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I hope the author didn't remove the via mirrors, he'd better not of. I really want to checkout this map so bad!
I guess I could do it myself, but I'd rather only my own maps be on my workshop. Give me a year, and i might do it
-Run/compile the map. It should open SFM. Create a new session, (Name doesnt matter) map should load within a few minutes or less. if you are waiting for 10+ minutes, then something must have gone wrong and im sorry.
-Then follow the video to upload it to the workshop.
Here is what I did differently:
-I already made the map in another hammer (Hammer++), and created the .vmf file.
-Watch video to open SFM hammer (Via launch SDK). File<Open, find the .vmf of map and open it.
-Hold and drag over the entire map view, selecting the whole map, and press the copy button on the top toolbar in hammer.
-[File<new] this creates a new map, without closing the prior one.
-Use the paste button, and paste the entire map into this new empty .vmf
-Move the whole selected map as needed to center it (if necessary, or just leave it as is.)
-Here is what I deleted from my original map (ALL TRIGGERS, CLIP BRUSHES, and sounds.) I only left lighting, and the main fog_controller, tonemap, etc.)
Continue in next comment above
No one has told me any issue with my SFM import, so im assuming my method worked decently.
TL:DR
I opened map file in SFM hammer, copied map in hammer, and created a new vmf to paste it into. Running the new vmf somehow worked for me, while running original non copied vmf, does not work.
{IMPORTANT, if you used custom materials, go to "steamapps\common\SourceFilmmaker\game\usermod\materials" and copy/paste your maps material folders in there}
Please let me know if this works for you. If it does not, im sorry but I dont know of any other way.
Spent a while removing brushes on my map, so that SFM would accept the map.