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报告翻译问题






Smart Pickup features that didn't make it in v0.9 were added. The release notes and the full changelog are available on github [github.com] and in-game.
As always, if you find a bug, please report it and follow the steps here [github.com].
Some more bugs where fixed including Refill Mouse Item sometime eating items. The release notes and the changelog are available on github [github.com] and in-game.
As always, if you find a bug, please report it and follow the steps here [github.com].
Does this happen with Smart Pickup disabled?
Does this also happen if you swap the items with Quick Move?
What mod are you using to swap the hotbar?
In short, it marks the slot event though its not empty and tries to pickup items to that slot later.
I’ll see what I can do.
1. Swap top row and hotbar, putting platforms in hotbar slot 1 and pickaxe in the slot below it, both items are favorited.
2. Place 1 or more platforms, without exhausting the stack.
3. Swap the hotbar and top row again. The first hotbar slot is now marked reserved for the platforms but contains the pickaxe again, with the platforms in the slot below it.
4. Break and recollect placed platforms.
5. Recollected platforms form a new favorited stack in hotbar slot 1, displacing the pickaxe while there is still a preexisting favorited stack of platforms in the inventory slot below.
Bugs related to Refill Mouse Item and favorited items should be fixed.
As always, if you find a bug, please report it and follow the steps here [github.com].
As for the other point, this is the intended behavior.
Override Previous Slot does not prevent moving items to another, but changing what item is remembered in a slot by another one.
The following is happening:
- You consume an item so it’s slot is remembered (assuming Consumption is On)
- You move another item to the same slot, but because Mouse item is off, the old item is still remembered
- You pickup the old item, it tried to got to its old slot when it was consumed
- Since there is an item occupying the slot, it displaces it somewhere else in the inventory
I can add an option to disable displacing items but be aware that this can lead to marked items not going to their previous slot or not been pickup if your inventory is full.
When consuming all of a favorited stack of an item (to the point where there are none remaining in your inventory) such as placeable blocks, from the hotbar, and then moving a new item into the same slot (with the option to remember the inventory position of items moved via the mouse turned off), if you then pick up one of the previously consumed items it will displace the new item to go back into the original hotbar slot, even when the option to allow items to override others is turned on. Not sure if this one is a bug or not but it doesn't seem like it should behave this way.
I'm trying to figure out how to consistently reproduce the problem and I'll look into making a proper bug report if I'm able to do so.
Some bugs were fixed and loads of features were added, make sure to read the release notes [github.com] .
If you find a bug, please report it and follow the steps here [github.com].
You can disable `Inventory Management > Craft Stack` or avoid bulk buying when you have an item in your mouse.
I'll provide a fix soon
I can't seem to reproduce the issue directly.
Could you send me the following files via Discord (@_spiky_), GitHub, a drive...:
- Your `client.log` file (located in the `tModLoader-Logs` folder in your tModLoader install directory)
- Your mod list and configs. To do so, create a mod pack of your enabled mod (`Workshop` > `Mod Packs` > `Save Enabled as new Mod Pack`), export it (`Export Pack Instance`) and provide the file `SaveData/Mods/enabled.json` and a zip of the folder `SaveData/ModConfigs`
Also, just to make sure:
- Does this happen with only Better Inventory enabled ?
- Does this happen if you disable `Smart Item Pickup` ?
Does this happen every time you die ?
Do you have "Inventory Managment" > "Smart Item Pickup" > "Return to Previous Slot enabled" ?
I would like the keep this mod clientside, meaning I should not modify any player data. Besides, mods like Expended Inventory already exists, you should give it a try
Do you see any errors in the "client.log" file (located at <tMLSteamDirectory>/tModLoader-Logs)) ?
Can you follow the steps in the Reporting Bugs [github.com] config to see if you can find the features that cause this?
Are you sure Better Inventory is causing it, and if that is the case what is the bug ?
In order to fix some wierd stuff with the way Terraria handles the mouse item I added UIDs to items and 2 stacks are currently assign differents uids. I guess Magic Storages see them as items with different modded data and so does not stack them.
I'll see what I can do about it.