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The only downside for me on this map was all the walkers at the end dragged it out as the game wouldn't end until I found where some stuck walkers were which took a while. I forget all the options on how to end a map but it wasn't the biggest deal and overall it was a great map.
1) Farms, inn and power plants.
2) Rangers
3) Wooden Wall (Go for stone walls), normal swarms lucifer will do just fine if your back firepower is sufficient
4) Inn
5) Hoarding too much resources before defense is ready
Recommended:
1) Wood Workshop (need stone workshop)
2) Storage and wood mill (you can't avoid this because of resource requirements)
3) Wood, then Stone House (space constraints but you need them for 400 colonist for Stone Workshop and Market)
4) Market is your way to buy to sweet resources stuff
5) Oil Platform (to reduce Lucifer oil hog and in turn income penalty, mission objectives, and selling oil gives fast cash)
6) Soldiers
The pressure starts to drop when you have enough manpower for soldier center and wood workshop built. The priority now is to push both center and/or search the wing, while preparing from swarm contact. Due to the scarcity of wood, avoid rangers and snipers (at least early game).
Soldier ball can steamroll map just fine.