X Rebirth

X Rebirth

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Faster Ships
   
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2014 年 9 月 4 日 下午 2:59
2014 年 12 月 11 日 下午 5:43
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Faster Ships

描述
Version 1.3
- Compatibility for Teladi ships

Version 1.2
- Faster speeds for medium freighters

Version 1.0 Faster ships Mod

I have increased the speed of all capital ships in the game. This includes all military and freighter type ships.

I have also increased the speed of all medium freighters/miners.

The turning rate of ships was only slightly increased (let me know if any are turning way too fast)

Forward thrust was increased quite a bit (freighters/miners/cv are traveling somewhere in the range of 120 to 150km)

Balors are decently fast now and ships like the Arawn are faster (but still slow compared to other ships. I think balor somewhere around 190km and the Arawn is like 100km)

Version 1.1 Faster ships Mod
Small decrease in turning for Xenon Capital ships (should be better now)
51 条留言
TTYTT123 2017 年 4 月 1 日 上午 4:04 
The speed of the medium ship did not increase
Browser_ice 2017 年 3 月 26 日 上午 11:18 
Noticed a bunch of errors in the debug log.

They are of the format :

[General] 74770.71 ======================================
[] 74770.71 Cannot match path '//acceleration[@forward='16']' in patch file 'extensions\fasterships\assets\props\enginesystems\macros\engine_size_s_04_macro'. Skipping node.

same for size 04, 03, 02, 07, 06 and 01
kelmenwong 2015 年 7 月 14 日 上午 6:19 
hi, suggest improve the drone speed as well, especially the cargo drone

if i want to this myself, do u know what below value for the cargo done?
- assets/props/EngineSystems/macros/engine*
Conbadicus 2015 年 3 月 26 日 上午 1:31 
Unless the game decides whether or not it takes highways based on distance vs speed...
keriv136  [作者] 2015 年 3 月 25 日 下午 6:13 
This mod only changes the speed of engines for ships so it is fully compatible with all versions of X. This mod does not make ships ignore highways or anything else.
повелитель шмар 2015 年 3 月 24 日 上午 10:59 
Hello, this mod is compatible with 3.5+ ? :)
Conbadicus 2015 年 3 月 19 日 上午 7:35 
Is it possible that this mod is making ships ignore highways and try to cut across empty space?
NonameFTW 2014 年 12 月 18 日 上午 11:23 
I instantly subscriibed to this. Egosoft can fix the game all they want if the capital ships take ages to build your station. If it was me I would balance speed through acceleration not max speed. So capital ships can also fly quite fast but they take ages to get to that speed and they turn slow. Thats even more realistic I think.

I really hope this mod will fix one of the biggest flaws in the game. Not having to wait two hours or more to get the ressources for your station with mulitiple ships and mass amount of cash. Always having to resort to a savegame editor is not the way this game should be played.
keriv136  [作者] 2014 年 12 月 13 日 上午 7:21 
I dont think that is because of my mod. I do not change anything with boosting or attacking.
Brian 2014 年 12 月 12 日 上午 10:43 
Great mod man thanks for the update on the teladi ships. Those guys were too slow! I've noticed some odd occurences though. It doesn't happen very often, but sometimes if you tell a ship to engage a target while it's currently boosting into the zone, it will change its course and barrel directly into the enemy ship, knocking the enemy ship flying out of the zone... It's pretty hilarious to watch, but a tad inconvenient when the enemy ship is an assasination target lol.