Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고






is this usable with vpe
im assuming not but i would like to know
<weaponClasses>
<li>Melee</li>
<li>Ultratech</li>
</weaponClasses>
added below the tools section. in the NightsisterWeapon.xml and I'm hoping it will show up and become compatible with the other mods I mentioned previously.
That made the lightsaber psycast abilities unable to deal enough damage or in some cases penetrate the armor at all, hence why I thought it wasn't working
Also, I'm currently playing on 1.5, forgot to mention that, so it might not even be an issue for those playing on Odyssey. Did the opposite and patched the KotOR lightsaber stats to be in line with this mod, and now the lightsaber psycasts actually do damage when using the other mod's weapons (or any saber other than buildyourown)
Sry for the inconvenience
Is this known/intended?
Test environment: All DLCs, all Star Wars mods and required mods, character editor
But if it did, then look around the map for force nexuses
Tucker : Yes