边缘世界 RimWorld

边缘世界 RimWorld

Packable Containers
92 条留言
Suff 9 小时以前 
Soft incompatibility with Project RimFactory Revived: moving buildings that have products to be placed will duplicate the items: drop them on the ground on picking up and place them with the same products
rain5632 9 月 17 日 上午 3:17 
Please fix the bookshelf
тетеря, блин 9 月 14 日 上午 9:05 
could you please add compatibility with adaptive storage framework?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3033901359
rain5632 9 月 8 日 下午 1:42 
Producer, books and statues don't work. I'd appreciate it if you could fix them
Damineral 8 月 31 日 上午 6:42 
The container of the bookshelf now is Building_Bookcase. I think this is the reason why the mod is not working on bookshelves.
SoGxGunna 8 月 13 日 上午 5:57 
im having the same problem as @makeithappen Minified Buildings are dropped from the storage container when reinstalling the container somewhere else. Any help would be appreciated.
Makeithappen 8 月 8 日 下午 2:25 
Great mod for moving resources around. I throw a skip (pack up and haul mod) near a steel mining vein after they mine. When full I have someone pick it up and haul 900 steel in one hauling trip to my ship.

One issue I have is spike traps, hunter traps and uninstalled building and workstations not packing up with shelving. I’m not sure if it’s this mod or the other mod mentioned thats having problems with this.
Caramel 8 月 1 日 上午 11:25 
bookshelves not work
Nowhere 7 月 31 日 下午 12:22 
For some reason the toggle doesn't show on small bookshelves
HongZZ 7 月 25 日 上午 9:09 
I’d like to suggest making the “Package Resources” toggle individually configurable per building or resource group, rather than applying globally.
My main use case involves packaging agricultural resources for transport, and having a global toggle currently limits the workflow — since only one packaged unit can be hauled at a time.
An individual toggle would let players selectively package key items without affecting other resources, improving transport efficiency and overall control.
Reprogrammed Automaton 7 月 21 日 下午 7:22 
Is there any way to make it apply to gene banks? Those are honestly the bigest thing I worry about moving given sometimes my pawns forget to re-bank the genes afterwards and then they deteroriate away....
Brumes Wolf 7 月 21 日 下午 1:53 
So hilariously, enemies from VFE medieval on a "Pillage" raid came and stole my containers of toxic waste, and because of this mod the waste stayed inside as they carried it off.

But if an enemy pawn picks up a building to "steal" it, it should probably drop its contents.
Solitaire 7 月 8 日 下午 6:42 
Going to try this with Neat Storage. Will let you know if there are issues.
Andromeda  [作者] 7 月 2 日 上午 7:30 
@Arganot works with any storage mod
Arganot 7 月 2 日 上午 6:30 
Will this work for Reel's Expanded Storage (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3237638097) or is a patch needed?
liza.mokritskaya 6 月 29 日 上午 3:45 
Отличный мод, спасибо!
Enrico 6 月 7 日 上午 11:42 
When deconstructing a minified packable container, which is apparently possible, it should drop the contents.
事不过三兄ToumanRin 3 月 14 日 上午 12:44 
This mod have compatible problem with adaptive storage framework
하나 3 月 5 日 下午 5:27 
I am using only Flickable and Packable Containers, not VNPE, but I have confirmed that the gizmo disappears. It seems to be affected by a mod other than VNPE, but since I have around 500 mods installed, pinpointing the exact cause is difficult.

A more critical issue is that once the gizmo disappears, some items completely vanish when packing or relocating storage added by ASF. I believe there is a definite compatibility issue between Flickable and this mod.
Pr1mer 1 月 16 日 上午 5:23 
genius
-=GoW=-Dennis 2024 年 11 月 29 日 下午 7:55 
Can confirm issue from The Blind One, with the three mods the gizmo is gone.
Aceteka 2024 年 11 月 29 日 上午 10:19 
@Mark Bobaba, I'm looking for a similar mod, like a trunk mod to store valuables. My traveling merchants shouldn't be throwing their advanced components on the dirt every time they arrive to a new tile.
Mark Bobaba 2024 年 11 月 7 日 上午 2:39 
Does this calculate the weight once its packed, i.e. is the weight of the container equal to the container + everything in it?

I was hoping to use it on a caravan but it would be pretty OP if it made everything weightless
batatspamavert 2024 年 11 月 1 日 下午 4:11 
I missed this mod. Thanks!
VitaKaninen 2024 年 5 月 23 日 下午 8:44 
Seems to not work when packing buildings such as an armchair onto the shelf. It will not keep the items when I uninstall it.
The Blind One 2024 年 5 月 20 日 下午 1:31 
I'm not sure if it is this mod or another one because it's a three way interaction that is causing this bug but when you are using 'Flickable Storage', 'Packable Containers' AND 'Vanilla Nutrient Paste Expanded' the gizmo for Packable Containers disappears.

Flickable Storage + Packable Containers = Fine
Flickable Storage + VNPE = Fine
Packable Containers + VNPE = Fine

Use all three and Packable Containers' gizmo breaks. Load order does not seem to matter. I've tried every combination.
The Blind One 2024 年 5 月 9 日 下午 12:59 
Lovely! This and ASF are awesome together!
micmic25 2024 年 5 月 7 日 下午 12:56 
I can confirm that unsubbing the Adaptive Storage Framework mod and resubbing did work to resolve the incompatibility. Thanks for the advice!
Andromeda  [作者] 2024 年 5 月 4 日 下午 1:25 
I think you need to force update Adaptive Storage Framework
Unsub and sub again
Krealsion 2024 年 5 月 4 日 下午 12:54 
@Andromeda Thanks for the news on ASF making the compatibility patch! Is there anything we need to download or do to get this patch to work? Just found and tested the bug myself to come report it, so I am still having the issue, so assuming there is something I am doing wrong (or maybe it just isn't uploaded yet)
Andromeda  [作者] 2024 年 5 月 4 日 上午 2:48 
Looks like Adaptive Storage Framework developer has released a compatibility patch! Give him a well-deserved thumbs up! :steamthumbsup:
RageDancerWolf 2024 年 5 月 3 日 下午 8:17 
I really appreciate your diligence to work on your mod's compatibility, I think you and any modder whose active and diligent needs more praise and kindness given. Its a thankless duty often for most. Thank you so very much for your work and compassion. Much love to our community of modders and the users of mods who work with all of you in concert. :steamthumbsup:
Andromeda  [作者] 2024 年 5 月 3 日 上午 10:20 
Ok, I have written a bug report to Adaptive Storage Framework as I believe the bug is on his side
Andromeda  [作者] 2024 年 5 月 3 日 上午 10:01 
thanks for the report! I looked at the logs and it looks like Adaptive Framework is making a very unreliable patch. I'm not sure how to patch the patch and not attract attention of paramedics
Wolfy 2024 年 5 月 2 日 下午 9:30 
Thank you so much for this mod. Absolutely love it. I also noticed when packing containers from Reel's Expanded Storage, it's removing the inventories of the storages. Same thing micmic25 may have noticed. If you need logs, let me know.
micmic25 2024 年 5 月 2 日 下午 2:45 
I love this mod. It's made big construction projects a breeze. Would you consider adding compatibility with Reel's Expanded Storage https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3237638097 Regardless, thank you so much for this mod.
Scarlet Ice 2024 年 4 月 17 日 下午 2:12 
Sorry, my mistake, it is the food barrel from Phaneron's Basic Storage, not from Vanilla Furniture Expanded Pack. They both have a food barrel.
Andromeda  [作者] 2024 年 4 月 17 日 上午 2:24 
Thanks for pointing to exact mod! I'll check it closer to weekend
William 2024 年 4 月 16 日 上午 9:31 
this mod and adaptive storage framework are currently incompatible. Storage contents disappear after being moved/reinstalled, console is also flooded with errors after.
Andromeda  [作者] 2024 年 4 月 15 日 上午 10:35 
Just tested combination with Vanilla Expanded Furniture (all) and LWM's Deep Storage (Unofficial 1.5) which adds these barrels. Didn't find any problems
Scarlet Ice 2024 年 4 月 13 日 下午 7:00 
Found a mod confilct with Vanilla Furniture Expanded Pack. food in food barrel will disappear after moving to a new location.
Andromeda  [作者] 2024 年 3 月 26 日 上午 11:38 
@Mk1 I will no longer update the 1.4 version, only the current 1.5
As soon as [Flickable Storage] is updated to 1.5 I will see what exactly is wrong
Mk1 2024 年 3 月 10 日 上午 7:51 
Hello, I have found a bug Id like to report.
When used with [Flickable Storage] the toggle button does not appear.
Indigo Cactus 2024 年 2 月 19 日 上午 8:39 
I don't doubt that the mod works as well as you say, but if it does, why hasn't in been done before?? Just curious really. Was it difficult to implement?
Kenpa 2024 年 2 月 14 日 下午 8:31 
Very cool. Thank you.
Panda! 2024 年 2 月 11 日 上午 9:52 
Not sure what cause it but I was making special weapons crates for my pawns that held minified manned turret buildings and some ammo. Something they can grab and go with. Having them uninstall the crate made the turret leave the container but having a pawn reinstall the container then stopping them from installing the furniture kept the item in the container.
Dave 2024 年 1 月 31 日 上午 10:08 
Steam wouldn’t let me reply before but thanks for the reply, makes a lot of sense, cheers
KPLoopy 2024 年 1 月 28 日 下午 10:38 
<3 this mod. thank you.
Andromeda  [作者] 2024 年 1 月 19 日 下午 1:09 
@Dave I think it's better to make unique bag mechanics for this purpose. Installing an item to retrieve the contents sounds a bit odd
Dave 2024 年 1 月 19 日 下午 12:24 
Is it possible to add this item with customised contents to an animal, like pack mule entering a map etc? I'm working on a mod where the animal/mech drops a ..like bag / container type of thing but I want to customise the contents with specific drop rates

regardless of that cool mod