Crusader Kings III

Crusader Kings III

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Witchcraft
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249.387 MB
2022 年 7 月 20 日 上午 6:50
12 月 3 日 上午 2:01
113 项改动说明 ( 查看 )
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Witchcraft

描述
Witchcraft
Witchcraft mod introduces a lot of new content and an additional layer of gameplay for witch lords. It includes new events, items, decisions, interactions and rules related to the theme of witchcraft, including many fantasy elements and its own magic mechanics. Powerful powers and dark secrets await those who dare to reach for them...


New Opportunities
The mod comes with new lifestyle and two perks trees. The mechanics of developing trees are made according to a different philosophy than other lifestyles. Each tree requires unlocking the associated focus, with unlocking the Sorcery tree may be a challenge. True magic is a powerful tool, but only a few are able to wield it.


Magical Artifacts
There are nine magical artifacts in the world that can open the way to true magic and endow you with unique powers. Remember that such an item is priceless to every witch, and many of them want to acquire it at any cost.


New Threats
Being a witch is not easy. Even in vanilla, in most places in the world it is stigmatized and can be a reason for imprisonment and execution. Now witches also have to face witch hunters and other witches, including ruthless sorcerers. Using powerful magic can also attract the attention of the inhabitants of the abyss... Be prepared for further dangers, both physical and magical.


Localization
English - full
Korean - partial
Russian - full
French - partial
Spanish - partial
Polish - partial
German - check here
Simplified Chinese - check here
Portuguese - check here


Info
Current version: 2.08 (for ckIII: v.1.18)
Mod compatibility: high
Have any questions? Check FAQ.
Additional informations about last major update: check here.
After The End camp purpose comp-patch: check here.


Team
  • ryciebani666 (designer/developer)
  • Emma [FR] (translator)
  • CN_LZY and squad from paratranz.cn (translators)
  • [LEO] Blas de Lezo/SalasM (translator)
  • Akula99 (translator)
  • Hyperion (translator)
  • Dlonem (translator/consultant)
  • jibril5543 (translator)
  • Kebab (translator/consultant)
  • Хихирюсюкака (translator)
  • Freakshow (translator)
  • ANGEL (translator)
  • UndeFR (translator)
  • Sir_Robert_Peterson (translator)
  • EAP Power (consultant)

Special thanks to BigBrother, Helixyos, Shet, Coushy, Lavie, Golden Child, Argus von Stein, Selesio, Dragonxxx, no ♥♥♥♥♥ plz, kwonth1000, ThogThag, Harabec, Iffaran, Zarbargethe1st, WhyldChyld, Some name, aznereth, vaer, Crepe and to others who wrote constructive suggestions and feedback :)


Last Update
Update 2.08
- minor tweaks
- The Korean localisation has been updated – thanks to SaberLove!
热门讨论 查看全部(98)
7
11 月 16 日 上午 9:20
Events should be more Engaging & Interesting
sirjackthereaper
4
11 月 27 日 下午 4:25
Spoiler!!! Ancient Singularity
croni
7
11 月 6 日 下午 12:20
When I start a game, I don't have a single mage, hag, or hunter. No one.
sanek33 ︻芫
3,627 条留言
ryciebani666  [作者] 12 月 12 日 上午 10:09 
@Zarquon
It should work without T&T, but not all content will be available.

@CWG2
This position used to be available only if you had the appropriate dynasty perk or accepted witchcraft, but now it is simply available to rulers from kingdom level upwards (although aptitude is better if you have the dynasty perk, and acceptance of witchcraft may have a slight effect on whether the position will be filled).
CWG2 12 月 10 日 下午 6:41 
I see that in 01_court_positions_magic.txt, there is a section that is commented out that controlled whether or not the court mage position is available (looks like it was a limiter to prevent the role in courts where witchcraft is illegal). Was this removed for some reason?
Zarquon 12 月 10 日 下午 12:24 
will this mod run without tours & tournaments dlc & just have less available features? thanks in advance.
HarryColon69 12 月 8 日 上午 10:29 
I see so my game isn’t bugged good to know thanks for replying
ryciebani666  [作者] 12 月 8 日 上午 9:25 
Indeed, most of the mod content appears within the first 10 years of the game, one artifact per year ;)
Harabec 12 月 8 日 上午 8:43 
@HarryColon69, just to be clear. The artifacts don't immediatley spawn in game unless you selected rule to start with an artifact. In which case, one spawns within a day of starting the game. The rest spawn in over time. Along with Merlin, Baba Yaga and the 3 arcane buildings.
HarryColon69 12 月 8 日 上午 8:17 
Are there ids for the artifacts for some reason the artifacts don’t spawn
在此阴暗地爬行并偷袭 12 月 4 日 上午 8:27 
@ryciebani666
Thank you! I will look into it,:steamthumbsup:
Norton 12 月 4 日 上午 8:01 
@ryciebani666
Okay, I got it. I appreciate for your prompt and detailed reply; it’s very helpful. Thank you!
I sincerely hope the mod continues to improve, and I wish you all the best in life:)
ryciebani666  [作者] 12 月 4 日 上午 7:03 
@Norton
Hi, Norton,
It's nice to hear that you have positive impressions.

Changing into a demon is possible, though difficult. The simplest way is to use the ruler designer (or command), though I do not recommend these methods. When summoning demons, you may sometimes encounter a demonic child, Abaddon, whom you can make your heir. This is also a fairly simple method, but it requires luck for the child to be summoned. And such a demonic child may cause some trouble at your court...

A character can also become a demon if both biological parents are demons; this happens automatically, but only after a certain amount of time. Another way is a special project. Unlocking it requires a source or hell sceptre, and you also need a bit of luck for the project to be unlocked.