Source Filmmaker

Source Filmmaker

[D2SFM] High-Poly Lina
23 条留言
Psych⊕tic_W⊕nderland 2016 年 10 月 7 日 下午 3:56 
yea queen of pain
SpeedKiller.txt 2016 年 1 月 1 日 下午 9:50 
the model is so shiny for me :(
any fix???
Tomato Lemon 2014 年 12 月 19 日 下午 2:52 
I can't seem to find this when looking for the mdl in sfm. Forgive me, I'm new, so it might be obvious. Just help me out please. :)

searching for linahd in all mdl files doesn't bring up anything.
Szoty 2014 年 12 月 15 日 上午 11:35 
BlueFlytrap is the one and only who is right in this thread
The Doomsdayzoner 2014 年 12 月 9 日 上午 8:13 
Can you make Invoker too?
BlueFlytrap 2014 年 10 月 3 日 下午 5:21 
@=[Code X]= Juggernaut Sup
Juggernaut 2014 年 10 月 2 日 上午 9:00 
And btw, just ignore Blueflytrap.
Juggernaut 2014 年 10 月 2 日 上午 8:59 
Is it possible to do a high poly Juggernaut? I really need him bad. (Wanna make myself a profile pic that matches my name :P)
不行 2014 年 10 月 1 日 下午 9:18 
Common trait in that list and you know it !!!!!!!!!!!!!!!!
犬妻  [作者] 2014 年 10 月 1 日 下午 9:01 
I'll probably only be doing CM in that list (nice list m8). The others don't have unwanted weights.
不行 2014 年 10 月 1 日 下午 8:41 
Please do Queen of Pain, Mirana, Phantaom Assasin, Windranger, Luna, Crystal Maiden, Drow Ranger, Templar Assasin, Vengeful Spirit first!!!!!!!!!!!
犬妻  [作者] 2014 年 10 月 1 日 下午 8:39 
All character models are actually really bad in-game, or at least most of them. Currently seeing what I could do with Slardar.
Juggernaut 2014 年 10 月 1 日 下午 2:45 
You would be the most famous guy on the SFM workshops if you add normal dota 2 charcters models.
不行 2014 年 9 月 3 日 上午 1:55 
looks better...
不行 2014 年 9 月 2 日 下午 11:22 
BlueFlytrap seems to know what he's talking about
犬妻  [作者] 2014 年 9 月 2 日 下午 3:50 
There were problems uploading the mask maps and normals (and a whole lot of other stuff) due to referencing issues. I had to uncomment them for the time being (they were completely removed in this workshop item) and I'm still looking into it.
BlueFlytrap 2014 年 9 月 2 日 下午 3:27 
No; you don't know what you're doing.

Low poly models, once the normalmap is baked, should remain unchained unless you wish to bake again. This is because the normalmap was baked for that specific geometry and it's existing surface normals. Changing anything from that point will create artifacts.

We create a high poly model in the first place to simulate geometry on cheaper models. How we bake it can in turn cause the low poly look horrendus without the normalmap applied; but much, much cheaper to render.


One glance at your screenshots shows you aren't using any normalmaps. I can assume this is the result of that 2 year old tutorial Cyborgmatt created. It is in fact the worst tutorial out there.
犬妻  [作者] 2014 年 9 月 2 日 下午 3:13 
That's your opinion, and I respect it as much as I hate it.

As a workshop creator, you should be aware about the fact that Dota 2 models are incredibly low in quality (as opposed to models from other Valve titles) and cause many unwanted deformities when posing. The model was directed at SFM users who wish to make posters (so are most other Dota 2 workshop items, as there are no rigs built for each hero). Materials and textures remain mostly unchanged (I never called it an HD model)

Finally, yes I have an idea what I'm doing
BlueFlytrap 2014 年 9 月 2 日 上午 11:41 
That looks terrible. You have no idea what you're doing.
犬妻  [作者] 2014 年 9 月 2 日 上午 4:05 
不行 2014 年 9 月 2 日 上午 3:36 
Possible to download a stl or 3ds file?