Victoria 3

Victoria 3

[1.7 大更新!]历史准确的随机农作物产量
79 条留言
[ATK] Bam 肉 2 月 28 日 上午 7:13 
I have no doubt that this mod influenced the implementation of harvest conditions in Vanilla.
Rossoserous 2 月 21 日 上午 4:53 
is tthis 1.8 compat or doesit not work since the food update?
VagrantHero 1 月 26 日 上午 10:56 
epic mod
dinosaur 2024 年 12 月 12 日 下午 9:24 
also fish are way better in this mod because they represent a more consistent source of food that isn't affected by harvest shortages
Herold II 2024 年 11 月 25 日 下午 3:49 
Or just use the Encourage Agricultural degree
Herold II 2024 年 11 月 25 日 下午 3:35 
@yeehaw All you have to do is build some rice farms early on in the game or puppet someone and use them as your bread basket
yeehaw 2024 年 9 月 25 日 下午 12:08 
yeah japan is nearly unplayable, SOL rocks up/down so much that its inevitable at least 1/3rd of your pop becomes radicals and you suffer endless turmoil
dinosaur 2024 年 7 月 31 日 下午 8:20 
I will say Krakatoa might be double counted in the mod - it already decreased farming yields in that time period. Might be better to replace it with just extra variation for that year? Not sure tbh
captain5555555555  [作者] 2024 年 7 月 28 日 下午 9:57 
I've thought about it and im split on Krakatoa + a -40% debuff being a bug or mechanics working as intended. You do have to be very unlucky to get both at the same time
dinosaur 2024 年 7 月 22 日 下午 4:04 
that just sounds like fun to me, good excuse to get corn laws
lucent 2024 年 7 月 19 日 上午 1:44 
Don't play Japan with this mod, because when Krakatoa errupts you can also get another -60% crop modifier which adds up to 90%, I reached legit 1.0 Standard of Living and the whole country starved to death in 2 months. As Joseph.C said I think this mod isn't good without a storage system.
Joseph.C 2024 年 7 月 15 日 下午 2:12 
In fact, I don't think this is a good idea, because Victoria 3 has no storage system, and all agricultural output is average. If their output changes greatly within a year, people will starve to death in half a year, and in the other half a year, agricultural products will be unsalable - all because no one has learned to store these foods.
captain5555555555  [作者] 2024 年 6 月 25 日 下午 6:04 
Big update just posted, fixes crashing from icon as well as add the new feature of having effects across a strategic region. If you are still crashing unsubscribe wait a moment, then resubscribe to mod to refresh files.

If you still get a crash from hovering over a pink face icon that could be from another mod. 1.7 severely broke a lot of different mods because some folders were renamed.
Toucan 2024 年 6 月 25 日 下午 4:33 
Still getting the crash when hovering the icon :(
captain5555555555  [作者] 2024 年 6 月 25 日 上午 11:36 
The crashing issue was identified and should be fixed!
Magic Cat o((>ω< ))o 2024 年 6 月 25 日 上午 5:25 
I'm pretty sure this isn't compatible with 1.7, the icons on the states show the error image (the :o face thing) and when I hover over them the game crashes, I just tested with a quick game with just this mod. The game log is just filled with: Script system error! Error: add_modifier effect [ name: object 'modifier_HARF_neg_65' not found in script database ] Script location: file: common/on_actions/HARF_on_action.txt line: 40
captain5555555555  [作者] 2024 年 6 月 24 日 下午 10:31 
The mod is already 1.7 compatible and has a big update almost finished!
Evan 2024 年 6 月 24 日 下午 3:19 
Hey guys - is this mod dead or just waiting for 1.7 update?
captain5555555555  [作者] 2024 年 6 月 14 日 下午 3:52 
@Gracchus I have been struggling to get that working for months now and would very much appreciate it!!!
Gracchus 2024 年 6 月 10 日 下午 2:09 
you can also take the loc if you want
Gracchus 2024 年 6 月 10 日 下午 2:09 
I finished the code for this mod that makes this work by strategic region, let me know if you'd like me to send it to you
Whittikay 2024 年 5 月 12 日 下午 2:44 
applied autism

THANK YOU
Luxweaver 2024 年 4 月 14 日 下午 2:17 
Just wanted to say how much I love this mod and the dedication to realism. Some may not appreciate the research and data analysis, but it is absolutely *chef's kiss*.
captain5555555555  [作者] 2024 年 3 月 16 日 下午 2:24 
Yes
Solodon 2024 年 3 月 14 日 上午 7:26 
does this affect subsistence farmers?
Average Ligurian 2024 年 2 月 25 日 上午 10:20 
This feels schizophrenic
Kısır 2024 年 2 月 25 日 上午 9:31 
HELAL LAN
COK İYİ
captain5555555555  [作者] 2024 年 2 月 23 日 下午 5:32 
@datweebcominginhot subsistence farms are effected, I just double checked. A slight unintended consequence is that furniture and clothes that subsistence makes are also effected making good seasons extra good and bad seasons extra bad.
Murilo 2024 年 2 月 23 日 上午 9:38 
YEEES INDUSTRIAL REVOLUTION WAS A MISTAKE FARMING GO BRRR
Mariska Hargitaylor Swift 2024 年 2 月 17 日 上午 11:13 
I look forward to the version incorporating strategic regions!
DatWeebComingInHot 2024 年 2 月 3 日 下午 8:59 
Love the idea of the mod. Shouldn't the modifier also influence the largest and most vulnerable sector: subsistence farms? In the early game, when food was historically least secure, it feels the most secure in-game due to the majority of your food (for most nations at least) coming from subsistence farms, and for some time as well. This means other outputs also reduce, but given they are all dependent on the land, it's not so weird, and further demonstrates the importance of industrialization.
Rafał 2024 年 2 月 2 日 下午 10:50 
But... IRL you can store food... In Victoria you can't...

I know it's stupid on victoria side ( I was always unhappy I can't store ammunitions/weapons for wartime) and it's not your mod fault, but how this game works makes this mod very unappealing...

Not really request or anything, just I found this mod interesting, but unappealing at the same time.
captain5555555555  [作者] 2024 年 1 月 26 日 下午 7:06 
@kellokleft, Supply chain and human related issues can certainly be a cause especially in crisis. These events are typically for downturns. The overwhelming component of the variance is how favorable the weather is that year. Things like total rainfall, longest period with no rain, sunny days, etc... Human effort mostly changes the long-run average value. Between regions the weather is correlated. I don't have good data on the extent of how interconnected they are.
kellorkleft 2024 年 1 月 26 日 下午 2:07 
Real lore question, how dependent is agricultural yield on natural factors such as climate or disease, and how much of it is based on user error such as manpower shortages or supply issues?
I guess the followup to this is if England has a really bad year for harvest, would it be likely that France would see similar effects? Or, statistically speaking is it truly random depending on the country?
wawaweewa 2024 年 1 月 24 日 下午 1:12 
oh brother no wonder people created religion
captain5555555555  [作者] 2024 年 1 月 23 日 下午 9:40 
No performance improvements or hindrance. Identical speed to vanilla.
Bluepavels 2024 年 1 月 23 日 下午 5:48 
Does this mod include some performance improvements?
53moe 2024 年 1 月 19 日 下午 4:18 
~:cherrypie:
captain5555555555  [作者] 2024 年 1 月 1 日 下午 9:17 
@sirpika This mod is intentionally made to be maximally compatible and should work alongside all other mods.
SirPika 2024 年 1 月 1 日 下午 6:52 
I want to create a positive pro-human economics mod, and I wanted to know if you would allow the use of your mod in that endeavor.
OmiTTeren 2023 年 12 月 30 日 上午 4:12 
Great mod, following closely. Adds immensely to the role play
东方逍遥 2023 年 12 月 22 日 上午 10:18 
good job
MasterOfGrey 2023 年 12 月 15 日 上午 1:33 
Ok this mod is an amazing addition in concept, adding it to my next game!
captain5555555555  [作者] 2023 年 12 月 13 日 下午 1:24 
Both subsistence and farm buildings, but not ranches because livestock had consistent yields expect extreme case.
DatWeebComingInHot 2023 年 12 月 13 日 下午 1:02 
does this also affect subsistence farms? Or only built farms. Since many countries start out with barely any, while food availability was most problematic before the agricultural revolution of fertilizer.
captain5555555555  [作者] 2023 年 12 月 12 日 下午 7:20 
Yes, by design it works correctly with older start dates. It will function with post 1936 start dates but no longer be (scientifically) accurate.
yeehaw 2023 年 12 月 11 日 下午 6:19 
will this work properly with 1444 or earlier start dates in general?
see two 2023 年 12 月 7 日 上午 7:36 
if you can, add a new little icon to show for this modifier, instead of a standard green/red cog
captain5555555555  [作者] 2023 年 12 月 6 日 上午 11:34 
Right now there is no localization so it technically all languages are equally well supported. Behind the scenes I have translated the mod into all supported languages but am having some technical issues with the localization files.

German is my favorite translation, it has a few easter eggs because German can fit concepts that are full sentences in other languages into one word.
Blessing 2023 年 12 月 6 日 上午 5:36 
The most unbelievable part of this mode is that It support ALL languages! I'll try this mode pleasantly.