overlooked drw543's message.

@drw543
Make sure all the requirements are met. As Flockerkill mentioned, the mechanoids must be in shutdown mode.
Flockerkill 2024年9月16日 3時47分 
it was more like a question to that drw543 person
Sergkart  [作成者] 2024年9月16日 2時58分 
@Flockerkill
Yes
Flockerkill 2024年9月15日 21時58分 
are the mechs shutdown self rechargeing?
drw543 2024年9月15日 21時51分 
I appear to be having an issue where the mechinoid implants don't seem to recognise any of the mechinoids when selected and mousing over them with the assigned mechinator using the implant is there something I'm doing wrong the mod was added mid save
Sergkart  [作成者] 2024年7月30日 22時18分 
@atp731
This is a tag for some of my mods, it has no other meaning.
TheATP 2024年7月30日 21時19分 
what does WVC stand for
Sergkart  [作成者] 2024年7月10日 9時36分 
@bungos23
No
bungos23 2024年7月10日 9時31分 
are there any plans to add those items back?
Sergkart  [作成者] 2024年7月10日 2時22分 
@bungos23
No
bungos23 2024年7月10日 0時25分 
does this mod have the underwear like the previous one?
AlanKaz 2024年6月18日 3時33分 
my favorite mod <3:luv:
Sergkart  [作成者] 2024年5月30日 6時44分 
@Flockerkill
Yes
Flockerkill 2024年5月30日 6時32分 
Am I allowed to send you a friend request, as I have some question about your project and how to understand some of the background logic