Teardown
平息碎片
90 条留言
Mozzi 4 月 9 日 上午 9:25 
is there a reason why? no offense not trying to be mean just wish my 2 favorite mods were comptabile but i understand if u chose not to process them
YuLun  [作者] 4 月 9 日 上午 5:57 
there is, as I've said I just chose not to process them
Mozzi 4 月 9 日 上午 12:17 
i understand , but is there a way to make it also freeze small debris? or is it not possible?
YuLun  [作者] 4 月 8 日 上午 7:14 
I just chose not to process them, it simply doesn't makes much sense to me
Mozzi 4 月 8 日 上午 5:28 
i know they should be handled by the game, but i like keeping them so i have a mod to keep them. Is it a mod setting that debris that small doesnt get frozen, or is it impossible to make debris that small freeze? the mod that keeps small debris is a pretty popular one so a setting to set the minimum voxel debris to freeze would be nice ig but idk
YuLun  [作者] 4 月 7 日 下午 1:43 
debris that small should be handled by the game engine thus this mod have no control over them
Mozzi 4 月 7 日 上午 9:18 
I noticed very consistenly, 99% of debris under 5 voxels never get frozen ( especially with the mod that makes debris under 3 never auto despawn
SPRÏNTY 3 月 25 日 下午 3:18 
It's sad you can't fix it. Still, amazing performance mod! Thanks for making it! :)
YuLun  [作者] 3 月 25 日 下午 2:46 
1: Feature of this mod otherwise you could never pick up debris when you want to
2: It's not something I could change to resolve, if the easycleaner mod really is intended to delete shapes that's part of world body. There's no fast way (as in not to lag your game while doing so) to check for body connectivity under existing API so I can't make DIP to check for floating chunks. The best I could do is increase or remove the limit for releasing shapes (currently 500 voxels)

Marjory of lags you would be experiencing are due to pile of debris constantly colliding with each other so game have to solve that hundreds even thousands times per tick. DIP reduces collision calculation required by merging debris back to world body.
DIP doesn't change number of shapes involved in rendering process, If your game is no longer lagging after DIP kicked in, it means your GPU is capable hence not necessary to do any further cleaning.
SPRÏNTY 3 月 22 日 下午 12:33 
Hello! I found 2 issues with it (But otherwise it's a lifesaver)
1. When I look at an object INITIALLY attached to the level and press grab, it detaches. Weird but I can live with it
2. When I clean up the debris with easycleaner, some bigger chunks remain floating and I can't detach them by grabbing since they're too big... Stopping and starting physics again doesn't really work
YuLun  [作者] 1 月 21 日 上午 2:43 
if you disabled this mod then it's not related to this mod
Doctor Chunkles 1 月 20 日 下午 6:52 
I love the mod but decided to disable it, but I still find objects and debris freeze after a second or two of not being touched. Is there any reason this could be?
YuLun  [作者] 2024 年 10 月 30 日 上午 4:51 
would double check with that, they used to be compatible
Iris⁰² 2024 年 10 月 30 日 上午 2:58 
A minor issue i found.
I don't know where to report this but it could be both mods at fault. I'm using Impact Based Structural Integrity Test and Mass Based Collateral System and together with this mod.
The issue I found is that Debris in Peace seems to break the 2 mods. When I turn of Debris in Peace, the 2 mods seem to work fine.
pingucanada 2024 年 10 月 12 日 下午 5:44 
It seems to be fixed.:steamthumbsup:
YuLun  [作者] 2024 年 10 月 12 日 上午 10:53 
should be fixed now
pingucanada 2024 年 10 月 12 日 上午 9:46 
I have an issue. Whenever I die, my playermodel would ragdoll and then get merged with the ground. Let me show you this https://imgur.com/a/NTQyFh9
Principal Spanky 2024 年 8 月 17 日 上午 10:08 
This is excellent and helps a ton with lag
NIGHTMARRIONNE8 2024 年 5 月 7 日 下午 11:50 
Can you add a way to unpin stuff? it keeps pinning items I spawn in to the ground instantly.
YuLun  [作者] 2024 年 4 月 17 日 下午 12:26 
The video you send provided no information other than explained what happened better
YuLun  [作者] 2024 年 4 月 17 日 下午 12:25 
well only way to figure out your problem is to disable all mods then enable some of them to test and see which mod(s) enabled with DIP would behave like this
Mozzi 2024 年 4 月 17 日 上午 10:33 
@Yulun heres a link you can see the debris stays on ground for a second then goes up. https://www.veed.io/view/5499185b-e68e-4ea6-8bbc-26c855ec3453?panel=share
Mozzi 2024 年 4 月 17 日 上午 10:08 
i can show u pics if you want to add me on discord or i can send like a image link or something
Mozzi 2024 年 4 月 17 日 上午 10:08 
a bunch over 130 but it was all good before the update, and im sure its this mod thats causing the problem cause ive turned it off and on. I havent downloaded any mod in the last 5 days and just after the update it broke
YuLun  [作者] 2024 年 4 月 17 日 上午 8:48 
nothing went wrong on my side, what other mods do you have?
YuLun  [作者] 2024 年 4 月 17 日 上午 8:35 
will take a look very soon
Mozzi 2024 年 4 月 17 日 上午 7:16 
this mod is a game changer in destruction but the new update broke it
Mozzi 2024 年 4 月 17 日 上午 6:35 
YOU SHOULD fix the mod after the update, the debris gets frozen like it should like 1 meter above the ground
я капибара 2024 年 3 月 27 日 上午 11:26 
Author, hello! I am the moderator of the ds server of one private aircraft mod so far. While they are not flying yet, the developers are dealing with the code. In short, I vouched to find a person who can help, because there are not enough people. I saw your mods and decided to write. If you are interested in helping us, answer or write to me in discord: dark18k, I will send a link to the ds and tell you what about what. I will send you examples of the work (they do not fly!!!) Any help is accepted! Thanks!
марфолопшисы 2024 年 1 月 9 日 上午 4:22 
tyrip DIP DIP DIP tyrip:steamthis:
emission 2024 年 1 月 8 日 下午 2:51 
Debris In Peace
D I P
YuLun  [作者] 2024 年 1 月 7 日 下午 3:10 
just enable it, it automatically kicks in action when necessary
Jakobblablabla 2024 年 1 月 7 日 上午 10:10 
how do you use it?
Maty_num 2024 年 1 月 4 日 上午 12:35 
клас
blastermaster0199 2024 年 1 月 1 日 上午 9:08 
dip
lonardo 2023 年 12 月 20 日 下午 7:36 
dip
YuLun  [作者] 2023 年 12 月 19 日 下午 5:42 
This mod only merge objects back into world body so if they're not falling with other buildings then it means these buildings are (very likely) not inside world body, and that should be avoided as much as possible during map making process (ref: developer's reply on discord [discord.com]). I could work around this by doing additional checks but this is more related to map making and much easier to fix in map editor.

In some edge cases however, debris can form some structure preventing them falling easily when broken, these particular situations cannot be addressed easily.
Donowa 2023 年 12 月 19 日 下午 12:20 
the problem is that the debris that is merged doesn't fall with the rest of the world geo when something happens like, say, a building collapsing
YuLun  [作者] 2023 年 12 月 18 日 下午 12:15 
indeed I could add an adjustable timer but I don't see why that's a problem
Donowa 2023 年 12 月 18 日 上午 11:26 
can you add an option to change the time until the debris is merged? i often do really massive destructions on like full scale buildings, and it's annoying when collateral damage from explosions cause debris to get stuck in other buildings that i'm gonna destroy later
YuLun  [作者] 2023 年 12 月 14 日 上午 11:11 
fish's Simplex Perf Mod do so by deleting debris, my mod doesn't delete shapes but move them back to world body which have minimal effect on visuals & gameplay.
test 2023 年 12 月 14 日 上午 10:38 
so what i found is that when there is a pile of debris your fps drops to 10 when walking on it but this mod makes fps not drop at all but simplex perf mod also makes fps not drop tho
YuLun  [作者] 2023 年 12 月 6 日 上午 10:23 
Fire itself would cause damages to shapes which constantly creating new bodies/debris, it also produces particle effects at the same time. Both consume resources therefore lag is unavoidable.
:{P1}:Skully8600 2023 年 12 月 6 日 上午 12:32 
framerate dies when there is a lot of fires
Alpacalypse 2023 年 11 月 25 日 下午 7:14 
Oh and its only on the ground that is the true, unbreakable ground.
Alpacalypse 2023 年 11 月 25 日 下午 7:11 
Hey, I've noticed a big issue that I am unsure if it is fixable, destroy some snow on the ground or just the ground itself and there is a MASSIVE lag spike. It is very strange, it's not game-breaking or anything, but is interesting as say, driving a car over snow does not trigger the lag spike, but using a sledge or gun does.
:{P1}:Skully8600 2023 年 11 月 24 日 下午 1:30 
damn rip. thanks anyways
YuLun  [作者] 2023 年 11 月 24 日 下午 12:50 
no and never
:{P1}:Skully8600 2023 年 11 月 24 日 下午 12:12 
does this work with TDMP
Alpacalypse 2023 年 11 月 20 日 上午 8:08 
Thanks for clearing that up! Really creative solution to debris!