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nvm, we are so back
i get some red errors from the Tear Gas Launcher, how can i fix this ????
https://github.com/Vanilla-Expanded/VanillaWeaponsExpanded-NonLethal/commit/882821d1f48a48dde4ceb9d0e637abc4fd31dcf5
Basically weapons now use VWE_ConditionalStun instead of Stun, so it gets affected by mod options.
Tear gas now has its own code instead of relying on OpToxic, which will be phased out
Would you be able to look into doing some balancing to the ammo?
Had to substitute a non-lethal turret for my prison guard duty with a flamer turret, which was mildly hilarious, but not actually very effective or good at dispatching a prison break
It requires to be manned
And congrats on being featured on Noobert's "2024 best mods for rimworld" YouTube video! That's how I discovered this mod.
Now to my own question. Do you plan on updating this to work for 1.5?
In case you were not aware, you can start working on 1.5 support already now, with the "Unstable - Public Testing" beta participation in Steam properties.
oh wait. that was me.
*loads bean bag rounds