Panzer Corps 2

Panzer Corps 2

Panzer Corps 2 Balance Overhual
76 条留言
PawelS_AoW 10 月 12 日 下午 3:00 
Thank you for this mod, I enjoy playing the campaigns with it. It gives some interesting choices which units to use...
Complex Strategy  [作者] 9 月 25 日 下午 6:19 
It has been quite a minute but I can hopefully say that the mod should now be back to 100% functionality in all campaigns and scenarios!

There is a bit of sad new related to this though as the crashes were being caused by aircraft that were switching modes. So to fix the crashes those have now been removed. This likely will cause some issues with older saves so I would highly suggest to make sure all your toggle aircraft are in Fighter mode when you end the scenario.

In other news I have also toned down various strategic bombers in defense a bit in order to make them more killable since there is no longer high attack heavy fighters. They still should be tough but regular fighters should be a bit more useful.
[TFR]Terminatus295 9 月 1 日 下午 11:25 
Hi, thanks for all the work.
That would be very sad, especially because of the Jets from Stormbird. But if it can't be helped it can't be helped.

I am not sure that that will work tho, since I can load the missions in fine, and play them, as long as I don't try to change or buy any units.
Really only once I open up the "Updrage" or "Buy" Menu it crashes.

This goes for the preperation as well as for any Turn after. .
Complex Strategy  [作者] 9 月 1 日 下午 12:21 
@terminatus I would say yes for the time being if you are just trying to play through the campaigns

runany Victory 0
This should be the command that allows you instantly complete a given scenario. Hopefully it doesn't take to long before this is all fixed but for the short term just skipping any scenario you crash on might be the best course (assuming you can load into the scenario).
[TFR]Terminatus295 9 月 1 日 上午 11:53 
ah so operation Tusk and Operation Stormbird might be the issue? So I could try to skip those?
Complex Strategy  [作者] 9 月 1 日 上午 8:08 
I pushed another update that has fixed some of the issues with campaigns. There is still ongoing issues related to Western Allied stuff that I am trying to find the issue with. Notably it seems campaigns where you face off against the Western Allies seem to be having issues. Sorry for the inconvenience but until I figure out exactly what is breaking stuff I can only suggest to not play against AI western allies for the time being.
[TFR]Terminatus295 8 月 31 日 上午 6:52 
It happens with every mission change now. I reloaded an earlier save and changed to the next mission and it still crashes orz.

Is there a way to try and roll back to a earlier version for me? :)

Thanks for all the work and the help in advance! :)
[TFR]Terminatus295 8 月 31 日 上午 6:28 
Hi,
I played a DLC campaign from 1939.
Now I arrived at Riga 1944.

I am using your mod, the "More Units" mod, double air recon movement and .. German Tank overhaul. None of those have been updated in a while tho. So far they all worked great.

The Operation Stormbird went fine ( I started that last sunday) now I progressed into Riga 1944 and the game continues to crash once I open the "buy" or "upgrade" window. I also have a single "Invalid Unit" which seems to be my 12 cm Grw Infantry from this mod. Now.... I did turn that one into a Grenadier in the still working mission the game still crashes.

If I turn all mods off I have much more Invalid units.. since I use quite a lot of the "More Units" Units without knowing.

If I turn all mods off...
The game also still crashes FYI.
Can you maybe help? :)
Complex Strategy  [作者] 8 月 29 日 下午 6:59 
@western
Begliet Infantry are mainly defensive in nature and are intentionally very well stated to make up for their lower strength. That is intentional

I also have found the issue related to the Panzergrenadiers and other similar units and although I have it fixed I am now encountering many other problems. I don't know why Westwall seemingly has broken so much but since the version I pushed last is working I will have to delay anymore updates till I can make everything run without crashes. I have no idea when those fixes would happen though.
Western 8 月 29 日 下午 5:55 
Hi,i found we got a new infantry unit called "Begleit Infanterie" have only 10 strength and the "Panzergrenadier 44" can't switch mode now.:steammocking:
szzickra 8 月 29 日 上午 10:47 
It looks like it is working. Thank you so much for updating it.
Complex Strategy  [作者] 8 月 29 日 上午 6:43 
Pushed another update. Hopefully it should be fixed now.
szzickra 8 月 29 日 上午 4:34 
It still is broken as of right now.
Western 8 月 28 日 下午 8:29 
One thing more,it's also impossible to start a new campaign with this mod.
And the error information in game is
" UnitTrait: Invalid ToValue conversion of () "
maybe this should be the crashing point you are finding to ?
Western 8 月 28 日 下午 8:22 
well,i still got a broken
Complex Strategy  [作者] 8 月 28 日 下午 5:52 
@Frankscorer I have hopefully now updated a stable version of the mod. I am unsure of what was even causing the crashes as my private version of the mod and manually installing it made it never crash yet the steam workshop version did. I rolled back the last update and slowly added what I could without crashing. Assuming it's all working things should be all good again. If not please leave another comment and I will look again at the mod.
frankscorer 8 月 28 日 上午 3:51 
For your information. Game crashes after the recent update. Playing Axis Campaign 1939 right now and as soon as I finish one scenario the game is crashing while loading the next one. After deactivating this mod everything works fine.
Complex Strategy  [作者] 5 月 31 日 上午 10:42 
@PanzerDB thank you for the kind words! I am aware of the Beo Panzer III having a fake gun but it is not possible to alter how the model works. Stat wise it is reflected by the unit having the same firepower as the Panzer I though. It's a bit awkward but the best that can be done.
PanzerDB 5 月 31 日 上午 3:34 
My favorite mod! Just one comment: the Beobachtungspanzer III was only armed with a MG34 on its turret. The gun was a fake one (contrary to the Beobachtungspanzer IV).
Complex Strategy  [作者] 5 月 8 日 下午 5:19 
@PJ Mattis noted and will be fixed probably next time the mod is updated

@vallon It's proven difficult to find the right balance between ground AA being powerful for what they are. Previously they were a good bit better but then ended up being to strong as a low cost option. The problem comes from either needing them to be weaker or raising the core slot cost which causes issues when you just need some AA potential. Currently the intent is that smaller caliber guns are super cheap in core slots and provide a bit of suppressive fire. They can with some exp also deal ok amounts of damage but the alternative to make them lethal involves a really large rework that messes with a lot of balance (and one I won't personally do as I'm fairly content with the current balance)
Vallon 5 月 8 日 上午 11:43 
I am finding the 20mm and 37mm AA guns absolutely useless against ground targets. In the war the German Flakvierling especially was devastating against infantry and yet in PC2 (including mods) it does nothing at all! It's the same on vehicle mounted AA - switch to ground attack and is hopeless.
PJ Mattis 4 月 20 日 上午 10:17 
Model Error: The model of the US 107mm Mortar Team is displayed as Axis Infantry model
Complex Strategy  [作者] 4 月 15 日 上午 5:16 
@kataplast sorry I do not have the same issues and cannot recreate the issues you are having. Unless others report the same issue I have to assume you have some other mod that is causing something to happen with your game to cause that.
kataplast5 4 月 10 日 上午 12:08 
Complex Strategy OK I see what is going on. When main campaign get in to 1943 (Kharkov '43& Kesserine Pass) The means of transport for Infantry and Artillery is reduced to just unarmored trucks(no horse wagons no halftrucks no nothing else). This is feature of this mod that need to be fixed. Could You look it up? This is probably a bug in the development stage.
Complex Strategy  [作者] 3 月 28 日 下午 1:13 
@kataplast Vanilla does not give wagon transports to infantry units. So unless I am somehow missing something that would be a different mod enabling it. As for within this mod I have considered letting infantry ride in wagons but would only do so if I did a larger transport rework of making all trucks cost 1 core slot. However that proved to require another entire rework of almost everything to work. So probably won't happen.
kataplast5 3 月 28 日 上午 10:28 
Complex Strategy; The Mod gives acsses to all kind of transport(wagon, truck, halftruck) to all kind of artillery but no infantry of any kind(only trucks) Vanilla gives that possibility.
I launch only this mod.
Doesn't matter if I start early or late war campaign(still only trucks for infantry).
Can u fix it?
Complex Strategy  [作者] 3 月 28 日 上午 5:46 
@dicewrangler yes that hard attack was a mistype and should be fixed now
All regular infantry in the early war have 0 close defense as they have in vanilla. They served as the baseline and haven't been changed in anyway.

Also Horse Transports should be useable on lighter tower equipment like AT, Arty, and AA. I still do not understand the reported issue related to them as I have not touched transport at all. Everything should be the exact same as it was in vanilla. If there is something specific getting horse tranports let me know.
DiceWrangler 3 月 27 日 下午 9:43 
I noticed that crazy high (98!) Hard Attack today and thought it might have been an oversight as is the Close Defense of 0 (instead of 2?) for GB Infantry.

Also, I am seeing Horses available as Transport and have no other mods installed.
Complex Strategy  [作者] 3 月 27 日 下午 6:58 
Won't put in changelog but just did a tiny update to fix saharan infantry having 98 hard attack.
Should make them less able to delete maus from the field lol

@kataplast I have no clue what you mean as my mod does nothing to transports currently. Are you sure you aren't using another mod that could be causing such issues?
kataplast5 3 月 26 日 下午 8:41 
Complex Strategy: New update is the reason why there is no more horse wagon as mean of transport? It would be good to bring it back.
Complex Strategy  [作者] 3 月 25 日 下午 1:23 
@dicewrangler This mod has been updated to modify some of the new units. Some of the infantry and what not has been changed but since it was only about 10 new units it won't be anything massive.
Mods take effect whenever a scenario starts. So if activate the mod and go to the next scenario it should kick in (I always like to check the heavy infantry to see if they are more expensive in core slots as a way to tell).
DiceWrangler 3 月 25 日 下午 12:48 
I am currently playing the latest DLC, Cyrenaica, and was wondering if this will modify the new British and Italian units and, after applying the mod, should I restart the campaign? Thanks in advance, it looks great!
Complex Strategy  [作者] 3 月 24 日 下午 6:24 
@kataplast15 Like any switch unit (such as AA guns) you simply need to have them on a battlefield and every turn they can swap between each version. Only specialzied mechanized forces like Panzergrenadiers have this trait and other units like regular infantry have the regular way of using transports which sees them have to be equipped with it.
Try loading up a scenario like Kursk 1943 or any later war scenario with the mod activated to try this stuff out. Seweing it in game makes it easier to see how it works :)
kataplast5 3 月 24 日 下午 5:26 
ok the mod has "mount" opition/key for this unit?
Any vehicle can be mounted or only armour?
Complex Strategy  [作者] 3 月 23 日 下午 8:10 
@kataplast5 Mechanized Infantry are able to transform between a foot and mounted version. When mounted they are much more durable but need to dismount for close range combat. This is why they don't have transport options as they are built in.
As for the other questions the kradschutzen retains the vanilla time of 1940 and you have Jager for close combat recon units if needed.
Then the Fallschrimjager can equip transports as all other infantry can.
kataplast5 3 月 23 日 下午 5:42 
Also it is possible to add Sdkfz 251 for fallshrimjagers? I currenty make division from "Herman Goering Korps" (Luftwaffe feld divison) in late main campaign so it would be useful but its not a must.
kataplast5 3 月 23 日 下午 4:54 
Is it also possible to make Krafschutzen avaible since 1939?
kataplast5 3 月 23 日 下午 4:49 
I have a question. Why mechanized infantry, panzergrenadier etc. doesn't have transport avaible?
trucks ans half-trucks sholud be default option. Is this bug or intentional decision?
kdragoon 3 月 23 日 上午 11:39 
Sounds great thanks for the explanation
Complex Strategy  [作者] 3 月 23 日 上午 6:39 
@kdragoon this mod changes almost every unit in the game across all nations. On top of adding several new units to most nations. Overall each nation should feel a bit more unique from one another especially if you can capture enemy equipment. Like as an example the Panzer IV is a medium tank specialized in anti tank, the Sherman has the best defense and soft attack, while the T34 is objectively the weakest but is a whole core slot cheaper.
kdragoon 3 月 23 日 上午 1:44 
Did this mod only balance German units or units from other countries are also balanced?
Complex Strategy  [作者] 3 月 20 日 上午 9:53 
@PanzerDB I was working on updating this mod and just checked on importing cores with custom units. I went from Klin to 1942 without issue. Both directly carrying on and loading from the menu. I am not really sure what would be causing crashes but you could try moving your custom units into reserve and see if that helps. Or even convert the custom units to vanilla ones and change them back after getting into 1942.
PanzerDB 3 月 20 日 上午 8:14 
My Panzer Corps 2 crashes when I move from 1941 campaign to 1942 with this MOD activated. Is there something that could crash the game regarding the units?
Complex Strategy  [作者] 1 月 27 日 下午 1:11 
@jwoods3054 Yes the dropbox mod is currently updated to the current version here on the steam workship. I cannot promise it will always stay like that as I forget I've even done a dropbox version.

On the air balance I've at several points gone around and around with the exact balance of them. Strategic bombers are indeed intended to be super durable so they can get in and suppress enemy units properly. They need serious effort to bring them down and that is sorta the point even though a few scenarios get messed up by it.
Heavy Fighters on the other hand have been hard to balance because they swing from useless to very strong. I might tinker with them more but like the role they have of anti strategic bomber or the finisher against other air units.
jwoods3054 1 月 25 日 上午 7:40 
I'm assuming that the dropbox mod is the same as here? The detailed list of changes is appreciated. The only comments I have is possibly the JU88A core slots is too low and the Fighter mode BF110D is a bit of an overkill. The BF110 is stronger than the ME109.

On the 1940 Dunkirk training mission a swarm of Brit fighters (4-5) couldn't take the JU88A down. I can send it out unescorted!

I made the Paras recruit able mid 1939 otherwise with using limited stock you would not have enough for early 1940. Thanks for your work

Regards
ozzieduke64 2024 年 9 月 23 日 下午 2:03 
Thank you for all your hard work. Really hope you continue to update this mod while new DLC's keep coming out. Once again a very hearty thank you.:steamthumbsup:
Complex Strategy  [作者] 2024 年 9 月 4 日 下午 1:55 
Updated for War Stories Poland. Check out Change log for exact changes!
Complex Strategy  [作者] 2024 年 7 月 13 日 下午 3:08 
@Nep For this mod I intend to mostly only add units that have a correct or close to correct model. I want to keep this mod feeling like a vanilla+ experience and having incorrect models would detract from that. It's the same reason I don't have like a KV8 Flamethrower tank or similar.
So currently those 2 AA units won't be added until the devs end up making them (which honestly I was shocked neither got made for AO1946).
Nep 2024 年 7 月 12 日 上午 9:25 
You have any plans on possibly adding new german AA units? like kugelblitz or coelian
Complex Strategy  [作者] 2024 年 7 月 5 日 下午 4:10 
Updated to 1.2 after a very long break!
Sorry it took so long but a larger planned update kinda fell through and I burned out on Panzer Corps 2. This isn't the biggest update but has some small tweaks I hope people enjoy