X Rebirth

X Rebirth

Faster Ships
51 条留言
TTYTT123 2017 年 4 月 1 日 上午 4:04 
The speed of the medium ship did not increase
Browser_ice 2017 年 3 月 26 日 上午 11:18 
Noticed a bunch of errors in the debug log.

They are of the format :

[General] 74770.71 ======================================
[] 74770.71 Cannot match path '//acceleration[@forward='16']' in patch file 'extensions\fasterships\assets\props\enginesystems\macros\engine_size_s_04_macro'. Skipping node.

same for size 04, 03, 02, 07, 06 and 01
kelmenwong 2015 年 7 月 14 日 上午 6:19 
hi, suggest improve the drone speed as well, especially the cargo drone

if i want to this myself, do u know what below value for the cargo done?
- assets/props/EngineSystems/macros/engine*
Conbadicus 2015 年 3 月 26 日 上午 1:31 
Unless the game decides whether or not it takes highways based on distance vs speed...
keriv136  [作者] 2015 年 3 月 25 日 下午 6:13 
This mod only changes the speed of engines for ships so it is fully compatible with all versions of X. This mod does not make ships ignore highways or anything else.
повелитель шмар 2015 年 3 月 24 日 上午 10:59 
Hello, this mod is compatible with 3.5+ ? :)
Conbadicus 2015 年 3 月 19 日 上午 7:35 
Is it possible that this mod is making ships ignore highways and try to cut across empty space?
NonameFTW 2014 年 12 月 18 日 上午 11:23 
I instantly subscriibed to this. Egosoft can fix the game all they want if the capital ships take ages to build your station. If it was me I would balance speed through acceleration not max speed. So capital ships can also fly quite fast but they take ages to get to that speed and they turn slow. Thats even more realistic I think.

I really hope this mod will fix one of the biggest flaws in the game. Not having to wait two hours or more to get the ressources for your station with mulitiple ships and mass amount of cash. Always having to resort to a savegame editor is not the way this game should be played.
keriv136  [作者] 2014 年 12 月 13 日 上午 7:21 
I dont think that is because of my mod. I do not change anything with boosting or attacking.
Brian 2014 年 12 月 12 日 上午 10:43 
Great mod man thanks for the update on the teladi ships. Those guys were too slow! I've noticed some odd occurences though. It doesn't happen very often, but sometimes if you tell a ship to engage a target while it's currently boosting into the zone, it will change its course and barrel directly into the enemy ship, knocking the enemy ship flying out of the zone... It's pretty hilarious to watch, but a tad inconvenient when the enemy ship is an assasination target lol.
keriv136  [作者] 2014 年 12 月 7 日 上午 8:43 
Next version will also include Teladi ships (I have already done it in my game)
Destroyer 2014 年 11 月 27 日 下午 5:48 
*Thumbs up* =)
keriv136  [作者] 2014 年 11 月 27 日 下午 5:27 
I upped the speed of medium/small freighters to be much faster (240 top speed now).
Destroyer 2014 年 11 月 23 日 上午 2:32 
Maybe setting small freighters to be lot faster than capitals may give them a meaning to exist.
Destroyer 2014 年 11 月 23 日 上午 1:21 
Could u make a variation of this mod with even increased foward thrust / turning for freighters (capitals and small ones) and miners?

I´d say that the when trading/mining... cap ships do greatly when moving between sectors or zones, but when they start moving within a zone... man... this is boring as hell!!!... The ships may take quite a looooong time to dock or get to the asteroids fields. Small freighters are always slow... exageratedly slow (i dun even bother using them).

I would appreciate the game to be mre dynamic, at least when trading / gathering goods.

The military ships I guess they are ok for their purposes.

So... could u do it? xD
keriv136  [作者] 2014 年 10 月 31 日 上午 11:25 
Unpack the files with the official tool and just tweak it yourself.
Sumeragy 2014 年 10 月 31 日 上午 9:08 
I would like to tune some of the ship myself, could u tell me wich of the line presents wich ship?
keriv136  [作者] 2014 年 10 月 17 日 下午 6:19 
I will have to look into drones at a later time but I will consider it.
Booster 2014 年 10 月 17 日 上午 3:12 
Just out of curiousity...how do you use cargo collect mode? xD
Malkevin 2014 年 10 月 17 日 上午 1:32 
Trading is fine, its using the cargo collect mode to order your capital freighter to pick up dropped crates where UAVs are too slow.

They're slower than a stock speed Rahanas, so you'd order a slaved ship to pick up a crate and the Rahanas would reach you before the UAVs do. If you're picking up multiple crates you end up with a conga line of UAVs behind the trade ship.

Its a bit dumb TBH
keriv136  [作者] 2014 年 10 月 16 日 下午 5:04 
Trading goes pretty fast with the faster ships, though, even with the URVs being so slow. I will think on it though. I do not have a lot of free time so don't expect it that soon.
Malkevin 2014 年 10 月 16 日 下午 2:01 
Could you make a mod to increase the speed of cargo lifter UAVs?

Cargo collect mode on freighters is unbelievably slow
keriv136  [作者] 2014 年 10 月 7 日 下午 4:48 
I will consider when I have time.
Swatti 2014 年 10 月 7 日 上午 8:54 
REQUEST:
can you make a mod giving most cap-ships more hull HP, about 2x all around. Balors maybe a bit more even, the poor sobs get eaten quite fast.
keriv136  [作者] 2014 年 10 月 4 日 上午 5:21 
It depends on what engine you have installed in your ship I think. I haven't really looked into it but it is definitely one of those macro files.
Raven Fire_BI 2014 年 9 月 28 日 上午 11:07 
I have installed (I do not know what it is called correctly in English) forced Mk-4 - 320 meters per second. The only file with the same velocity parameter engine_player_spe_mk4_macro.xml is this file and I correct.
I found a ready mode, which increases the speed boost, but it does not work.
keriv136  [作者] 2014 年 9 月 28 日 上午 10:37 
Well, each engine has a different macro. What engine are you using? Did you edit the correct one?
Raven Fire_BI 2014 年 9 月 27 日 下午 2:55 
I found a file (01.dat \ assets \ props \ EngineSystems \ macros \ engine_player_spe_mk4_macro.xml), in charge of the motor parameters, which is mounted on the skunk, but after changing the speed indicator - in the game there are no changes. What could be the problem?
keriv136  [作者] 2014 年 9 月 27 日 上午 9:17 
You would have to look for the engine files for the skunk in the assets folder. I do not know where exactly at this moment. I might consider doing something like that but not at this time and not for this particular mod since many do not want a faster skunk.
Raven Fire_BI 2014 年 9 月 26 日 上午 11:37 
so at the expense of increasing the speed of player's ship? you will be doing this mod? If not, could you tell me where exactly to change it, I would have done everything I need, please.
keriv136  [作者] 2014 年 9 月 26 日 上午 10:50 
Yes, increasing the speed makes trading go much quicker (which is a good thing). Before it was just killing me heh.
bm01 2014 年 9 月 25 日 上午 2:19 
I tried to find a good solution for making trading a little faster. The whole "parking" part takes too much time in my opinion. But unfortunately it doesn't seem possible to rewrite it and the only solution I found was to simply remove parking. That felt a little cheaty, basically the trade was immediate as soon as the ship entered the zone (I kept this for refueling though).

Increasing the speed feels so much better.
Raven Fire_BI 2014 年 9 月 22 日 下午 11:27 
And unless a large ship can be controlled directly as a skunk? I am interested to fly to objects located very far from the systems, but at the present rate, even with the booster, it will be very long. After all, there is almost limitless space.
sorry for the English, if anything, Google Translate)))
keriv136  [作者] 2014 年 9 月 22 日 上午 9:52 
I could increase the players ship but why? The Albion skunk already goes fast especially with boosting. Hop on a capital ship if you want to go around the universe faster
Raven Fire_BI 2014 年 9 月 22 日 上午 5:52 
Cool. But can you increase the speed of player's ship in 2 or 3 times?
NIS LordJack 2014 年 9 月 20 日 下午 11:33 
XRebirth definitely needed this. All the capital ships were ungodly slow. Unbearable.
keriv136  [作者] 2014 年 9 月 14 日 下午 4:37 
Yeah. It might be because the ships are moving faster, even out of docking with the shipyard. This may be why it is clipping because egosoft didn't account for the speed or something. Either that or it is a vanilla bug. Only way to fix it in the latter case would be to slow them down coming out of the dock
ffxfan 2014 年 9 月 9 日 上午 4:32 
Yeah really enjoyable :) Things are a lot faster now. Had some bugs btw, some ships are clipping trough the shipyard sometile wheb built, especially the Arawn.

I think this is more an Egosoft bug than one of your mod.
keriv136  [作者] 2014 年 9 月 8 日 下午 4:04 
Sure, I am enjoying this myself.
Wintermute 2014 年 9 月 8 日 上午 6:26 
Thanks for the mod.
OLIVEIRA(PT) 2014 年 9 月 7 日 下午 4:40 
i use both and mod Faster Ships come 1 so it replaçe tue other mod
ffxfan 2014 年 9 月 7 日 上午 9:21 
I was editing the same thing too, It should be fine for both of the mods. I think no crash are in sight. X-rebirth has a nice modding system, quite unefficient with low end computers though.
keriv136  [作者] 2014 年 9 月 7 日 上午 8:30 
Right but in your case you may have just "added" a function to it but speedy delivery and this edit the same thing. Not sure which one will take precedence or what.
ffxfan 2014 年 9 月 7 日 上午 6:37 
if ur using <replace> only the capital freighters should be affected by Speedy Delivery.

I have 2 mods that tweaking the plasma Cannon. One is increasing the overall fire power, the other makes it mine asteroids.

I created the first one, I will not upload it because it's way too cheaty.
keriv136  [作者] 2014 年 9 月 7 日 上午 6:18 
Speedy delivery and Faster ships edit some of the same ships. Using speedy delivery along with this will cause conflicts. Speedy delivery makes Capital ship freighters go super fast and turn super fast where I made Capital ship freighters go faster and turn slightly faster for, what I feel, is more realistic. You probably shouldn't use both together as I do not know what will happen or if it will even work.
Guardian protector 2014 年 9 月 6 日 下午 3:47 
I LOVE THIS MOD! and the one that helps compet this mod is Speedy Delivery
Chew Ass and Kick Bubblegum 2014 年 9 月 6 日 上午 7:18 
I think they should implement this to the base game...
ffxfan 2014 年 9 月 6 日 上午 6:58 
Ok :) I tested it and, well that goes incredibly faster :) Thanks for the mod :)
keriv136  [作者] 2014 年 9 月 6 日 上午 6:45 
The only ships which did not get speed increases are fighters.
keriv136  [作者] 2014 年 9 月 6 日 上午 6:45 
Yes, all Gigurum ships have their speeds increased. They are much faster than before and yes it makes that escort plot mission go faster heh.