Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zolaar's Star Wars: The Prime Jedi
9 comentarios
TheGerbil 5 OCT 2024 a las 19:20 
Are the jedi unique units supposed to upgrade into each other? In my game, Jedi Knights upgrade from Swordsmen, not Jedi Padawans.
NHC 27 AGO 2024 a las 1:57 
Something is buggy with the Jedi Devout bonus, it becomes so strong that you end up doing no damage to barbarians and it is also applied when you hare not playing as the Prime Jedi
DavidBurnsideZF 18 MAR 2024 a las 16:14 
Hi. I'm getting the Jedi Devout's Leader bonus even when I'm not playing with this Civ.
Captain Bubbles 6 FEB 2024 a las 19:00 
great mod. question about the unique units though: isn't +3 bonus for each lvl of visibility the normal bonus for all units anyway?
Zolaar  [autor] 11 NOV 2023 a las 17:07 
@Memes, yes that is normal. The unique units have a special ability to offset that.
Kefir 11 NOV 2023 a las 6:02 
Good mod!
Memes 10 NOV 2023 a las 20:59 
Is it normal that the unique units have the same strength as the replaced ones?
Zolaar  [autor] 9 NOV 2023 a las 8:56 
Apologies. I have fixed the weird Barbarian combat strength while using the Peacekeeper Persona.
Kor Leonis 8 NOV 2023 a las 11:52 
Cool! The Adegan is a def OP. Playing the Peacekeepers, am I supposed to be getting an insane bonus against barbarians? Started at +50 combat strength and has scaled up to +240 in Medieval. Skirmisher has 320 CS against barbs, its nuts.