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报告翻译问题
Since I have some time freed up if only just for a bit, I'll binge some gaming & try to update the mod a bit Etshy's suggestion seems to be easy enough to so I'll start with it as a quick update.
As for the dynastic hunts, it is a pretty complicated feature since it is basically a copy of the game's hunting activity (But it is based on the version that existed when I made the mod). So if I do get to it, I'll probably check if they updated the hunting activity in general. It is a feature I wanted to overhaul even on the day I made it.
Second, Yeshiva is shown for everyone because there is no is_shown in funky_legacies.txt for this legacy track.
And changed syntax for pictures to
picture = { reference = gfx/interface/illustrations/decisions/decision_dynasty_house.dds }
P.S. Got lot of pain actualizing my perks after the update too...
effect = {
open_view = {
view = dynasty_legacy_window
player = root
}
}
effect = {
dynasty = {
open_view_data = {
view = dynasty_legacy_window
}
}
}
What I can't tell is where PDX moved things or how it changed the naming ... Had a similar issue when they introduced activities ...
@Generalissimo (1)The icons were being made by zswzxc & he hasn't come online in a long time, hence I don't have one. It's not really an error since, the legacy still works perfectly fine, it just looks clunky!
(2)The personality legacy gives them a chance to be born with it, I think 10%.
Honestly I should have made more Jewish content as well as more stuff for fringe map religions (IE Hindus, Tengris, Bon, Confucians and etc) since there is very little, but due to IRL reasons, I haven't played CK III a lot, so I didn't do much modding in the last few months either
@Tysdas They are supposed to come via trait. If I had made them come via culture it would collide with a gazillion mods sadly (And require a gazillion compatches)
Aside from that if you could make the intellectuals tree decrease the cost of the University visit and send child to university that would be neat.