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https://pastebin.com/A35G5tfs
"Needed" is a strong word, but this mod does make it so more people join the PB depending on context!
BPM is a pretty holistic overhaul, so im not sure how that would work
Mod is now compatible with mods that change the laws (add on ideology application has been move to on_action)
I think in terms of mechanics both approach can be argued pretty easily, since that part is basegame you might wanna start a discussion about this in the official discord/forum/subreddit
1) The party preference suggestion has some merit, though fascism doesn't always have a racial component to it (Integralism, and to a lesser extent Italian fascism (as opposed to nazism)), i will give it some more thought
2) Mod covers starting laws since day 1. I did write an update that should cover civil war nations, but ill get back to you on that.
I also think it's also not taking into account starting laws for the Segregationist/Exclusionist/Supremacist traits. It looks like I was wrong about this. Not sure if it applies to civil war nations.
PB will only take over rural buildings under specific circumstances, and I view such cases to be accurate to history.
If your qing has homesteading or commercial agriculture, then you only have yourself to blame that the result doesn't fit history.
your feed back on repeated icon however, is very useful.
I was worried that it might confuse but decided to leave be.
I'm not particularly good with graphical software but i might need to break out GIMP for this occasion
The "add-on" ideology strategy was employed to maximize compatibility.
Otherwise I will need to search for every instance of ideology_reactionary and change those, drastically increase the workload.
Sometimes the obvious solution is the wrong one.
Yes