Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zolaar's Star Wars: The Prime Jedi
9 条留言
TheGerbil 2024 年 10 月 5 日 下午 7:20 
Are the jedi unique units supposed to upgrade into each other? In my game, Jedi Knights upgrade from Swordsmen, not Jedi Padawans.
NHC 2024 年 8 月 27 日 上午 1:57 
Something is buggy with the Jedi Devout bonus, it becomes so strong that you end up doing no damage to barbarians and it is also applied when you hare not playing as the Prime Jedi
DavidBurnsideZF 2024 年 3 月 18 日 下午 4:14 
Hi. I'm getting the Jedi Devout's Leader bonus even when I'm not playing with this Civ.
Captain Bubbles 2024 年 2 月 6 日 下午 7:00 
great mod. question about the unique units though: isn't +3 bonus for each lvl of visibility the normal bonus for all units anyway?
Zolaar  [作者] 2023 年 11 月 11 日 下午 5:07 
@Memes, yes that is normal. The unique units have a special ability to offset that.
Kefir 2023 年 11 月 11 日 上午 6:02 
Good mod!
Memes 2023 年 11 月 10 日 下午 8:59 
Is it normal that the unique units have the same strength as the replaced ones?
Zolaar  [作者] 2023 年 11 月 9 日 上午 8:56 
Apologies. I have fixed the weird Barbarian combat strength while using the Peacekeeper Persona.
Kor Leonis 2023 年 11 月 8 日 上午 11:52 
Cool! The Adegan is a def OP. Playing the Peacekeepers, am I supposed to be getting an insane bonus against barbarians? Started at +50 combat strength and has scaled up to +240 in Medieval. Skirmisher has 320 CS against barbs, its nuts.