Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
No and no
I don't have time or desire to continue the mod, it's abandoned so it's unlisted
No, only double
Yes, for now only via link.
No
@demondust6
Maybe. But not soon.
Merged, redrawn, nerfed or reworked.
They are in xml, they support translation by default. This is an autopatch of the XML Extension mod. Read the XML Ext mod wiki, it says how translators should work with this.
I have Hi-tech bench & analyzer build and running.
it saying "prerequisite not completed", is there something i'm missing? plz & thank you.
This is intentional. It can't be crafted, instead the ultranite assembler has a chance to produce these meds instead of ultranites (~3%).
UE2 does not have integration with HAR, and mods that are based on it, respectively. Hediffs for HAR body parts were not carried over from UE, including tails.
I don't remember them being in the mod at all.
All vanilla body parts have support.
I checked, no problems with mechanoids and implants were found. Repeat the bug on the modlist specified in the bug report discussion and send the log.
This is not a bug. Mechanoids do not have body standards, each implant was made manually for each of the vanilla parts. If the implant does not fit, it means there is nowhere to put it.
Does the implant fit the mechanoid's body? Is the mechanoid vanilla?
Ah, I see. I overlooked drw543's message.
@drw543
Make sure all the requirements are met. As Flockerkill mentioned, the mechanoids must be in shutdown mode.
Yes
This is a tag for some of my mods, it has no other meaning.
No
No
Yes