安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Теперь можно смотреть как два человека подряд промахиваются с 95% шансом)
А если честно, мод очень даже достойный
Что лично я бы хотел добавить если это конечно возможно:
-цель (например груз в центре карты который для победы необходимо взломать и украсть)
-схватка но со странниками
-удобное подключение с возможностью рандомизирования очерёдности хода
-мультиплеер на 4 игроков
-очерёдность хода не командой, а по юниту
-эфириал имба
Моду ставлю 99% из 100%
No, purchasing the DLC won't change anything in this case. DLC will affect the content included in the mod itself. For example, without the DLC, you won't have the Spark, the Alien King abilities, and some maps, which may cause instability. I don't recommend using this mod with any other multiplayer games. But if you still want to, I recommend checking to see if your cosmetic mod actually works. To do this, go to the modifications menu, uncheck it, and reinstall it.
also think it would be a good idea if the Psi op had Null Lance and maybe soul steal too to add
healing for them.
I also think Phantom should get the conceal ability
Blademaster should get the ionic axe with the throw axe ability.
Reaper should have the shadow lance with both needle and banish abilities
Maybe add in the ability to have tracer rounds or buff the aim a bit too
Gunslingers should be 2500 points
sniper's squadsight aim penalties could be lowered a bit to make them viable
maybe the sectoid commander's stasis gets replaced with a psi shield ability to place it on any organic unit with limits. (Stasis on a beefy unit is rough)
lastly the final suggestion is making Advent medics 800 points as they are too effective at 600 points.
I like units that have good synergy with other units
basically combat drugs.
also if they have a coilgun rifle instead of a advent rifle it would be pretty cool.
another thing I would suggest is the idea of giving return fire to advent captains and priests
whenever a unit misses against them.
one last idea is a soldier that is a hybrid of a gunslinger and ranger. carrying all the alien hunter weaponry. this soldier being around 4500-5000 points. carries the magnetic boltcaster, ionic axe, enhanced shadowkeeper, and 1 frost bomb. aim 80-85, conventional armor, 8-10 hp, mobility 12,
and lastly 70 will. this soldier could be named the Alien Hunter but this is a stretch.
would be cool if there was advent gunslinger that would be 700 points
balance with having a 3 damage rifle and 2-3 damage pistol and has quick draw.
80 aim and has faceoff. maybe 1 pierce but that is optional.
also maybe a more expensive advent soldier that is similar to elite exalt assault from ew.
having the ability to gain +10 bonus to hit and crit chance. carries an alien grenade and has
5-6 damage on their rifle. likely 78 aim. 9 hp, 1 armor, and cost 1000 points.
these suggestions are here for more ideas to poke around with but it's fine if it isn't considered. we got to play a match sometime. not now tho because I am likely sleeping when you see this.