tModLoader

tModLoader

71 个评价
Better Inventory
   
奖励
收藏
已收藏
取消收藏
模组功能: 实用辅助, 体验优化
模组端: 客户端
tModLoader版本: 1.4.4
语言: 英语
文件大小
发表于
更新日期
744.131 KB
2023 年 11 月 6 日 上午 6:13
10 月 19 日 下午 1:12
32 项改动说明 ( 查看 )

订阅以下载
Better Inventory

在 Spiky 的 1 个合集中
Spiky's tML Mods
3 件物品
描述
This mods adds loads of small features designed to improve the player Inventory and all the systems around it.
I STRONGLY ADVISE you to read the mod configs to learn about all the features and enable/disable them.
Feel free to suggest new features If you think of any!

If you find a bug, please follow the steps here[github.com].

Visit the homepage[github.com] for more info.

Key Features
- Smart item consumption and pickup
- Quickly move items between special slots in the inventory
- Favorite, Blacklist and Filter recipes
- Quickly search recipes or NPCs drops
- See the content of Treasure Bags and force the minimal displayed information in the Bestiary
- Craft and Buy items in stacks
- Quick buff using favorited potions only
- Various item actions in the inventory
- Toggle builder accessories with a keybind
- And many more...
引用自 tModLoader BetterInventory
Developed By Spiky
93 条留言
Spiky  [作者] 10 月 11 日 上午 10:59 
Better Inventory v0.9.1 is out now!
Smart Pickup features that didn't make it in v0.9 were added. The release notes and the full changelog are available on github [github.com] and in-game.
As always, if you find a bug, please report it and follow the steps here [github.com].
Spiky  [作者] 8 月 31 日 下午 1:47 
Better Inventory v0.9.0.2 is out now!
Some more bugs where fixed including Refill Mouse Item sometime eating items. The release notes and the changelog are available on github [github.com] and in-game.
As always, if you find a bug, please report it and follow the steps here [github.com].
Spiky  [作者] 8 月 31 日 上午 9:18 
Good idea.
Saucy Puppet Show 8 月 31 日 上午 8:49 
That said, the only further suggestion I would make regarding the moving of items to return others to their previous slots is that you possibly add an option to have favorited items be immune to being moved in this way (i.e. if the item in the previous slot is favorited it won't be moved).
Saucy Puppet Show 8 月 31 日 上午 8:35 
The mod the hotbar swapping is being done through is Quality of Terraria. However, now that I go back to test the behavior I mentioned in my last comment it doesn't seem to be happening anymore. Weird.
Spiky  [作者] 8 月 31 日 上午 2:26 
I have no clue what could be causing this...
Does this happen with Smart Pickup disabled?
Does this also happen if you swap the items with Quick Move?
What mod are you using to swap the hotbar?
Saucy Puppet Show 8 月 30 日 下午 4:58 
The odd thing is that even with the option you've added to not move other items when returning items to previous slots enabled, it doesn't move the item in the same slot, but it still makes a new stack with the recollected items rather than just adding them to the existing one.
Spiky  [作者] 8 月 30 日 下午 3:10 
@Saucy Puppet Show I get it now and It's definitely not intended. It’s linked to the Consumption option of Return to Previous Slot.
In short, it marks the slot event though its not empty and tries to pickup items to that slot later.
I’ll see what I can do.
Saucy Puppet Show 8 月 30 日 下午 2:13 
Just to clarify, the sequence of events in the situation described below is:

1. Swap top row and hotbar, putting platforms in hotbar slot 1 and pickaxe in the slot below it, both items are favorited.
2. Place 1 or more platforms, without exhausting the stack.
3. Swap the hotbar and top row again. The first hotbar slot is now marked reserved for the platforms but contains the pickaxe again, with the platforms in the slot below it.
4. Break and recollect placed platforms.
5. Recollected platforms form a new favorited stack in hotbar slot 1, displacing the pickaxe while there is still a preexisting favorited stack of platforms in the inventory slot below.
Saucy Puppet Show 8 月 30 日 下午 2:07 
Hey, thanks for responding so quick! The main reason the second issue I mentioned was bothering me is that it also seems to display this behavior if the stack is moved in any other way (in my case by a mod that allows me to swap the hotbar and the top row of my inventory) and it happens even when the stack isn't fully consumed. So, say I have a pickaxe in the first hotbar slot and a stack of platforms in the inventory slot directly below that. If I swap the bars, place a few platforms, then break those platforms and pick them up again, for some reason the ones I pick up displace the pickaxe and form a new stack in that first hotbar slot, rather than just being added to the existing platform stack in the inventory.